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Thread: Copied Factory

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  1. #1
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fynlar View Post
    Why do we bust our asses trying to make this giant golem thing to climb to Mount Gulg with when there was literally something big enough to probably fit the bill right in Kholusia's back yard? It kinda makes that whole segment of the MSQ feel a lot more pointless in retrospect.

    Anyway, I imagine the people who are fans of Nier are really stoked, but for those that aren't or haven't even played it, it's kind of a big "whaaaa?"
    What you're looking for to hide it is using hb and /hb inside of the [ ] symbols, with the hb at the start and the /hb at the end of whatever you want to hide for spoilers...

    Plot related stuff:

    Even assuming that there were that many who were actually aware of the existence of the copied factory location, and assuming that it is in fact visible from the sky, we don't really know that Engles was visible from the sky as well, or how close the whole area really is to Eulmore. Distances between areas that aren't visibly connected is pretty malleable, so it's possible that the area is further away than it first seems.

    Which makes it less likely that it would have been spotted by Eulmore's airships, who until Vauthry took power seemed pretty focused on dealing with the Lightwarden threat and less so on investigating random ruins. Once Vauthry did take power, there's even less reason to assume they'd have gone out investigating that stuff...the whole city state of Eulmore at that point seemed quite content to just live in decadence for quite some time now.

    There's also how they basically stopped relations with the Dwarves, which suggests that they just didn't go into that area much, so that's more evidence that the current members of the army or airship pilots just aren't likely to have both seen and explored that area.

    Then there's the possibility that if they did have some explore it, it's possible that they simply didn't make it back or were driven off before reaching Engles (and based on his location, with the dust in the area reducing visibility, may have only been visible from the ground).

    And let's say that somehow things line up so that someone who was around Eulmore at the exact time that we were headed up to chase after Vauthry knew about the Copied Factory, knew that there was machines down there, AND knew that they were functioning (an unlikely set of conditions). Would they know how to control it? The building and maintenance of Talos on Norvrandt is apparently a bit of a specialty - Engles and the other machines are clearly more advanced than anything else currently on the First, with the sole exception of possibly the Crystal Tower.

    And finally, and probably most importantly...Engles isn't actually big enough.

    (3)
    Last edited by Berethos; 11-01-2019 at 05:42 AM.

  2. #2
    Player
    dspimoni's Avatar
    Join Date
    Nov 2019
    Posts
    2
    Character
    D'lana Kharana
    World
    Ultros
    Main Class
    Rogue Lv 80
    I found this raid to be immensely frustrating. It seemed like I was dying every 2 seconds. The aoes seemed to be poorly telegraphed, and the consequences unforgiving. I found the story to it confusing, as if I was expected to know everything about N:A going in (I tried the game a while ago but I bounced off of it because it was too difficult to me). Don't think I'll be queuing for this one any time soon.
    (2)

  3. #3
    Player
    Machka's Avatar
    Join Date
    Dec 2015
    Location
    Hi it's me, your brother.
    Posts
    63
    Character
    Machka Gikkingen
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by dspimoni View Post
    I found this raid to be immensely frustrating. It seemed like I was dying every 2 seconds. The aoes seemed to be poorly telegraphed, and the consequences unforgiving. I found the story to it confusing, as if I was expected to know everything about N:A going in (I tried the game a while ago but I bounced off of it because it was too difficult to me). Don't think I'll be queuing for this one any time soon.
    I don't feel like it's any harder/harsher than previous 24 man raids. Most of the aoes telegraph and handle like typical FFXIV aoes. The exception in this new 24 man is the staggered divebomb/line aoes that 9S does when he flies off in his suit, since that damage/effect is tied to the animation instead of the typical position snapshot. And in terms of overall mechanics and movement, it's actually less punishing than many of the older 24 man encounters. For example, there are a lot less one-shot mechanics (as in mechanics where you just die if you mess up even once, which were pretty common in HW and SB 24 mans).

    I've only been through it twice, (first time was in progress, joining halfway through) and most of the mechanics were fairly intuitive and avoidable (with just some quick 1-2 sentence explanations in alliance chat for the last two bosses). A lot of people I saw dying frequently looked like they were essentially ignoring the mechanics, so I'd wager it's likely they were simply paying attention to the wrong thing at the wrong time (and that's normal in a new fight!). Most of it just comes down to situational awareness, and getting more familiar with the fights/mechanics should help greatly with that. I'm sure it will feel better after you try it a few more times and/or get used to things a bit more!
    (2)

  4. #4
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I've run it about 8 times now and it seems like people are getting the hang of it faster than the Ivalice raids. On patch morning we finished our first run with a little under an hr on the clock, which was quite speedier than what I can remember of previous blind runs. The 2nd boss is chaotic, but even with an alliance wiped out the other 2 can drag them along. The 1st and 3rd boss are pretty easy, and the only mechanic the final boss has that people seem to struggle with is the flight dive bombs. Gonna be in there a lot for the glams, so I am not mad about the cleartimes at all :}

    The unisex 2B set is pretty funny, I hope we get a unisex version of 9S's set down the line too.
    (2)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by dspimoni View Post
    I found this raid to be immensely frustrating. It seemed like I was dying every 2 seconds. The aoes seemed to be poorly telegraphed, and the consequences unforgiving. I found the story to it confusing, as if I was expected to know everything about N:A going in (I tried the game a while ago but I bounced off of it because it was too difficult to me). Don't think I'll be queuing for this one any time soon.
    It just has a lot going on, and SE may be pushing the limits of human situational awareness in this raid, especially with the second boss where you have to rotate the camera to know what mechanics are coming, all the while trying to keep tabs on the boss itself when it does its own thing. You will learn the fight, given enough runs.

    What frustrates me though is when I die, I'm on the floor for a long time, as is most other people who die.
    (1)

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