Quote Originally Posted by Silverquick View Post
snip
I think you just have a confusion on the meaning of a rotation. That's just a general flow for a job, in broad terms. Having to cut bits here and there is not changing your rotation, it's just adapting to the fight. And hard work on these changes according to each individual fight is optimization. But rotation is always the same.

For instance it's difficult to keep the flow of Summoner in dungeons because you might desynchronize your Tri-Desaster timing and Trances timings in the time between packs. But it does not change your rotation, which is always keep DoTs up, don't delay Energy Drains and Trances, Ruin / Egi assault in between.
That's the same in EXT primals where sometimes you have a long ultimate animation. You'll re-adapt your stuff.