Quote Originally Posted by Vendalwind View Post
You also make blatantly poor choices.

The primary issue with your nin opener for example is the pot. You insist on intentionally full clipping post suiton to get it off so our trick comes out at 15, but this causes problems because not only have you lost us half a gcd, but youve potted in such a way that the pot misses some stronger moves at the end. That pot cut costs us about 150 potency.
(Starts at .7 lasts 1.2 and cant be qued so latency adds its about 1/3rd gcd loss)
The extra bhava you 'might' get in trick gives 15 extra potency, but you lose 7.5 from not gettin aeolian in trick for sure AND you overcap raiton no matter what you do which is another loss of at least 100 potency (you overcap it by at least 2.5 seconds even after you changed it based on my last few posts)

Additionally performing the trick attack at 15 seconds forces trick to catch weaker gcds. Which is another potency loss.

Plus what everyone else is already saying. Delaying further is not optimal. It means that later rotational mess ups may cost a player more if anything.

This isnt even mentioning the doton ticks lost as well. Which btw i confirmed are effected by trick
As you said, if you get Aeo in TA it's 7.5 potency gain, but since TA is a raid buff, you then have to see how that affects other classes and if even it generates losses greater than the gain for NIN, it's a loss overall (unless you're intention is maximum NIN potency, in which case, go for it.)

As for these very particular potency losses based on clipping and over-capping by 1 GCD (I'm not even sure how this is calculated since it really depends on whether that 2.5 GCD costs you a mudra use or not), while that might be very bad in a simulator, you have to remember that Critical and Direct hits do exist. If you get a lucky crit on a high potency move, very frequent direct hits, or any combinations of these over the course of a fight, that loss in potency is very minor. And again, unless person NIN dps is the goal, you then have to look at how it affects the other classes in the party. If clipping the pot allows TA to line up better with other classes' rotation, the gain can collectively make up for that 150 potency loss (which again, I fundamentally don't understand how people can calculate that or why it would be considered a gamebreaker since I only suggest doing so once.)