Okay raid, music is the best part. The mechanics are tired. Very formulaic, but you don't really see that until you have done it over a dozen times. However, being formulaic is the name of this game.




Okay raid, music is the best part. The mechanics are tired. Very formulaic, but you don't really see that until you have done it over a dozen times. However, being formulaic is the name of this game.
WHM | RDM | DNC


I found it underwhelming. As hard as it has been advertised, I've been surprised when I hit the end of the quest. I expected more, than a rel. short raid (which's only difficulty is rather the limited camera distance), little (basically entirely from the world detached) story, and a small lore-chest hunt. (btw, isn't there somewhere a completion-counter? Don't know if I've found every box)
I hope there're more quests later, because I find its story has barely begun.
Come on Anogg and Konogg, be quicker to stumble over another threat!


Highly enjoyed it, even did it blind with 23 other people in discord and there was so much screaming and wackiness. I've run it two more times since then trying to get the drops.
I really feel like they should have swapped the third and fourth boss around however. I like the final boss but I think it would have been much cooler to fight the third at the end to give even people who just start playing Automata an even more hype experience they can relate to as the closer.
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