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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    I think perhaps the game is designed not so every individual can win, but rather a portion of the crowd. In any one game, one third will be knocked off here, but (assuming people are spread across all segments) the rest are safe.

    Whether it'a enjoyable that it works that way is a separate debate, of course.
    (0)

  2. #2
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Iscah View Post
    Whether it'a enjoyable that it works that way is a separate debate, of course.
    I tried it once, got knocked off immediately and decided to never try again.

    The pillars in Rabanastre were better.
    (0)

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    does a mini-game have to be 100% fail proof for it to be enjoyable? is an element of randomness that off-putting that it's going to adversely affect your mood?
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DrWho2010 View Post
    does a mini-game have to be 100% fail proof for it to be enjoyable? is an element of randomness that off-putting that it's going to adversely affect your mood?
    Not "affect my mood" but I guess there's a different sort of disappointment in failing because you misjudged where to stand versus failing because of a completely random event you had no control over.

    As was said earlier, I think it's frustrating to get that "pure luck" element in the middle of a "lucky skill" challenge. Not in a deep or lasting way, but it's a different feeling to losing because you know you messed up.
    (2)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'm not a fan. It's far too reliant on RNG - which is exactly the same reason I dislike the Typhon GATE. Losing through no fault of my own isn't something I find to be particularly enjoyable.

    With that in mind, Leap of Faith and Air Force One are my favourite of the available GATE's. They're not based around RNG and if I mess up the blame is squarely on my shoulders.
    (2)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,158
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Theodric View Post
    I'm not a fan. It's far too reliant on RNG - which is exactly the same reason I dislike the Typhon GATE. Losing through no fault of my own isn't something I find to be particularly enjoyable.
    I think it's even worse than the luck for Typhon actually - there you just park yourself in position and come back a few minutes later to see if you got lucky or not. Here you're more invested in the process of getting to that random chance that might undo your skill-based progress to that point.

    Maybe if they switched the lucky stage and the coin-collecting gamble?

    On the other hand, people get to play/practise longer when it's this way around.
    (4)

  7. #7
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by JamieRose View Post
    So if you didn't see it, it didn't happen. Okay, that's not troll logic.
    I've never seen 1 + 1 add up to 3 either, but hey you seem like the hopeful type, so good luck with that I guess.
    (0)
    Last edited by Myon88; 01-27-2020 at 12:45 PM.

  8. #8
    Player
    Elizar_Naki's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    107
    Character
    Akra Myastan
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Myon88 View Post
    I've never seen 1 + 1 add up to 3 either, but hey you seem like the hopeful type, so good luck with that I guess.
    JR's not exactly being diplomatic here, but I can confirm that they're right. Once you reach 4 pillars, the safe zones become very small and are often only on one side of the arena. If you happen to choose the wrong side to stand on BEFORE the pillars rise and the telegraphs go out, it is possible to have too little time to find and reach the safe zone, at which point you're just done, there's nothing you can do about it, and nothing you really could've done to change the situation other than...be psychic, I guess. Happened to me a boatload of times.
    (0)
    Were we born to fight and die? Sacrificed for one huge lie?
    Are we heroes keeping peace?
    Or are we weapons?
    Pointed at the enemy so someone else can claim a victory?

  9. #9
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Once you reach 4 pillars, the safe zones become very small and are often only on one side of the arena. If you happen to choose the wrong side to stand on BEFORE the pillars rise and the telegraphs go out, it is possible to have too little time to find and reach the safe zone, at which point you're just done
    You're right about that. When 4 pillars are active, two adjacent pillars being circle aoes will completely cover the side of the arena they're on, all the way to the edge leaving no safe room (this doesn't happen with 3 pillars, because they're spaced further apart).

    However, this still isn't an impossible situation. The question then becomes, why do you feel the need to 'choose a side' so early in the first place? Now yeah, I can see why it would make sense in general - it gives a better field of view, the pillars kinda make you want to be far from them, and it works fine for the early phases. However, if you wanted to ensure this never happened when 4 pillars are active, there is another solution that is 100% guaranteed to work.

    Instead of picking a side so early, stand in the middle of the map as the pillars spawn. If you see from the cut animation that your 'side' is going to be completely covered by two circle aoes, instead of running back there, just go to any of the other 3 sides instead. Since you're starting from the middle now, all sides are equally close and you will definitely get to the safe one in time - as long as you can identify it quickly enough.
    (3)
    Last edited by Myon88; 01-31-2020 at 03:23 PM.

  10. #10
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,549
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Myon88 View Post
    You're right about that. When 4 pillars are active, two adjacent pillars being circle aoes will completely cover the side of the arena they're on, all the way to the edge leaving no safe room (this doesn't happen with 3 pillars, because they're spaced further apart).

    However, this still isn't an impossible situation. The question then becomes, why do you feel the need to 'choose a side' so early in the first place? Now yeah, I can see why it would make sense in general - it gives a better field of view, the pillars kinda make you want to be far from them, and it works fine for the early phases. However, if you wanted to ensure this never happened when 4 pillars are active, there is another solution that is 100% guaranteed to work.

    Instead of picking a side so early, stand in the middle of the map as the pillars spawn. If you see from the cut animation that your 'side' is going to be completely covered by two circle aoes, instead of running back there, just go to any of the other 3 sides instead. Since you're starting from the middle now, all sides are equally close and you will definitely get to the safe one in time - as long as you can identify it quickly enough.
    I don't know why I never thought of this before.
    It makes so much sense, too.

    I'm looking forward to my next slice now.
    (2)

    http://king.canadane.com

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