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  1. #81
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    Quote Originally Posted by wind View Post
    SE isn't just listening to US, hence why there is EU, JP, FR and if the upcoming changes bring about good reviews China. So saying 'thanks for wrecking the game's potential for the rest of us, guys!" we are only 1/4 of the input towards player wanted changes that the DEV team gets. That is only 25% and I highly doubt that if ONLY 20%(lets say 5% were against it I'm being generous with the 'for') showed up on there end as wanting AA. They wouldn't have added it.

    If you don't have any faith in the current DEV team and the decisions they ultimately make.. why still be around inputting your beliefs. Just seems like you're only wasting your own time(not directed at you solely gifthorse, just in general people who feel that way).

    I understand the sake of argument just to argue and its easy to fall back on "well I really do want the game to be better". But the way most go about it honestly will never appear that way to the people who matter(dev/yoshi). It'll just come off as being ungrateful and rude.. unsure if you know there is pretty big cultural differences in the way we view 'confrontation' between US / JP.
    If developers cannot distinguish between sound ideas and otherwise just because such ideas are not laced in social etiquette, then they should probably work on that.
    (0)

  2. #82
    Player
    Lamhirh's Avatar
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    Lamhirh Nruri
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    Ragnarok
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    Archer Lv 41
    Quote Originally Posted by Steelcyclone View Post
    So you hate every mmo basicly? I dont see what the big deal with auto attack is. If someone wants to be lazy they can do it with or without auto attack.
    Yes that would be it. i hate every autoattack MMO, and i am deeply unhappy they are breaking FFXIV <_<

    And NO, not all MMOs use autoatack. All WOW clones use autoattack.

    Look at nice and fun system in Fallen Earth, it is what i call i nice game system. Interesting, engaging.

    Returning to XIV.

    Those who spam 1 will benefit most from AA, as they will just point, click, and chat with tiher people. The game wont change for them , as they will believe that basic aytoattack will give them more DPS than skills anyway. those who use skills, wont be able to chat, as you will be using skill every 2-3 autoswings, or actually much more, so almost no change for them. Only one will be those who liked engagement and immersion for initiating all attacks, and they will loose that.
    (1)

  3. #83
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    Quote Originally Posted by Lamhirh View Post
    Yes that would be it. i hate every autoattack MMO, and i am deeply unhappy they are breaking FFXIV <_<

    And NO, not all MMOs use autoatack. All WOW clones use autoattack.

    Look at nice and fun system in Fallen Earth, it is what i call i nice game system. Interesting, engaging.

    Returning to XIV.

    Those who spam 1 will benefit most from AA, as they will just point, click, and chat with tiher people. The game wont change for them , as they will believe that basic aytoattack will give them more DPS than skills anyway. those who use skills, wont be able to chat, as you will be using skill every 2-3 autoswings, or actually much more, so almost no change for them. Only one will be those who liked engagement and immersion for initiating all attacks, and they will loose that.
    Yeah, to be honest, I never thought I'd see the day where FFXIV had aggro-indicators, let alone auto-attack and NPC quests with exclamation bubbles.

    It's like they can't make this game into WoW fast enough. Between the upcoming companies (more NPC quests) and auto-attack, it just seems like this game is slowly degenerating into a blandfest.

    The Private Company ships and housing, among other things like PvP, all slated for release under Tanaka were reasons why I was still playing the game. It's sad to think that in Yoshi's bid to improve the game, all he has done is broken the combat system.

    If there was one good thing that to come out of yoshi's development it was the promise of a more role-oriented spin on the armory system and a "jump" system.

    Unfortunately the latter of those has been canned... and who wants to bet that yoshi will destroy the armory system too? Seems to be something he would do.

    If you're going to take something from WoW, you don't take the things that make it shit (exclamation mark quests, easymode), you take the things that make it good: wealth of content, jump, etc.

    If FFXIV had kept with the active combat system and improved on everything, bringing in Private Companies and giving them something to work toward, FFXIV might have had a chance to compete in the market. As it stands, creating more lame quests, no jump, automated combat, easymode... none of this will give it a fighting chance against the games coming out this year.

    I don't mean to be presumptuous, but come on. It's obvious.
    (3)
    Last edited by gifthorse; 04-07-2011 at 09:18 PM.

  4. #84
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    Quote Originally Posted by gifthorse View Post
    Yeah, to be honest, I never thought I'd see the day where FFXIV had aggro-indicators, let alone auto-attack and NPC quests with exclamation bubbles.

    It's like they can't make this game into WoW fast enough. Between the upcoming companies (more NPC quests) and auto-attack, it just seems like this game is slowly degenerating into a blandfest.

    The Private Company ships and housing, among other things like PvP, all slated for release under Tanaka were reasons why I was still playing the game. It's sad to think that in Yoshi's bid to improve the game, all he has done is broken the combat system.

