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  1. #1
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Oxdarock View Post
    The reason I've continued with these openers is because none of the people who've claimed that the balance openers are always optimal have been able to address the holes in said openers in a raid setting. By making a timeline of each opener detailing where abilities line up, even someone who doesn't have knowledge on classes other than their main can look up potencies on the FF14 Job page and do simple math to find the result.

    The only optimal point that the Balance openers have in common is that an earlier burst phase can lead to more/avoid the loss of uses overall. However, this is a case-by-case basis, the primary and well-known example being the GNB opener for E3S, which goes into it's Gnashing Fang combo much earlier than usual. This is done so that they don't lose a full GF combo due to Maelstrom. However, this is the only case (that I know of anyway) where this happens. For every other fight, despite being able to use their burst so early, the standard GNB openers call for them to delay their burst to line up with other raid buffs.

    The raid alignment of this list follows a similar logic in that, if there's no dire need go into a burst phase early, then it's better to line it up with as many raid buffs as possible. That said, people want proof, and while it's relatively simple to pull up a calculator and do some quick addition and multiplication using values given the FF14 Job page and other resources, an extremely small amount of people have the patience to figure out the timestamp of the openers for even their main class, let alone every other class in the game. So I figured removing that tedious step would allow people to more easily see the logic behind these openers.
    The burden of proof is on the person making the claim. You repeatedly state your openers are better and there are 'holes' in the standard openers. So do the math. how much % damage will i gain? how much more damage does your opener do than the standard one? Throwing a bunch of icons in a line and then saying "this is a stronger opener, if you dont believe me, do the math" means nothing. You make the claim. You provide the evidence. All you have done is make wild claims against the accepted knowledge base without any supporting evidence.

    It is entirely possible that the establishment is wrong. People thought the world was flat, until someone stubbornly proved it wasnt. But they didnt do that by saying "the Earth is ROUND! Dont believe me!? Go measure it!!". That's just a madman raving. You show up with your notes, measurements, and research then people will hear you out. Otherwise your just a doomsayer in the town square yelling at people.
    (4)

  2. #2
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Izsha View Post
    The burden of proof is on the person making the claim. You repeatedly state your openers are better and there are 'holes' in the standard openers. So do the math. how much % damage will i gain? how much more damage does your opener do than the standard one? Throwing a bunch of icons in a line and then saying "this is a stronger opener, if you dont believe me, do the math" means nothing. You make the claim. You provide the evidence. All you have done is make wild claims against the accepted knowledge base without any supporting evidence.

    It is entirely possible that the establishment is wrong. People thought the world was flat, until someone stubbornly proved it wasnt. But they didnt do that by saying "the Earth is ROUND! Dont believe me!? Go measure it!!". That's just a madman raving. You show up with your notes, measurements, and research then people will hear you out. Otherwise your just a doomsayer in the town square yelling at people.
    *sighs*

    Yeah. Guess that's the only thing I can do at this point. It's a lot of work, but I've already spent 3-4 months on this. What's 3 more? Besides, I already did something similar in my recent edit of the 5.0 TK guide I made. I fully believe in the simple math I've done, so now I just need to show it.

    Thanks for the advice. I know multiple people have said the same throughout this thread, but this response was worded in a way that seemed to click with me somehow. Guess I'll start breaking down the issues piece-by-piece and posting them in another thread. So get your torches, pitchforks, and calculators ready!

    My first target is the NIN opener! Get ready for it!
    (0)

  3. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Oxdarock View Post
    *sighs*

    Yeah. Guess that's the only thing I can do at this point. It's a lot of work, but I've already spent 3-4 months on this. What's 3 more? Besides, I already did something similar in my recent edit of the 5.0 TK guide I made. I fully believe in the simple math I've done, so now I just need to show it.

    Thanks for the advice. I know multiple people have said the same throughout this thread, but this response was worded in a way that seemed to click with me somehow. Guess I'll start breaking down the issues piece-by-piece and posting them in another thread. So get your torches, pitchforks, and calculators ready!

    My first target is the NIN opener! Get ready for it!
    I'm looking forward to it. While I doubt all openers everywhere will be upended (though its possible everyone who has worked on them has missed something, but the odds are pretty small that many people didnt see something big), there is almost certainly some room for iterative improvement tailored to specific situations. For example, in different fights as War i will use my 2nd inner chaos before my IR window because i know that 2.5 seconds on IR/Upheaval recast wont gain anything because of a boss jump (Levi in this case) so I pump out 1 more big hit during (old) TA, etc. There is always room for some type of increased optimization, even if its for specific niche situations and youre efforts may contribute to that. More math is always good and i'm glad to see another theorycrafter taking up the mantle.
    (0)

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