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  1. #61
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myon88 View Post
    Putting the shuffle phase aside, there's no combination of slices that results in a pattern that's impossible to dodge (maybe if literally all 4 bamboos were the circle aoe, but I don't think that's possible). They can all be avoided with good enough reflexes.

    Which is actually pretty neat, because it's just a gold saucer game, but some patterns are close to ultimate level tuning. Ultimate predation in uwu is similar but easier due to having less randomness, and intermission 2 in a8s is another similar mechanic that's probably about on par in terms of difficulty.
    This is some pretty hardcore denial here. I know from experience that if you're on the wrong side of the place and they all come down at once toward you that you are not getting out of the way in time and there's no safe place to stand. That is 100% luck based BS.

    Like I said before. You know damn well Typhoon is all about luck, but at least it's not pretending to be skill.
    (0)

  2. #62
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,130
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I don't think I've ever had that situation yet.

    Let's say for these examples you always have four bamboo being cut. If all of them are theoretically circles, you can avoid two adjacent circles by being in the middle of two by being on the far edge. If you got two circles, and one or both bamboo falling toward you, the vector over distance with the potential floor real estate available should mean you still have a place to stand since there is a bit of wiggle room. Any time you have one or no circles, you have the maximum amount of floor space and the greatest amount of time due to the vector of an angle relative to your position.

    But like, this is all just really technical stuff for a goofy minigame, ha ha. I can't say I have found myself getting bonked in a situation I could not have avoided even by bad luck, as I always feel I had a choice somewhere and didn't think fast enough. I'll play more to formulate an opinion.
    (2)

  3. #63
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think perhaps the game is designed not so every individual can win, but rather a portion of the crowd. In any one game, one third will be knocked off here, but (assuming people are spread across all segments) the rest are safe.

    Whether it'a enjoyable that it works that way is a separate debate, of course.
    (0)

  4. #64
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    does a mini-game have to be 100% fail proof for it to be enjoyable? is an element of randomness that off-putting that it's going to adversely affect your mood?
    (0)

  5. #65
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by JamieRose View Post
    This is some pretty hardcore denial here.
    The only thing hardcore here is how angry you are despite being wrong, haha.

    Think about it logically, in the phases with 1, 2, and 3 bamboos, even all of them being circle aoes doesn't completely cover the whole arena so it's impossible for any pattern to be.. impossible. I've never seen all 4 bamboos turn into circles either, and as long as one of them is a line, there is somewhere in the arena that is safe - as long as you see it and get there in time.

    In fact, if something random can be hard enough to make you think it's cheating and 'impossible', that's kind of a good thing isn't it? You couldn't ask for higher praise.
    (0)
    Last edited by Myon88; 01-23-2020 at 07:57 AM.

  6. #66
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DrWho2010 View Post
    does a mini-game have to be 100% fail proof for it to be enjoyable? is an element of randomness that off-putting that it's going to adversely affect your mood?
    Not "affect my mood" but I guess there's a different sort of disappointment in failing because you misjudged where to stand versus failing because of a completely random event you had no control over.

    As was said earlier, I think it's frustrating to get that "pure luck" element in the middle of a "lucky skill" challenge. Not in a deep or lasting way, but it's a different feeling to losing because you know you messed up.
    (2)

  7. #67
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm not a fan. It's far too reliant on RNG - which is exactly the same reason I dislike the Typhon GATE. Losing through no fault of my own isn't something I find to be particularly enjoyable.

    With that in mind, Leap of Faith and Air Force One are my favourite of the available GATE's. They're not based around RNG and if I mess up the blame is squarely on my shoulders.
    (2)

  8. #68
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Theodric View Post
    I'm not a fan. It's far too reliant on RNG - which is exactly the same reason I dislike the Typhon GATE. Losing through no fault of my own isn't something I find to be particularly enjoyable.
    I think it's even worse than the luck for Typhon actually - there you just park yourself in position and come back a few minutes later to see if you got lucky or not. Here you're more invested in the process of getting to that random chance that might undo your skill-based progress to that point.

    Maybe if they switched the lucky stage and the coin-collecting gamble?

    On the other hand, people get to play/practise longer when it's this way around.
    (4)

  9. #69
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Iscah View Post
    Whether it'a enjoyable that it works that way is a separate debate, of course.
    I tried it once, got knocked off immediately and decided to never try again.

    The pillars in Rabanastre were better.
    (0)

  10. #70
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Myon88 View Post
    The only thing hardcore here is how angry you are despite being wrong, haha.

    Think about it logically, in the phases with 1, 2, and 3 bamboos, even all of them being circle aoes doesn't completely cover the whole arena so it's impossible for any pattern to be.. impossible. I've never seen all 4 bamboos turn into circles either, and as long as one of them is a line, there is somewhere in the arena that is safe - as long as you see it and get there in time.

    In fact, if something random can be hard enough to make you think it's cheating and 'impossible', that's kind of a good thing isn't it? You couldn't ask for higher praise.
    So if you didn't see it, it didn't happen. Okay, that's not troll logic.
    (0)

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