    If there was one good thing that to come out of yoshi's development it was the promise of a more role-oriented spin on the armory system and a "jump" system.

    Unfortunately the latter of those has been canned... and who wants to bet that yoshi will destroy the armory system too? Seems to be something he would do.

    If you're going to take something from WoW, you don't take the things that make it shit (exclamation mark quests, easymode), you take the things that make it good: wealth of content, jump, etc.

    If FFXIV had kept with the active combat system and improved on everything, bringing in Private Companies and giving them something to work toward, FFXIV might have had a chance to compete in the market. As it stands, creating more lame quests, no jump, automated combat, easymode... none of this will give it a fighting chance against the games coming out this year.

    I don't mean to be presumptuous, but come on. It's obvious.
    First of all, WoW is both more strategic and more complicated than FFXIV in every way except perhaps being easier to avoid repetitive stress injuries. FFXIV is already more 'easy mode' than most MMOs on the market.

    It sounds like you need a reminder that this game is a failure right now. Whether it fits with your personal tastes aside, no one is playing this game and it cannot survive in its current state. There is no reason for SE to remain loyal to the handful of people who still play (for free) when they're constantly losing money. There are certain changes that MUST be made if they're ever going to get other people to play this game. The combat system as it stands right now is not only boring, it's pointless. Whether or not there are abilities in the game that allow you to play more strategically, they aren't needed to kill enemies and advance. You can just light strike your way through 100% of the game's content. You can't do that in WoW.

    Before people start typing up their regular defensive posts, you can save your 'wow fanboy' comments and your 'you know nothing about game development' comments because they're also irrelevant. This is a business. This game is a failure. Drastic measure are needed and there is no reason to keep this game the way it is right now because they're bleeding to death.

    This is a beautiful game with a terrific crafting system. It has unrivaled art direction and design and the animations and story elements are truly well done. There has never been music anywhere near this good in an MMO before. There are core mechanics in place with the graphics and sound that will probably be the best in the genre for years to come, but the game will disappear entirely if they don't add engaging content and better combat/gameplay, implement a worthwhile system for trading goods that people craft/farm, give people something to look forward to at the level cap, and actually instill the player with a sense of accomplishment.

    Really dig deep before you try to keep this game from changing, because almost everyone who has played or reviewed it has panned it. This is not a symptom of people wanting WoW 2.0, it's a symptom of bad game design, and you need to let the new dev team try to fix the mess so that this game survives.
    (2)

  5. #85
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    Dreamer's Avatar
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    Mocha Leporina
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    Quote Originally Posted by Pablohoney View Post
    First of all, WoW is both more strategic and more complicated than FFXIV in every way except perhaps being easier to avoid repetitive stress injuries. FFXIV is already more 'easy mode' than most MMOs on the market.

    It sounds like you need a reminder that this game is a failure right now. Whether it fits with your personal tastes aside, no one is playing this game and it cannot survive in its current state. There is no reason for SE to remain loyal to the handful of people who still play (for free) when they're constantly losing money. There are certain changes that MUST be made if they're ever going to get other people to play this game. The combat system as it stands right now is not only boring, it's pointless. Whether or not there are abilities in the game that allow you to play more strategically, they aren't needed to kill enemies and advance. You can just light strike your way through 100% of the game's content. You can't do that in WoW.

    Before people start typing up their regular defensive posts, you can save your 'wow fanboy' comments and your 'you know nothing about game development' comments because they're also irrelevant. This is a business. This game is a failure. Drastic measure are needed and there is no reason to keep this game the way it is right now because they're bleeding to death.

    This is a beautiful game with a terrific crafting system. It has unrivaled art direction and design and the animations and story elements are truly well done. There has never been music anywhere near this good in an MMO before. There are core mechanics in place with the graphics and sound that will probably be the best in the genre for years to come, but the game will disappear entirely if they don't add engaging content and better combat/gameplay, implement a worthwhile system for trading goods that people craft/farm, give people something to look forward to at the level cap, and actually instill the player with a sense of accomplishment.

    Really dig deep before you try to keep this game from changing, because almost everyone who has played or reviewed it has panned it. This is not a symptom of people wanting WoW 2.0, it's a symptom of bad game design, and you need to let the new dev team try to fix the mess so that this game survives.
    You're completely ignoring the fact that a significant portion of the player base enjoys many of the things they're changing. For me, personally, there's no faster way to get me to stop playing that cramming it into the current popular mold for MMOs. If I want to play a quest hub bouncing, auto-attacking WoW clone, I'll play something else, cause I know of at least three games that do it better than FFXIV will ever be able to. I play FFXIV because it's different, interesting, and has a lot of design features that I really like. My only real complaints with the game at the moment are the lack of content and the direction they seem to be trying to take it.
    (3)

  6. #86
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    wind's Avatar
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    Wind Oni
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    I'm unsure if I would say 'enjoys many of the things they're changing' rather then 'afraid of changing'. History has proven people don't exactly flock towards change. If things work(even if poorly) currently, why should we change.

