Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 39

Thread: 8v8v8

Hybrid View

  1. #1
    Player
    Syla-Moshroca's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    1
    Character
    Syla Moshroca
    World
    Zalera
    Main Class
    Botanist Lv 80
    I'm also on Crystal. I'm also in an off timezone. I queue frontlines for hours now while doing gathering or fates just on the off chance that enough off-time players might do the same and a Unicorn off-time game might happen(my longest queues have been 4 hours in non-peak times before I gave up). I hate the thought of 50-ish players all trying to do frontlines and thinking that my addition could be the difference between a game happening so I just keep trying. I wish we knew how many people are in the queue, so we have a better ability to gauge if a match will happen. Having, at least, the ability to shout out in high-pop areas that a game could happen if just a few more people join could help if (8v8v8) man doesn't return.

    That said, I'd rather have 24-man back!!! Until the mad rush for the Garo mounts at the end of 5.1, I had barely even played a 72 man game. Now I have to be up at off hours just to get a game in if one happens at all. And sure, 24 man games were a bit slower but as others have said you really could feel like you had an impact. The win rates weren't as skewed because of just one or two long-time players or new players on any team could decide the match. I had good win rates as a freelancer which just doesn't happen on Crystal with 72-man. There was even a little time to teach someone who was new to PVP about what was happening.

    Who is 24man's removal benefitting? I don't understand.

    Please SE, bring (8v8v8) back!
    (4)

  2. #2
    Player
    Chaza's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Chaza Moonglow
    World
    Balmung
    Main Class
    Conjurer Lv 80
    im in a similar situation. I dont know what it was like before 5.1. I dont even know what its like now to be honest. I was never that interested in pvp. But the new gear sets look interesting and so i thought i would try. for the past 4 days i have tried after work until it was time to get some sleep. about two to three hours each day on work nights and seven and a half hours in que on my day off. i have not got a match yet. im set to freelance and doing the daily Challenge : Frontline. But im just not getting in. its frustrating because it seems as though this new gear is beyond my reach. I know its only glamour but it was interesting enough to get me to que. If only to give it a shot. But if there are no matches to play when im able to play then I guess there not really worth doing. Maybe they should add some other way to earn these rewards. Edit: I failed to mention, im 3rd shift as well and my play time is early mornings and some late nights.
    (5)
    Last edited by Chaza; 12-08-2019 at 02:20 AM.

  3. #3
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Bump. My playtime is mostly queuing now.

    I think it's time we got some feedback from the community team regarding this issue.
    (7)

  4. #4
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,145
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Odessium View Post
    Bump. My playtime is mostly queuing now.

    I think it's time we got some feedback from the community team regarding this issue.
    After reading Japanese die of official/non official discussion, I am starting to afraid that entire 24 men removal is for the sake of this new "Seal Rock 2.0". The map is obviously too big for 24 men; but since it is classified as "Frontline" they are enforcing 72 men so it can be part of map rotation. My speculation is they are worry if this mode will die on NA like Rival Wing because the mode is purely design based on Japanese team play meta. It is not something NA players going to enjoy for long.
    (2)

  5. #5
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Divinemights View Post
    After reading Japanese die of official/non official discussion, I am starting to afraid that entire 24 men removal is for the sake of this new "Seal Rock 2.0". The map is obviously too big for 24 men; but since it is classified as "Frontline" they are enforcing 72 men so it can be part of map rotation. My speculation is they are worry if this mode will die on NA like Rival Wing because the mode is purely design based on Japanese team play meta. It is not something NA players going to enjoy for long.

    So if I read this correct. They built an even larger map because less then half the players (generous amount) wanted larger. They had a complete fail from designing another mode RW for that group of players. So their plan is to completely drive another mode into the ground. So again that half of the player base is happy.



    This made me so sad, I am starting to remember why I stopped playing this game for two years. Weird player base that sends gifts to devs and devs who think they are so special that they don't have to care about half the players. I would hope that they have a decent plan. This is clearly not the same group that helped rebuild 1.0. It is more of the group who can't count how many expansions they sold and how many story instances they put into 4.0.
    (0)

  6. #6
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Quote Originally Posted by Divinemights View Post
    After reading Japanese die of official/non official discussion, I am starting to afraid that entire 24 men removal is for the sake of this new "Seal Rock 2.0". The map is obviously too big for 24 men; but since it is classified as "Frontline" they are enforcing 72 men so it can be part of map rotation. My speculation is they are worry if this mode will die on NA like Rival Wing because the mode is purely design based on Japanese team play meta. It is not something NA players going to enjoy for long.
    The 5.15 patch notes are out and there's no mentioning of 24 man being added back or PvP job balancing. I feel like our feedback threads are pretty pointless if no one bothers to acknowledge them.
    (4)

  7. #7
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    End of garo and removal of 24s haha queues perma dead what a surprise

    Help me finish this bottle of bourbon
    (2)

  8. #8
    Player
    Ryoutoshi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Ronaru Silthyst
    World
    Zalera
    Main Class
    Arcanist Lv 80
    I'd like 8v8v8 to return just because smaller, more strategic PvP is more fun for me.

    Honestly I want them to make smaller modes in general. What about an 8v8 rival wings? Small enough for each player to have a big impact but large enough that the map design does actually have to change. One light party for each lane. Balance can tip for a team in an instant. Team comp matters more. Having to divide attention between opponents and minions becomes costly.

    But yea I'm pretty sure no one cares what we say on the forums as far as design or gameplay feedback. Especially for PvP. Not enough of our playerbase ever cared about it enough for anyone to think giving a shit now would make a difference.
    (2)

  9. #9
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,501
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    New notes "play as a group". Unless they rebalanced kill points all NA are going to do is farm kills. People are getting 20+ kills multiples are getting 10+ what the hell is the point of objectives then.
    (0)

  10. #10
    Player
    melonpatch's Avatar
    Join Date
    Oct 2019
    Posts
    7
    Character
    Whatawhata Melonmelon
    World
    Lamia
    Main Class
    Conjurer Lv 23


    Barely the second day of Naadam's release and already there's no pops during off-peak hours.
    (I got DC'd in the middle of the queue so at the moment it's actually ~3 hours in queue and counting)
    (5)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast