Your 8th GCD GNB opener would never be used optimally due the fact that GNB's have different openers depending on which fight they are in, in 3 of the 4 fights this tier its more optimal to gnashing on the second gcd, because there's a lot more to it than just dummy dps, having to gnashing around mechanics is where the optimisation really lies. Even on Voidwalker, your "extra" blasting zone completely misses raid buff alignment, and if you have trouble with blasting drifting it will easily fall out of your No Mercy.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

That's fair. GNB's the best example out of the tanks in which you really need to balance your opener around fight mechanics so you don't miss out on Gnashing combos. As for the BZ drift, you make a good point. Using it after keen will have a snowball effect since it pretty much keeps that alignment. Thanks for pointing that out.Your 8th GCD GNB opener would never be used optimally due the fact that GNB's have different openers depending on which fight they are in, in 3 of the 4 fights this tier its more optimal to gnashing on the second gcd, because there's a lot more to it than just dummy dps, having to gnashing around mechanics is where the optimisation really lies. Even on Voidwalker, your "extra" blasting zone completely misses raid buff alignment, and if you have trouble with blasting drifting it will easily fall out of your No Mercy.![]()

I have an opener that let's me get 4 Burst Strikes and the Gnashing Fang combo in the No Mercy window.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Thats not how that works, no mercy on the 5th gcd is going to be the latest that you do no mercy unless theres some hellish scenario where the boss goes invuln almost immediatly. Practicing using a bad opener 8th or 9th GCD opener will only lead to relearning timings for the entire fight when you want to be optimal, use the standard opener then use the faster optimal ones later, or hell just use the optimal ones from the start, the tier has been here long enough.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
You're delaying upheaval by FOUR gcds. That's 10 seconds on a 30 second skill. You keep talking about how delaying things wont make you miss another cast of something. Delaying a skill by 33% its CD has a large chance of missing a use before a boss jump or end of the fight. There are many fights right bow that 10 seconds would make you miss that upheaval and some that would make you miss an entire IR window delaying these things by 10 seconds. Eden 1, miss ir. Eden 2, no boss jumps, but still increases the odds of missing upheaval by 33% and it by ~10% depending on rng of your parties kill time. Eden 3, I'd need to double check, but I think you loose an upheaval here too. Eden 4.....good god this is horrible. You will straight up loose an entire IR window before the long transformation phase along with everyone else using 90 sec buffs that waiting for this thing. Just mind bogglingly bad here.
This is not practical for any fight on war in savage. E3s would be the 'least' bad, but even then you may loose an upheaval.
This is all just horribly impractical.

http://ffxivrotations.com/2fu8
This is the full rotation, single weave, that I use in general(A.K.A "why is the DNC and RDM not in melee range?") and if no one in the party has any kind of raid buff that increases damage dealt, with Bloodfest lining up with the 4th No Mercy after the 1st.
My gear is ilvl 460 full deepshadow gear with 1 augmented facet ring of fending.
Critical Hit stat is 2196, Determination stat is 2077, Tenacity stat is 2162, and Skill Speed stat is 1802 with a 2.36 GCD.
Last edited by DRKoftheAzure; 11-06-2019 at 11:43 AM.
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