Quote Originally Posted by Oxdarock View Post
I was thinking of slowly doing this over the next month or so, but how would people feel if I made individual timelines for each class in relation to raid buffs?

It'd be a lot of work, but it'd make it easier for people to see the goal of these openers at a glance. Plus, if they still need extra confirmation, they'd be able to math it out themselves without having to consistently double check the timestamp of each ability.
My question would be... why do it at all.

While I certainly am willing to look at alternate possibilities and use them myself... the reality here is NO "rotation" that ANYONE puts out there should be taken with more than a grain of salt. No matter how much of an "expert" they are.

Never have I seen any combat go according to plan or ever be precise enough to even guarantee you'll even be able to do that.

I used to have that kind of arguement all the time, back in the day with Summoner during Heavensward when the Dreadwyrm Trance added 10% damage to your Ruin III and cut the mana cost for it, and I used to watch some Summoners just jump on people who said they cut off their trance to blow Deathflare early. "Oh because that's like not the way its supposed to be done and stuff or you lose your 10% damage on a Rune 3"...

My response was always oh great, what's more important squeezing out that extra 500-600 damage from one more Ruin 3... or losing your Deathflare entirely because the boss mob just hit a transition phase right at that point so you lost 10-12,000 damage from a Deathflare instead?

If you follow these things to the letter you can end up losing DPS not gaining it.

The flow of combat dictates what you do... not some set in stone rotation on paper.