OK then, Dr. Summoner, explain to me in detail what exactly about Summoner's rotation gets ruined if, say, a Gaze mechanic happens. Bonus points if you can point out any of the myriad tools Summoner has to mitigate the issue in the first place.
I debunked your example. Despite your juvenile attempts to make the opposition sound childish, it actually is not a good example because Blaster will only do his mechanics at a set timestamp. True, he could do double drill, single drill, single laser, or double laser, but optimized parties (read: people who know the fight's timestamps and aren't flying by the seat of their pants) know A) when he'll start doing those mechanics, B) how to react to each one without skipping a beat in their rotation, and C) that the mechanics alternate and are never repeated in sequence. To quote a friend:What "outlandish" claims are you talking about?
I stated boss mobs will randomly use techniques, and gave an example and the response I got was "but but but that doesn't count and stuff"
Either way none of it has anything do with what I said.
"He always alternates each type (drill/beam) and never does the same one twice
Oh it's single drill first, so next is either buster or stack. It's buster! So next 2 attachments will be double drill then stack beam."
Which you're wrong in, as Hyo pointed out design philosophy since Stormblood has been time triggers and not HP triggers.I also did not say that... I said this...
"No they actually won't (be consistent/predictable), because damage is not constant, so the Boss mob getting to that transition phase is not constant, either with your timing nor your CDs. It COULD turn out that way... but it also might not."
Stay flexible, yes. There is a base rotation that that flexibility needs to be based around though, that's what's calculated and spreadsheeted out, and the fights in Final Fantasy XIV are scripted enough you'll eventually have the rotation for that fight down-pat if you're paying attention and actively looking to improve.... and this...
"See that's where we disagree,
Especially when you get to dungeons or raids with a lot of movement, adds, transition phases, and a lot of AoEs going off.
If you don't stay flexible, you will lose DPS... not gain it by sticking to a set in stone "rotation"."
But uh...nah, yeah. You go on pretending FFXIV fights are completely random, and that there's just some super mass hysteria about the whole thing and that rotations are completely bunk. There's a 50% chance that Hades' will happen about half a minute into the fight, we're just unlucky enough that it hasn't been recorded yet.