SaberMaxwell said,
Read carefully the bolded part.
Then you replied with,
You are incorrect here. Starting with Stormblood, boss phases/transitions occur at set times, not HP values. It doesn’t matter what your damage is: you could have Titan at 99% HP and he will still go into Titan Maximum at ~3:43 into the encounter. Every time. Without fail. Your CD timings will not change because his busters will be at the same time irregardless of Massive Landslide first or ATV mode first. He won’t randomly throw it in at a random time stamp or do a random AOE right before Crumbling Down to call for extra healing; each phase has their mechanics set in set-in-stone intervals that never change.
You also stated this in another post,
These quotes are implying that these fights aren’t scripted; because you’re saying right here that there is a likelihood that bosses (read again: BOSSES) will deviate from their set rotation, but they don’t.
There are very few fights that have an illusion of RNG mechanics (E2S final phase, E4S Phase 1), but each of these “variations” (E2S Cycles, E4S Massive Landslide/ATV) have set rotations that they still follow without fail. Mitigation and healing cooldowns are determined the minute you see the first variation you’ll get (because bosses always do A Pattern followed by B Pattern in any fight with variations like this—never the same twice in a row). DPS rotations hardly change at all: you will still burst at the same time, use your GCDs/oGCDs at the same time, etc.. These things do not change. The only things that will likely change are defensive/mitigative oGCDs (e.g., Addle, Shield Samba, Troubadour, Tactician, Mantra), but even those will always have set intervals where they will always be used (e.g., your group wants Samba for Crumbling Down, you will always use it there; no variation).
You brought up Brawler—he may have 1 out of 4 types of Attachment, but he will always use Attachment at the same intervals in a given pull (i.e., at the same time stamp). He will never repeat any of the Drill or Beam attacks after he uses them. There’s very little that one would have to change in one’s rotation outside of mitigation, which wouldn’t affect GCD rotations since tank cooldowns are all oGCDs. And these rotations are all planned regardless of this variance: if it’s Single Beam buster, tank will use X cooldown every time; if it’s Double Beam group split, healer will use Y cooldown every time.
Damage in boss fights is consistent. They AOE at the same time, tankbuster at the same time. There is very little variance, especially now because there is no such thing as phase-pushing bosses anymore. That went away over two years ago. ShB even removed Crit Autos from the bosses, so you don’t have to worry about random crits. This game is incredibly scripted in nature, and to imply that it’s not implies you have very little understanding of encounter design. At least with regards to anything recent/relevant.
Not to mention, the thread itself is about someone presenting suboptimal openers; not rotations. Openers in a fight never vary barring RNG-based classes like BRD, DNC, RDM, and AST (because of Divination). But SMNs always use the same opener in a fight; BLMs use the same opener; DRGs, NINs, SAMs, MNKs, all use the same opener; tanks all use the same opener.