The “common convention” for buff alignments and openers exists because it is the most optimal way to open and play the jobs—backed up by math and rigorous testing, not feelycrafting. Anything you propose outside of the current design will be suboptimal. It was already explained to you in another thread that you never hold buffs at the beginning of a fight—only at the end for specific kill time goals (E4S is an excellent example of this). Holding damage and buffs at the start of a fight is asinine, and pushes back all subsequent uses of your skills, increasing the risk of losing casts of certain buffs or oGCDs entirely; and also increasing the risk that you won’t end a fight with a cleverly delayed burst, thereby affecting your optimized execution.
All this really proves is that you don’t understand the basics of optimization. You have admitted to not consulting Theorycrafters for several of these openers already, despite stating within the document that you have spoken with mentors about them. You were warned and subsequently banned from The Balance for also failing to cease pushing this agenda, and ignoring logic and reason with regards to these openers. As with your last set of openers, mentors and theorycrafters are coming to the forums now to tell you what you’re doing wrong, but you still seem keen to insist on being suboptimal. Why is following the standard openers/buff alignment such an issue for you?
It doesn’t matter if you spent a lot of time on this or not—it is a waste because there is already an optimal way of handling openers and buffs. Attempting to go against the grain simply for the sake of going against the grain will not get you very far. I’m sorry to say that perhaps you should just accept that the Tornado Kick opener on MNK is dead, rather than try to change the optimized way other jobs are played to fit into your fantasy of making it viable again.