I honestly have never read so much utter stupidity and uneducated comments on why we shouldn't have an Auction House than in the FFXI/XIV community. Clearly, there are about 50% of you that have played more than 5 minutes of another MMO and realize that there is NO system as functional as an auction house. But the other 50% that are trying to defend the market ward system is just completely insane to me. This game will fail if it doesn't try to model itself after a playable system of standards that EVERY other modern MMO will have. You guys need to realize games like Tera and Guild Wars 2 are coming, and I can garauntee you they're not going to reinvent the wheel when it comes to BASIC game systems (such as an auction house). Why? Because players are comfortable and used to a system like an auction house.
The truth is that Tanaka screwed up bad when it came to putting resources towards reinventing an already working and standarized system generally accepted in MMOs. It's like wanting to change a fundamental aspect of a game, such as the fact that monsters drop loot, just to be new and different. The point I'm trying to make is that the FFXIV team wasted resources trying to innovate in the wrong areas. And what we have to show for it is a half working, buggy, awful mess of a market system in place instead.
Q: But the market wards stop RMT!
A: Have you checked prices for gold on FFXIV recently? Yeah, looks like it really is working [/sarcasm]
Q: Omg I hate having to wait 32409234 days for an auction to end!
A: Clearly anyone thinking this has never used an auction house similar to WoW. I'll explain. When you make an auction, you can set it to 12, 24, or 48 hours. You can specify a buyout price as well. What is buyout you ask? It means that if a player wants to just buy your item instead of bidding on it, they just click "buyout". This essentially combines the idea of an auction house, and something like the current market ward system with it's instant-buy properties. Sounds like win to me.
Q: Everyone is in one city omg wtf
A: Ever heard of linked auction houses? It means that players are free to purchase and buy from any city with an auction house and thus aren't restricted to one "market" city. This spreads players out and actually populates areas that are barren. Why is the bad, exactly?
The current system is tedious, broken, and has probably the worst interface in the entire game at this point. While giving us the ability to search for items is a temporary fix, it doesn't address the major issues that come with the market ward system. As has been explained in this thread, market wards constantly crash and are basically a large and unnecessary strain on servers. The only thing this current system accomplishes is making the process of buying and selling an item as long and tedius as possible. Here is an example for the close-minded "omg WoW is awful FFXI was the best thing ever market wards are perfect" person:
Selling an Item in WoW
1. Go to an auction house in any main city.
2. Talk to an auction house NPC.
3. Drag and drop the item(s) you want to sell into the selling interface.
4. Specify prices. There are dozens of mods in this game that help analyze market prices on the fly. Simply drag your item in and it will automatically tell your market prices, trends, etc. (Search: Auctioneer for those curious).
5. Close the auction house Window.
Selling an Item in FFXIV
1. Go to the market ward in Ul'Dah.
2. Walk up to the invisible wall where a magical box appears from no where.
3. Search through the cumbersome and confusing market wards, and then scroll through them until you (hopefully) find an item you want to sell.
4. Write down the prices of the items you just saw so you have an idea of the market price.
5. Go to whatever market ward corresponds to the items your selling. (By the way, that in and of itself is a huge flaw with market wards for people who want to sell more than one type of item)
6. Wait 10-15 seconds for load time. (Don't say "oh yeah well I load in 5 seconds", because guess what, not everyone has a good computer).
6. Summon your Retainer. Wait a few seconds.
7. Talk to him to manage your items.
8. Scroll through your inventory so you can trade the proper items to him.
9. Look at what you wrote down previously and then use this to set the price.
10. Leave the market ward.
11. Wait 10-15 seconds for the main city to load again.
Do you guys see the point I'm trying to make here? There are WAY too many cumbersome, stupid, useless actions/load times required to do something as simple as selling, buying, and searching for an item. It's utterly broken and the furthest from a working and efficient system I've ever seen.
To me, it sounds like a vast majority of players here have never tried any other MMO and are simply scared of a system they're uncomfortable with. OR, they don't have the ability to grasp the idea of combining working concepts and gaming practices from other successful market systems from other games. It sounds to me like a lot of people have no business making reccomendations on anything here when it comes to game development, honestly.