Heya, so I'm just wondering if 5.1 buffs brought Mch up to a competitive level or is it still just trailing behind everyone? I love Mch, but am currently debating on if I should stay Mch or just hop over to Rdm instead. x_x
Heya, so I'm just wondering if 5.1 buffs brought Mch up to a competitive level or is it still just trailing behind everyone? I love Mch, but am currently debating on if I should stay Mch or just hop over to Rdm instead. x_x
There aren't any numbers out at the moment but judging by what I could tell from the patch notes, MCH barely got much of a dps buff, just 60 potency on the 1-2-3 combo and 100 potency on heat blast spam, which, while isn't bad, isn't really much compared to the other job buffs I've seen.
I've seen 3-4% dps increase being used for the job but again, I don't know for sure, but IMO the job buffs don't really make it more viable because while yes it got buffed, so did everything else that isn't Monk or BLM
I'm going to turn your question differently:
Do you like MCH?
If yes, go forth, brother.
If no, that's okay, one day the MCH will have its expansion where it doesn't suck.
If you want to go to RDM I have a good news and a bad news for you.
Good news: You'll do as much as RDM as a MCH.
Bad news: RDM isn't that great.
MCH went from "Complete garbage" to "Worth the 1% stats" (Not yet sure about that but we'll see) as all the melee and SMN got a neat buff, we will have to wait until numbers and stats to know how the patch impact the raiding environnement.
Overall the MCH should have been buffed by a 4% DPS increase, we'll probably stay far from the ideal "ranged tax" but we should stay above the garbage floor, aka "DPS so low you'll do more DPS by playing BLM with one hand."
10% more damage on main combo and 10% more damage on hb along with 120cd tactician is a big buff actually.There aren't any numbers out at the moment but judging by what I could tell from the patch notes, MCH barely got much of a dps buff, just 60 potency on the 1-2-3 combo and 100 potency on heat blast spam, which, while isn't bad, isn't really much compared to the other job buffs I've seen.
I've seen 3-4% dps increase being used for the job but again, I don't know for sure, but IMO the job buffs don't really make it more viable because while yes it got buffed, so did everything else that isn't Monk or BLM
Also, hypercharge provides a 10% pot bonus on single target skills, effectively making hb spam worth of 1210 potency
Gotta correct your maths and information here.
Hypercharge is not a 10% bonus pot but a 20 making it so you use a 240 potency GCD 5 times within a 8s seconds (1200 potency if you want to calculate it this way).
It was calculated that the DPS increase would be around 4%, not a 10% (10% extra potency =/= 10% extra damage)
As for Tactician, it's a utility based skill. 120s is the way it was always supposed to be as 180s is simply ridiculous compared to Stormblood mitigation.
Well, despite a rocky start, we were probably the most sought-after DPS in 3.2, certainly among the most-desired by the end of HW along with DRG and NIN.
As othes have said we don't have the numbers yet, but I think MCH will be decent enough. The potency increases, considering the frequency at which those skills are used, are noticeable. BRD I'm not sure if it'll be on top of the ranged or not with the DoT nerfs vs raid buffs, but DNC got some very nice potency boosts too. And Curing Waltz is gonna be good for prog. I think the ranged phys themselves will stay pretty balanced among each other which is the main thing, and the buffs themselves might just be enough to offset the ranged redundancy fear that was going around.
Well so far I've been trying to get back into being a caster again and I'm just not able to do it anymore it seems. I guess I've gotten so used to Mch and focusing on playing it well that now trying to play Smn or Rdm just feel like a chore to me now compared to playing Mch or Dnc. I may could be able to play Ninja, but I've never seriously played a melee in this game since I've been playing back at 2.0. So it seems I'm stuck to the Mch or Dnc since those are the only two jobs in the game I can play well now as I've gotten too used to lack of cast times and being able to move about easily. Maybe I'm just doomed to a life of being a low tier dps job because of my hook to Mch when 5.0 came out and later Dnc when I finally gave it a go shortly after 5.0. I mean, not like I hate Mch, it is my favorite job and the first job since 2.0 I can honestly call myself good at. *sigh* Why couldn't I have been one of those people that doesn't care about bringing a group down and instead just play for fun instead of worrying about maximizing dps. x_x
I'm enjoying it, I think it works out to 130+ potency bonus per rotation, 20, 20, 20, 30, 40. That can add up pretty good through a fight, I definitely notice the dmg increase and it will only feel better with more gear. You also have to keep in mind MCH is not supposed to be dealing BLM numbers, we are doing steady consistent upper-mid range dps with good mobility and I'm fine with it. The buff to tactician really helped us along with the dmg buffs.
It seems people are only concerned about a jobs dmg they forget which job is fun to play, and Mch is fun to play so that's my view on it.
MCH shouldn't be doing black mage numbers sure but it's definitely not in the upper mid-range. There is a big gap between them and DRG, MNK, SMN, SAM, and Black Mage. They sit in the middle of aDPS and depressingly low in rDPS. For a job who's only utility is it's Damage and a 2 minute defensive cooldown this is not a good place to be in. It's just becoming to Shadowbringers what Samurai was throughout Stormblood. The ranged DPS in general are all far too low and are only propped up right now by that 1% role bonus, and with the strength of summoner now could very easily be pushed to the side.I'm enjoying it, I think it works out to 130+ potency bonus per rotation, 20, 20, 20, 30, 40. That can add up pretty good through a fight, I definitely notice the dmg increase and it will only feel better with more gear. You also have to keep in mind MCH is not supposed to be dealing BLM numbers, we are doing steady consistent upper-mid range dps with good mobility and I'm fine with it. The buff to tactician really helped us along with the dmg buffs.
It seems people are only concerned about a jobs dmg they forget which job is fun to play, and Mch is fun to play so that's my view on it.
But heck yes the job is totally fun. That is not to be argued. One of the best redesigns the team has done.
Player
MCH is doing the best of the three ranged.
Remember you're not competing with a BLM for a spot, you're competing with DNC and BRD. And...winning I guess.
Top speedrun memes aside, a balanced party comp should have one dps of every role, and so MCH has a pretty solid spot. You're not gonna "lose" your spot, and if you do, you don't really want to be in that raid group anyway.
That said, ranged aren't doing too great. They either need to make a fight that is movement 100% of the time to make ranged shine, or they need to get off their "but ranged have lower dps because they don't lose uptime". Because if at 100% uptime I do worse than a BLM with 90% uptime, but every fight they can do 95% uptime, then we have a problem, and the class advantage isn't actually an advantage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.