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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    I don't personally want one over the other. I think they both can work fine, although I can admit the current system needed some tweaking. The major gain i'll get from AA is being able to type while fighting. Both work at the end of the day, so i'm not blowing up over one move or another.
    (0)

  2. #22
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I don't really care either way about this option. And would prefer it operated like the Aggro Icon, If you dont want it turn it off.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #23
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    less spam

    more focus on abilities

    more communication

    and a great foundation for the new upcoming revamped battle system
    (2)

  4. #24
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I don't want auto-attack, as most know.

    The monsters overall are easy enough that people can and are just spamming their way through battles. It doesn't matter that they're being terribad players, it works, so whatevs is consensus. The problem isn't attack spam but rather the inherent laziness in most people wanting the path of least resistance.

    We don't need auto-attack. What we need are more low/non-TP abilities, and abilities that are more effective in how they affect the outcome of the fight. Right now the incentive for players to be strategic isn't really there, thus we have people spamming their way through battles and then complaining about how boring it is.
    (1)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    just make it toggle-able, everyone happy.
    they probably already learnt it from aggro icon.
    (0)

  6. #26
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Auto Attack =/= lazy. I don't know about you, but I'm pretty sure that 11111111111114enter....1111111111111114enter....1111111 is not healthy for any keyboard. It's not that I'm lazy, it's that continually pressing the same exact key, multiple times in rapid succession is 1) Unhealthy for the board 2) Extremely inefficient and 3) Completely unnecessary

    Bottom line, there is nothing about not wanting to break my keyboard that makes me lazy. Auto attack is coming. You can either stay and play or jump ship like everyone else.
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing

  7. #27
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'd like to see a toggle, with Auto-Attack being the less useful so that you can still fight while chatting (just not do as much damage), then get back to attacking manually. I think this would be the best way to resolve this argument, and it benefits both sides.
    (0)

  8. #28
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Dubont View Post
    Auto Attack =/= lazy. I don't know about you, but I'm pretty sure that 11111111111114enter....1111111111111114enter....1111111 is not healthy for any keyboard. It's not that I'm lazy, it's that continually pressing the same exact key, multiple times in rapid succession is 1) Unhealthy for the board 2) Extremely inefficient and 3) Completely unnecessary

    Bottom line, there is nothing about not wanting to break my keyboard that makes me lazy. Auto attack is coming. You can either stay and play or jump ship like everyone else.

    If your gamplay is 11111111 you are lazy. There's no other reason to spam a normal attack.

    Ninja EDIT: forgot to quote -.-'
    (1)

  9. #29
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    I really don't spam the normal attack. I like using skills, so I really don't need auto-attack.
    (0)

  10. #30
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    They can't make it toggle-able as it was said that auto-attack is what makes the new system possible. It does not work without auto-attack.

    Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.

    I would like to take this moment to explain the current plans we have in place.

    First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button.

    With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible.

    Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.)

    The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.

    Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
    (0)

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