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  1. #1
    Player
    Saranade's Avatar
    Join Date
    May 2019
    Posts
    126
    Character
    Sara Nade
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    DF EX is faceroll, Eden Normal is Faceroll and then savage gates players

    DF EX is no where near "expert" difficulty. Difficulty needs to be increased, and same goes for Eden normal. It's too much of a jump in difficulty when entering Eden Savage. Eden normal should be at a difficulty where you feel comfortable jumping into savage.
    (4)
    Last edited by Saranade; 11-02-2019 at 12:43 AM.

  2. #2
    Player
    Lacan's Avatar
    Join Date
    May 2018
    Posts
    684
    Character
    Ceolred Stone
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    You make normal too difficult and you make the people asking for difficulty options for msq fights upset. Are you trying to give them anxiety OP?
    (6)

  3. #3
    Player
    JWag12787's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    277
    Character
    Kaiya Nakamura
    World
    Zalera
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Saranade View Post
    DF EX is no where near "extreme". Difficulty needs to be increased, and sam goes for Eden normal. It's too much of a jump in difficulty when entering Eden Savage. Eden normal should be at a difficulty where you feel comfortable jumping into savage.

    No. Eden Normal should be at a level that most players should be able to complete if they want to. SAVAGE should not.
    Extreme Roulette is simply the 80s dungeons. Nothing more, nothing less. They just aren't in the standard roulette at this time.


    Just my 2c.
    (33)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,589
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    The bridge between Ex and Savage is there, its just that a lot of players do EX with minimum effort requirements only to get shocked when they can't do so in Savage.

    The thing with savage as a whole is that it generally is unforgiving with mechanics when people are dead on the floor due to required presence of usually 8 players. Damage and healing requirements aren't as steep on floor 1 and 2, so there is plenty of room for error, while floor 3 and 4 generally expect you to know your role.
    (7)

  5. #5
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Savage isn't for everyone, so no.
    (16)

  6. #6
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    The gateway to savage is extreme primals. I'd say they're close enough for a beginner to gain confidence in the skills they need to learn savage.
    (9)
    ~sigh~

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    There is no Extreme roulette. Expert just means "current level cap dungeons".
    (24)

  8. #8
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    There is no Extreme roulette. Expert just means "current level cap dungeons".
    I dunno there is getting extreme trials in mentor roullete
    (1)

  9. #9
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Saranade View Post
    Eden normal should be at a difficulty where you feel comfortable jumping into savage.
    Definitely not.

    It should be (and is) like this: Normal Primals -> Eden normal -> Ex Primals -> Eden savage.
    Within savage you have a difficulty progression as well. The first one should be possible if you know how to play at, say 75% of a classes' potential. Esp later in the patch when you overgear stuff to a rather significant degree.

    If you make normal harder, randomly thrown together DF groups would fail to clear it and all you'd have accomplished would be the pointless addition of another difficulty setting for organized groups.

    BTW: It is savage. You are not supposed to feel comfortable when you are inexperienced. The mobs are supposed to wipe the floor with newcomers.
    (10)

  10. #10
    Player
    Dadbod's Avatar
    Join Date
    Sep 2019
    Posts
    18
    Character
    Dadbod Flexin
    World
    Exodus
    Main Class
    Paladin Lv 61
    The place ether really need to add some mid tier difficulty is in 4 man content... there is simply no challenging 4 man stuff in the game and I think it would be content the highest % of the playerbase would enjoy who run out of stuff to do because they don’t savage.

    I can totally agree there should be some level of difficulty between how easy 4 man dungeons are and how hard savage 8 man is..
    (0)

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