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  1. #1
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90

    Hades EX is a bit... underwhelming mechanically (spoilers obviously)

    I like all the phase changes and everything with the Ascians but... I feel like it was more of a nostalgia trip than an actually interesting and complicated fight. I almost feel as if the two tokens don't even need to be a thing. Now, don't misinterpret this, I do enjoy the fight.... but its no where near as difficult as Shinryu was or as outstanding. I was really hoping to see more mechanics based on what Hades does but I feel like we instead got a bunch of filler add phases. Idk, maybe it's just me I guess, but something's underwhelming about the fight.
    (4)

  2. #2
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Honestly add phase is the most interesting part, which is hella sad. The last two phases are seriously kind of a joke, it's just annoying how much downtime there is because of all the transitions, especially since they seem to break off at the worst possible times. Really disappointing compared to Shinryu in SB : /

    I'm sensing a pattern there with SHB content we got so far, hopefully Alex Ultimate breaks the mold.
    (1)

  3. #3
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valic View Post
    I like all the phase changes and everything with the Ascians but... I feel like it was more of a nostalgia trip than an actually interesting and complicated fight. I almost feel as if the two tokens don't even need to be a thing. Now, don't misinterpret this, I do enjoy the fight.... but its no where near as difficult as Shinryu was or as outstanding. I was really hoping to see more mechanics based on what Hades does but I feel like we instead got a bunch of filler add phases. Idk, maybe it's just me I guess, but something's underwhelming about the fight.
    You think so? Idk, I felt like it was super challenging! What I like about it is how unforgiving the mechanics are (for example, if a SINGLE meteor is missed, it's a wipe :OOOOOOO), plus the fight is so long, so there's a lot of mechanics to remember. I definitely respect your opinion though bro!
    (0)

  4. #4
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TheForce View Post
    You think so? Idk, I felt like it was super challenging! What I like about it is how unforgiving the mechanics are (for example, if a SINGLE meteor is missed, it's a wipe :OOOOOOO), plus the fight is so long, so there's a lot of mechanics to remember. I definitely respect your opinion though bro!
    Yeah but the meteors are literally 1-2-3-4 in the same two spots every single time. Hell even in Nabriales's fight, the meteors dropped at random spots all over the place forcing both tanks to have to run to each one without even considering keeping up time on the aetherial tear. That was arguably harder than both tanks knowing to stand north and south and then move clockwise to all 4 of them. During the normal fight of Hades, there's a mech forcing a majority of the group to stan on spots to remove the Doom effect from the whole party, or it's a wipe.... meaning if one person somehow doesn't spot one of the 6 random locations to stand, they all wiped... That's arguably better difficult than the only 2 meteors in set locations too. The fight itself I can't even say is long either, first phase is boring and simple, 2nd phase is a lot of transitions of adds and placement, third and fourth phases are practically just aoe dodge'ing bland things, no thought or contemplation needed.

    Not to melt your post there... But looking back at Shinryu. You had to watch his wings, understand which colors meant which effects and would be paired with which mechanics so the mechanics you dealt with were both randomized and forced the player to think at spur of the moment notice. The whole fight just seemed like it was simpler than when Titania was released. Stand here at X, move to X, return back to X and repeat while dps'ing. The dp check wasn't hard to reach, the mechanics were easy to read, not very complicated to learn, and doesn't really make anything chaotic to handle since everything handled comes from the focus of the boss being in the middle of the field. Everything else mechanically is just simple "don't stand in the shit" mechanics. 3rd and 4th phase most noticeably... which is very sad they give us a new cutscene transformation and he hardly does anything different, just a few more differently styled aoes that are easily healed up. My monk was also saying what I was saying.. WHY IS THERE SO MUCH DOWN TIME BETWEEN PHASES.


    Imo they missed a lot of interesting opportunities to make the fight interesting. By not using some of the normal mode mechanics and recreating harder difficulties for them, or by not inventing more interesting mechanics to deal with and couple with what he currently has. Susano was a great example of this concept.... Sword causes a divide in the playing field in EX, making 2 separate platforms, invented a mechanic forcing the party to strafe sides or forcing a player to strafe sides, as well as adding in the dice "stop on time" mechanic coupled with aoe's tot rick you into moving while this is up. All of that wasn't in the original Susano fight and it's only half of the new additions changed in the EX...


    Again, not trying to obliterate your post, everyone has their own opinions of course. But if I could make this fight myself... I would've made the final phase of the fight have all the ascians combine into one or just have them all present doing their mechanics into mixed intervals, causing players to gain specific responsibilities to handle. Something representative of the whole idea of ascians sowing chaos... a mechanic that would force players to have to read and adapt to mechanics on the fly that are applied at random would fit that quota. Or better yet, the 4th phase could just be... ya know, not a glowy and very minor altered version of the third phase look.

    Imagine him showing up with a modernized and good looking version of this Hades from FF?


    Imagine him turning into a simulacrum of what his future self would look like. A champion of the former supreme race of Amourot, savior of the doomed star. True servant of Zodiark type deal... using the ice and fire mechanic and using that with the donuts, forcing players to have to stack with one another randomly to mitigate the damage the donuts would deal while meteors dropped in random sections of the map. Something that ya know.. makes us have to think and coordinate more than the little we did....
    (3)
    Last edited by Valic; 11-02-2019 at 05:40 PM.

  5. #5
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I really need to do this fight, but been so busy trying to prepare for Ishgard. Still have 16 tools to craft.
    (0)

  6. #6
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    To be fair, ShB savage is also easier then SB.
    SB savage was easier then HW...


    I think SE is making everything (outside Ultimate) more casual friendly.
    (2)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    SabrinaR's Avatar
    Join Date
    Sep 2016
    Posts
    9
    Character
    Sabrina Rabelais
    World
    Hyperion
    Main Class
    Miner Lv 80
    The fight feels like it was unfinished or incredibly undertuned at the last moment. Once we figured out what to do at the AoE spam at the beginning of his "big phase" we cleared the whole thing in one shot.
    (1)

  8. #8
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I was surely expecting more. It's just a burst of mechanics, then a downtime. I didn't feel this fight was harder (or as hard) than either Thordan or Shinryu on release.
    (1)

  9. 11-02-2019 11:02 PM

  10. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    This fight seemed more like a puzzle in that the challenge was mostly about figuring out how to execute the mechanics properly.

    Most of EX trials tend to be pretty self-explanatory in how their mechanics should be handled but the actual execution is rougher due to more random factors to account for and/or the mechanics happening quickly. Everything in Hades EX has little randomness to it and mostly gives you a ton of time to position for what's coming.
    (0)

  11. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Satarn View Post
    Honestly add phase is the most interesting part, which is hella sad. The last two phases are seriously kind of a joke, it's just annoying how much downtime there is because of all the transitions, especially since they seem to break off at the worst possible times. Really disappointing compared to Shinryu in SB : /

    I'm sensing a pattern there with SHB content we got so far, hopefully Alex Ultimate breaks the mold.
    And all those transitions and cutscenes and extra time doing pointless things do nothing except make farming later a pain in the butt (looking at you Byakko)
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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