But you've failed to achieve anything in any incarnation of PvP in this game, even when it's 9 buttons, so why does it matter?
https://www.youtube.com/watch?v=Fkk9DI-8el4
But you've failed to achieve anything in any incarnation of PvP in this game, even when it's 9 buttons, so why does it matter?
https://www.youtube.com/watch?v=Fkk9DI-8el4
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Not on anyone’s side here but most of one liner that is usually very insulting are coming from 3.0 and 4.0. In comparison, most of older veterans who occupied top 30 tends to be polite and humble. They certainly do not attack or insult Frontline players.
The main reason is until 3.0, the feast ranking will show each player’s winning ratio with how many wins and games played. Rarely, you would see anyone’’s ratio is above 50%. A lot or people reach top 100 with low 25%. These older generation will not go around with self proclaiming god syndrome.
The problem with 3.0 and 4.0 is it is too simple. Anyone that know the each job’s burst to kill rotation will do very well. This rotation can be teach to others with ease.
It is not like people hate 3.0/4.0 players but some of them really need to start to adjust the way they talks
Imagine thinking 3.x was complex when it was literally a one shot fest full of buff stacking and unbalanced numbers lmfao, imagine degrading anyone who didnt play said era to insinuate that it was so so so difficult and complex that anyone who didnt play it will absolutely never understand how PvP was and how great it once was
Such a disgusting era where everyone didnt even play properly, except for players I can count with one single hand, everyone else just did their pve rotation or spammed heals with unoptimized cd usages with no sense of awareness and game knowledge to optimally trade cds like how this specific patch encourages most as skill. I wonder when these casual/"hardcore" 3.x players will get it through their skull that button bloat and unbalanced numbers =/= a good mode, and that anyone who didnt play said time isnt forever a bad or inferior player for just that fact. Just another case of 3.xers boomer syndrome of acting superior for having experienced the depths of pvp hell or something, even though anyone with any semblance of pvp mentality wouldve conquered the leaderboards back then because everyone was clueless, and to a large extent people still are, 5 years later. Terribly disappointing, on all fronts
It's not even a matter of getting a personal, it's stating a fact based on evidence anyone can see. How you gonna bring up someone who predominantly got into laddering in Stormblood like it's a bad thing when all you do all day is meme in Frontlines and whilst the a large portion of top 100 players (including me, kek) aren't actually very good and just happen to have basic common sense and have the time to play enough games and that probably half the people on the ladder are actually capable of playing LP well, the fact you went nowhere near a ranked mode until Stormblood yourself where you managed to get Platinum really makes you look incredibly incompetant in a discussion when you're trying to piss on someone for being a Stormblood PvPer.
If that's the only way you feel like you can get your point across in an argument it's no wonder you don't get anywhere.
I'd love to see the evidence behind this, because even Brian Ricardo who's probably one of the nicest players I've ever met and has been top 10-30 on multiple DCs for years has a limit and will tell people when they're being bad or stupid. Frontline players get picked on because it's supposed to be a casual game mode but they treat it like it's something more, and having the audacity to adopt a holier than thou attitude when there's no evidence to suggest they're a better player in the slightest is a laughable concept. It's not hard to be nice to people, it's not difficult to debate based on what's on the table on not on the person posting it, but if you're going to directly be contemptuous to people, you deserve the same back, sod the "be the bigger man" nonsense. I'm outty anyway bros, since this was a pretty weak discussion thread in the first place and just further got buried when people decided to start being awkward and PA.Not on anyone’s side here but most of one liner that is usually very insulting are coming from 3.0 and 4.0. In comparison, most of older veterans who occupied top 30 tends to be polite and humble. They certainly do not attack or insult Frontline players.
Last edited by BloodRubyXII; 11-10-2019 at 05:46 AM.
FanGathering Mail Rail London Nov 2019 (✓)
Lavigne#0001
PvPaissa Staff - https://discord.gg/sUy86UC
Leader of Reign Community (2004-Present)
Ah, so you did some digging. Yeah, I dislike Feast. Always have. I've dabbled in it a few times out of boredom but stopped after the first week when interest faded. Thanks for looking, I'm not one to show off my achievements in my signature or anything, I'm a bit more humble than that. Plus, I'm somewhat well-known and don't need to brag anyway. Also, getting some friends together and memeing in frontlines is a lot of fun, dunno if you've ever tried it.
Deuces.
Maybe 3.0 wasnt balanced, but it was interesting for sure.
No one liked the revamp in 4.0 as far as i know, there was a major consesus that it killed pvp and it really did, since queue times were even higher than now.
But its all the past 5.0+ pvp is pretty neat speaking from perspective of someone who played in stormblood. It is way more balanced and damage centred than it used to, i remember a groups with 3-4 healers that were completely invincible, and bards and machinists killing everyone from range.
Current pvp is pretty good but it needs few more skills to be really good even better than WoW pvp.
Yeah you can probably be good in both versions of PvP with the right mentality, like you said. But it seems like you have no clue how situational it used to be, we had so many toolkits to counter buffs with, so many mitigation tools for ourself. We had critical damage too that required constant awareness. We had to facetarget to hit autoattacks, our melee range was only 3y. We had positionals lol. We had gear that mattered in PvP. We had PvP rezzes during the match. We had 10stack medal memes that too 120% more dmg.
Even if that was not the perfect PvP, or most desirable PvP, it all created more depth, you had to really get into it to be able to play it properly. That entry skill level is completely gone now. (Which is not really bad) I just think, you shouldn't meme it down to 1shot bursts, every class was viable and unique in there, that was kinda the beauty - when you can stun somebody for 6s and pacify for another 5s and remove his "1 shot buffs with buff removing skills" it's not that unbalanced as you see it. At least when people played properly.
I know these mch with 90% winrates ye, but when they hit the top games, they lost more too....
Like, using the right skills, at the right time is what is "skilled play", if you have only skills that can be spammed and are ready every few seconds, you can't do much wrong. This is why we needed or still need a few buttons more, situational powerful offglobals would atm be best...
The design philosophy of 3.x is the peak of competitive 4v4 arena in any MMO's pvp that's for sure, except remove respawns and medals to have it like fold where you die and stay dead until rezzed or so. But it doesnt change the fact that it was executed poorly by SE and wasnt fine tuned whatsoever. The situationality you speak of, I'm aware of it, and I witnessed it through vods and clips to brainstorm the possibility and glory of the executions being clean, it's all amazing on paper, but heavily skewed numbers on top of the general community back then being incompetent ruined the potential it even had to begin with. Realistically 10 stacking should almost NEVER happen unless a warrior does a sick misposition mindgame into holmgang or something similar onto the medals, optional abilities and such unlocked through GC rank ups is personally the best feature, GC rank meaning something and not some worthless number now that gives a title. Even in conclusion to how the execution of 3.x was, it pales in comparison to WoW and Tera's peak in terms of optionality, depth, skill and dedication of the general populis. Having come from said games and ranked high on them, 3.x how it was finalized was heavily flawed. Perfect concepts, terrible execution. That's the cold truth
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