Quote Originally Posted by HyoMinPark View Post
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I'm still not seeing the problem with Saber Dance pushing procs out of Tech Finish since it takes priority. If you mean that Saber Dance pushes out Bloodshower and FountainFall if you follow this exact rotation, that means you just have to rearrange the GCDs so that they do fit into Tech Finish (didn't think it was worth mentioning, but I guess I can add it as an extra note).

I'm not 100% sure I can address the possibility of losing a cast of Flourish overall sufficiently cause there are various situations that can happen, especially on a proc-heavy class like DNC. Let's say you do use Tech Step right after Standard Step and then use Flourish. The next time Flourish comes around, you may have a Flourish proc or you may not, and if it's the former, Flourish will get pushed back a GCD or two. When the next Tech Finish comes around, you'd save Flourish for after Saber Dance (which you'd go into Tech Finish with enough Espirit for) or else risk losing the use of a Flourish move altogether, but end up getting a quick succession of Saber Dance procs, pushing Flourish even further back anyway.

Also, Flourish is more akin to an oGCD rather than a buff. You use it and it instantly gives you five Flourished abilities. The real question is whether you lose a Flourish proc or not, which can happen whether you've used Flourish or get natural procs before a fight ends or a phase transition. Then you might have a run where you get so many natural Flourish procs that losing a cast of Flourish actually doesn't matter. Lot of situations to consider with DNC that keep one from giving a definitive answer.

I haven't contacted Theorycrafters about this DNC opener, but I've used it myself for some endgame content, so I'm familiar with how it plays.

Also, I made some silly mistakes with the DRG opener. The second BotD is supposed to be Battle Litany and the second Wheeling Thrust is missing for some reason. Whoops. ^^;