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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I finally did this raid myself today.

    It doesn't help it's my first 24man, I never had time to do the previous ones, but...

    I noticed that a lot of the mechanics were either difficult to see the markers/tells, or they gave you <1 second reaction time/margin of error and everything does 80% of your health in damage and puts vuln on you so that you're guaranteed to die next time you get hit unless you got some shielding on you.

    I was getting hit by a lot of stuff I was like "Um, OK how I was supposed to dodge that again?" I'd be fine one second, and then dead the next when there were no tells, no glow, no ground markers, nothing. Just BOOM. dead. I can only assume it has to do with which way the boss is facing, but with 15+ people standing ontop of it, that was nearly impossible to tell which way it's facing amidst all the chaos.

    I would have to say I don't really get the big "hoo-hah" over 24 man content. It's just a lot of chaos and I didn't find it particularly fun. I think the same thing could have easily be done with 8man content, with the one exception being that big boss in the center with the 3 platforms with one team on each platform.

    Otherwise, just throwing more bodies and vastly inflating health pools to match didn't really make it any more fun than 8 man fights to be honest.
    (0)
    Last edited by Maeka; 11-08-2019 at 01:01 PM.

  2. #2
    Player
    WildsWalker's Avatar
    Join Date
    Apr 2011
    Posts
    29
    Character
    Unquenchable Fire
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Maeka View Post
    I finally did this raid myself today.

    It doesn't help it's my first 24man, I never had time to do the previous ones, but...

    I noticed that a lot of the mechanics were either difficult to see the markers/tells, or they gave you <1 second reaction time/margin of error and everything does 80% of your health in damage and puts vuln on you so that you're guaranteed to die next time you get hit unless you got some shielding on you.

    I was getting hit by a lot of stuff I was like "Um, OK how I was supposed to dodge that again?" I'd be fine one second, and then dead the next when there were no tells, no glow, no ground markers, nothing. Just BOOM. dead. I can only assume it has to do with which way the boss is facing, but with 15+ people standing ontop of it, that was nearly impossible to tell which way it's facing amidst all the chaos.
    This macro will turn down the spell and skill effects of other players and make it easier to see tells:

    /bfx party off
    /bfx other off
    /soundeffectsparty 50
    /soundeffectsother 20

    You can turn it back up after, if you like:

    /bfx party all
    /bfx other all
    /soundeffectsparty 100
    /soundeffectsother 100
    (2)

  3. #3
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Maeka View Post
    I noticed that a lot of the mechanics were either difficult to see the markers/tells, or they gave you <1 second reaction time/margin of error and everything does 80% of your health in damage and puts vuln on you so that you're guaranteed to die next time you get hit unless you got some shielding on you.
    Mechanics like this means: you have to read the name of the enemy cast and move before the marker appear. Focus target is your friend.

    In some cases, like the 4 different arm attacks by Engels, you have to look at him to see which one he does.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100