But to answer your point, and this is mostly my feelings on it, for openers: The earlier you can do them without screwing people out of DPS means that you can push all of your damage out before you have to deal with mechanics. For something like DRG which has the most animation locks of any job, if it delays its buffs then tries to fit everything under those same buffs it may end up ani locking itself during a mechanic and get hit by something (for e2s do you know how feels bad it would be to use High Jump or something and get snapshotted by the adds and get damage down plus a vuln? Just because you were pressured to press them later than what is optimal so you could catch them under buffs, not worth it man). Again, that's just how I feel about it. The earlier you get through your burst, the more you can focus on mechanics. Additionally, the earlier you can use your buffs later in the fight. Your suggestion requires people to not only clear fights, but to also be completely BiS and have a set group that will never change so your kill times are more or less always the same, which just isn't true for people without a static and even people with a static, most people that care about rotational optimization and numbers will try to kill bosses faster and faster every time they do them, so your delayed alignment potentially loses uses far moreso than using them as Balance suggests, which is the earliest possible without screwing everyone else out of DPS.