    But many people have different views, how they want things, when they want them, these things need fixing, but not those.. etc etc. Its 100% impossible to please everyone. It does suck if people leave because of some changes but I'm sure on there end they are viewing the pros/cons of the decisions and have faith that the players will at least 'try' them before making up there mind. Never know you might change your view points after using the new system. It's easier to never try something yet feel biased about it. So at least 'try' the new system before you leave is all I'm saying.
    (1)
    Last edited by wind; 04-08-2011 at 05:11 AM.

  7. #87
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    Lamhirh's Avatar
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    Lamhirh Nruri
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    its not afraid of change, its bored of thing they want to change into. The people wanting AA are ones afraid of something diofferent
    (0)

  8. #88
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    Moth's Avatar
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    Taiga Inktooth
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    Quote Originally Posted by Lamhirh View Post
    its not afraid of change, its bored of thing they want to change into. The people wanting AA are ones afraid of something diofferent
    Almost every MMO has the auto attack system.. how is that diffrent? D:'
    (0)

  9. #89
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    Lamhirh's Avatar
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    Lamhirh Nruri
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    nope not e every, and the one i enjoyed dont have it. 'almost every MMO have it'!='AA is good'. Thats the point. And people who were good at using old system dont want to, or maybe couldnt use that knowledge in here, so instead of putting effort, that started spamming single attack, and started making noise about AA. And as in everything in the world, the wining party is alwys the one who makes most noise, so for small percentage of noisemakers, we get penalised by dumb and retarded feature. Yay SE, yay boards! And with sarcasm off. Current system dont nead change. It needs to be balanced and teaked, and it will work flawlessly. The reason of state is fact that game was rushed out. But again noisemakers didnt want to wait for SE to perfect current system, they want what they already had in WOW and its 2 billion clones. We get AA, we already got rexclamation marks, next will be AH and and color coded items <_< And than Blood Elves.
    (0)

  10. #90
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    Quote Originally Posted by Pablohoney View Post
    First of all, WoW is both more strategic and more complicated than FFXIV in every way except perhaps being easier to avoid repetitive stress injuries. FFXIV is already more 'easy mode' than most MMOs on the market.

    It sounds like you need a reminder that this game is a failure right now. Whether it fits with your personal tastes aside, no one is playing this game and it cannot survive in its current state. There is no reason for SE to remain loyal to the handful of people who still play (for free) when they're constantly losing money. There are certain changes that MUST be made if they're ever going to get other people to play this game. The combat system as it stands right now is not only boring, it's pointless. Whether or not there are abilities in the game that allow you to play more strategically, they aren't needed to kill enemies and advance. You can just light strike your way through 100% of the game's content. You can't do that in WoW.

    Before people start typing up their regular defensive posts, you can save your 'wow fanboy' comments and your 'you know nothing about game development' comments because they're also irrelevant. This is a business. This game is a failure. Drastic measure are needed and there is no reason to keep this game the way it is right now because they're bleeding to death.

    This is a beautiful game with a terrific crafting system. It has unrivaled art direction and design and the animations and story elements are truly well done. There has never been music anywhere near this good in an MMO before. There are core mechanics in place with the graphics and sound that will probably be the best in the genre for years to come, but the game will disappear entirely if they don't add engaging content and better combat/gameplay, implement a worthwhile system for trading goods that people craft/farm, give people something to look forward to at the level cap, and actually instill the player with a sense of accomplishment.

    Really dig deep before you try to keep this game from changing, because almost everyone who has played or reviewed it has panned it. This is not a symptom of people wanting WoW 2.0, it's a symptom of bad game design, and you need to let the new dev team try to fix the mess so that this game survives.
    I am not trying to keep this game from changing, I am trying to keep it changing for the worse. You said the gaming industry is a business, well guess what, crappy games don't attract revenue. Automating combat is no means of improving it. Likewise, making the game more efficient can sometimes only destroy the atmosphere.

    If you think automating combat is the answer to the game, then Guild Wars 2 and TERA say "hi". Welcome to the twenty first century. Tanaka was on the right track with a combat system which strived to make positioning matter and where people had to take an active role in combat. Yoshi is set to destroy the foundations of the game that even gave it a chance to compete against the upcoming rivals. Remember MMOs are a business.

    The developers think WoW 2.0 is the fix the game needs, and it's not. They are completely misguided, and it's quite a shame. I already quit the game now, but I still don't want all SE's work to go to waste simply because they took the wrong approach.
    (0)

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