Quote Originally Posted by NobleWinter View Post
I know this isn't meta but the party targeting needs to disappear altogether. It isn't friendly on mouse and keyboard or controller. Cards should automatically go to an appropriate Ranged or Melee within 20 yalms at random after you decide what to use. Then no one complains about not getting cards or lining up with burst windows because it's out of your control. Make the choice between Minor Arcana and Redraw for seals the meaningful part and add some beef to the effect for getting seals right on Divination. Then it wouldn't feel like such a chore targeting everyone but we could be "busy" with orchestrating what cards we allow to twist the parties destiny instead. Give back Time Dilation with multiple charges to give us a bit more control on the randomness. Then you can extend effects from Divination or cards for a dps burst window or Regens for more healing on a tank or maybe even extend Lucid Dreaming on ourself to give us an mp management tool that was multi purpose. Investing actions per minute into building a powerful divination makes more sense to me over expecting targeting majesty from players.
They've already did so much to mitigate the RNG of the card system and now you want to add it back? How would this mechanic work if you have all melee or all ranged? Would it just mean the cards would be thrown onto the tank or healer that whole time? Making the cards randomly apply to nearby allies would ruin your ability to optimize them.