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  1. #1
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    It makes it easier to talk strategy in battle, and tell people what you are doing, or what you need them to do.

    The "queue" idea will not work for attacks that require a block, parry or evade btw.
    (2)

  2. #2
    Player
    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Auto attack promotes communication, co-operation, helps with server side lag/latency, and does not pull away from tactical play.

    Communication is promoted because you have time to chat.

    Co-operation is promoted because Battle Regimens will be much more likely to be used.

    By forcing less actions to be entered per second (especially with those players who spam) there will be less lag/latency due to having a server side client. Making the game much more enjoyable and allow actions like Feint to be used in appropriate time windows. Cures can be cast on demand rather than waiting waiting for your stupid inferior attack to finish (much worse if you have several queued up) so you can mass heal if the mob(s) score multiple critical attacks or use very strong TP actions. Normally you would die by the next regular attack of the mob because you can't cast Cure in time due to some issue whether directly or indirectly because of auto attack interfering with mandatory animation delays or lag/latency.

    This does not decrease tactical thought put into playing the game. My reasoning for this is because regular attacks are too inferior to really have any thought of judgment over other than I have to be careful not to screw myself over in case I need to use a specific action immediately without any delay whatsoever which regular attacks can definitely interfere with. With or without an auto attack I'm spending the same amount of time considering which actions to use and regular attacks are second nature to me (require no thought process behind to execute effectively like blinking).
    (2)

  3. #3
    Player
    Flick's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Zef Flick
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    the current battle system to me is really slow/slugish, just speed the animations up and I'd be happy and for auto-attack I'd like it mainly due to the fact that the current system keeps skipping animations :'( and the animations are so cool ><
    (1)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    As someone who uses a gamepad, I'll no longer be forced to return to Bar 1 Slot 1 every time I want to use a normal attack. As long as all other actions have priority over the basic attack there shouldn't be any problems.
    (1)

  5. #5
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Personally I think a full auto attack system is more work than needed. I do admit we need a toggle of sort but I like manual input for a lot of situations. I'll admit it's a disadvantage for gamepad users, however at the same time I always felt like using a gamepad was more toruble than it's worth since you'd have to put it down to type a message or use an awful onscreen keyboard.

    I really don't see why people complain about the 1, 1, 1, 1, 1, 1 thing so much either, mages had to use cures manually in XI all the time and nobody cried about it then.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    I don't personally want one over the other. I think they both can work fine, although I can admit the current system needed some tweaking. The major gain i'll get from AA is being able to type while fighting. Both work at the end of the day, so i'm not blowing up over one move or another.
    (0)

  7. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I don't really care either way about this option. And would prefer it operated like the Aggro Icon, If you dont want it turn it off.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player
    Vicious's Avatar
    Join Date
    Mar 2011
    Posts
    96
    Character
    Kopori Tipa
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    less spam

    more focus on abilities

    more communication

    and a great foundation for the new upcoming revamped battle system
    (2)

  9. #9
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I don't want auto-attack, as most know.

    The monsters overall are easy enough that people can and are just spamming their way through battles. It doesn't matter that they're being terribad players, it works, so whatevs is consensus. The problem isn't attack spam but rather the inherent laziness in most people wanting the path of least resistance.

    We don't need auto-attack. What we need are more low/non-TP abilities, and abilities that are more effective in how they affect the outcome of the fight. Right now the incentive for players to be strategic isn't really there, thus we have people spamming their way through battles and then complaining about how boring it is.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    just make it toggle-able, everyone happy.
    they probably already learnt it from aggro icon.
    (0)

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