And you do you. I'm not stopping you. I'm just happy they're releasing a few non-genderlocked versions of existing outfits. Just like anybody who is happy they're releasing glamours they like and want to use.
With regards to the YoRHa gear, to be frank, there's a lot of gear out there that isn't aesthetically pleasing for all character models or aesthetically pleasing at all, though of course I realise that's subjective (and is kinda the point), but other people like gear I think is ugly and they use it as their glamour, which is absolutely fine. When I see gear I don't think looks good on my character or don't like at all or doesn't appeal to me then I glamour over it.
A lot of raid gear has looked terrible to me. But that's absolutely fine because different gearsets appeal to different people's tastes and arguably that's why there's variety. Some items may appeal to a minority, but it's all just a hit and miss. Removing genderlocks on gear just makes that gear more accessible to people who want it.
Whilst I think spending and priority of resources is a fairer argument, it is also a question of the type of resource, their workflow and how easy or difficult it is to implement. On existing outfits all of the media is already there and most of the work is already done. How easy it is to implement will depend on the complexity of their workflow.
Though SE is probably the only one to be able to give the true insight here. But if I am to draw comparison to the dev environment I work in, sometimes we get given low priority tasks we can work on in between jobs or when we have 5 or 10 minutes free, but to prioritise all other work over it. So I think it is plausible they could do the same, which was kinda the impression I got when YoshiP talked about the team working in some headgear for Viera and Hrothgar when he said they didn't have the resource to.
But with regards to the gear drops. Who knows in the next YoRHa raid the outfit drop might be 9S. They still have 2 more raids to stretch themed outfits over.