Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 21
  1. #11
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by HyoMinPark View Post
    If you aren’t able to use the math required to figure optimal openers, why are you trying to create openers in the first place? What is your goal with these documents? Are you trying to make a name for yourself amongst the theorycrafters?
    Pretty sure I've become infamous at this point, unfortunately. Happens when you challenge common convention. My goal is and always has been to try and create openers with more uniform alignments. While I agree that more casts equals more casts (and I've encouraged people to do so, though I'm sure people gloss over that), if the same number of casts are used regardless of timings, then you'd want to go with more buffs.

    Ironically enough, even though this all started with me trying to make TK hit harder in the TK opener, I found out that the only buffs that can probably reach it are Battle Litany, Battle Voice, and Devilment, lol (Embolden reaches it just fine though). But at that point, I'd already spent a lot of time on this, so I had to see it through or accept it as a huge waste of time (though with it's reception, I'm pretty sure people think it is anyway, lol.)
    (0)

  2. 11-03-2019 07:35 PM

  3. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Oxdarock View Post
    Pretty sure I've become infamous at this point, unfortunately. Happens when you challenge common convention. My goal is and always has been to try and create openers with more uniform alignments. While I agree that more casts equals more casts (and I've encouraged people to do so, though I'm sure people gloss over that), if the same number of casts are used regardless of timings, then you'd want to go with more buffs.

    Ironically enough, even though this all started with me trying to make TK hit harder in the TK opener, I found out that the only buffs that can probably reach it are Battle Litany, Battle Voice, and Devilment, lol (Embolden reaches it just fine though). But at that point, I'd already spent a lot of time on this, so I had to see it through or accept it as a huge waste of time (though with it's reception, I'm pretty sure people think it is anyway, lol.)
    The “common convention” for buff alignments and openers exists because it is the most optimal way to open and play the jobs—backed up by math and rigorous testing, not feelycrafting. Anything you propose outside of the current design will be suboptimal. It was already explained to you in another thread that you never hold buffs at the beginning of a fight—only at the end for specific kill time goals (E4S is an excellent example of this). Holding damage and buffs at the start of a fight is asinine, and pushes back all subsequent uses of your skills, increasing the risk of losing casts of certain buffs or oGCDs entirely; and also increasing the risk that you won’t end a fight with a cleverly delayed burst, thereby affecting your optimized execution.

    All this really proves is that you don’t understand the basics of optimization. You have admitted to not consulting Theorycrafters for several of these openers already, despite stating within the document that you have spoken with mentors about them. You were warned and subsequently banned from The Balance for also failing to cease pushing this agenda, and ignoring logic and reason with regards to these openers. As with your last set of openers, mentors and theorycrafters are coming to the forums now to tell you what you’re doing wrong, but you still seem keen to insist on being suboptimal. Why is following the standard openers/buff alignment such an issue for you?

    It doesn’t matter if you spent a lot of time on this or not—it is a waste because there is already an optimal way of handling openers and buffs. Attempting to go against the grain simply for the sake of going against the grain will not get you very far. I’m sorry to say that perhaps you should just accept that the Tornado Kick opener on MNK is dead, rather than try to change the optimized way other jobs are played to fit into your fantasy of making it viable again.
    (4)
    Last edited by HyoMinPark; 11-04-2019 at 01:18 AM.

  4. #13
    Player
    MrMagic's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    157
    Character
    Mr Magic
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oxdarock View Post
    Pretty sure I've become infamous at this point, unfortunately. Happens when you challenge common convention.
    You lost me when you made rotations with the pretty basic mistake of not reading / understanding the action tooltip. I'll use rotations from people who actually play the classes they are theorycrafting for thanks.

    I agree with the sentiment that new players should be skipping your rotation posts. Thankfully I know to look at The Balance and hope new players look it up as well.
    (4)
    Last edited by MrMagic; 11-04-2019 at 09:53 AM.

  5. #14
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Seeing you opening up rotations with dots hurt me. For one. Playing a card too soon after the dot is cast will make you fail to gain a seal since the game hasn't registered you in combat yet. For two. Precasting is a thing for literally every caster because it reduces your ramp-up and thus increases your burst.
    (1)

  6. #15
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Brandedblade View Post
    Seeing you opening up rotations with dots hurt me. For one. Playing a card too soon after the dot is cast will make you fail to gain a seal since the game hasn't registered you in combat yet. For two. Precasting is a thing for literally every caster because it reduces your ramp-up and thus increases your burst.
    I see the concern, but I'm not sure if that's always true? Just went on a striking dummy myself and even when using combust and a card on myself rapid fire using the skill queing system, it took at least a 3rd of the recast before the card was applied. Maybe it's a latency thing?

    As for not pre-casting spells, that's done so that the pot catches both DoT casts, plus both AST and SCH have a lot of oGCDs to press (using a Pot in the beginning keeps you from using a R2 to weave it in) while WHM just casts Glare.
    (0)

  7. #16
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Some skills position look so randomly placed for the sake of creating an opener it's sad to see.
    Let's stick with what already exists as proven optimal opener, it'll be better.
    (0)

  8. #17
    Player
    MrMagic's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    157
    Character
    Mr Magic
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oxdarock View Post
    I see the concern, but I'm not sure if that's always true? Just went on a striking dummy myself and even when using combust and a card on myself rapid fire using the skill queing system, it took at least a 3rd of the recast before the card was applied. Maybe it's a latency thing?
    Did you account for skill/spell speed in your maths? At least on The Balance openers they account for latency and often provide adjustments.
    (0)

  9. #18
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by MrMagic View Post
    Did you account for skill/spell speed in your maths? At least on The Balance openers they account for latency and often provide adjustments.
    I do. It's just that particular point with missing a seal after using combust I'm not 100% sure of given my ping. Makes perfect sense, but I'm unable to test it.
    (0)

  10. #19
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Y'all realize that if the OP is such a bad thing, the best way to address the issue is to just let the thread quietly wither away and be buried from lack of responses, rather than attempt to engage someone who obviously doesn't know what they're doing in discourse, right?

    (I recognize the irony in my having to post to say that. Don't even bother responding to this, please.)
    (9)
    Last edited by Archwizard; 11-05-2019 at 12:10 PM.

  11. #20
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    I was thinking of slowly doing this over the next month or so, but how would people feel if I made individual timelines for each class in relation to raid buffs?

    It'd be a lot of work, but it'd make it easier for people to see the goal of these openers at a glance. Plus, if they still need extra confirmation, they'd be able to math it out themselves without having to consistently double check the timestamps of each ability.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread