I got a kick from how the second boss was basically GLaDOS, but that's about it.

The raid itself was okay, I guess, but the story/setting just feels way too detached from Final Fantasy for me to care very much. 2.x was directly inspired by FF3; 3.x was kind of its own thing but it at least stayed within FFXIV's setting and revolved around Diabolos who is a recurring FF entity; 4.x was directly inspired by the Ivalice games (FFTactics and FF12); but I don't even know what this is supposed to be. It also introduces what I see as a little bit of a MSQ plot hole (I would spoiler this if I knew how but I don't, so instead I'll just put in some more line breaks and hope that nobody reading this hasn't already finished 5.0):













Why do we bust our asses trying to make this giant golem thing to climb to Mount Gulg with when there was literally something big enough to probably fit the bill right in Kholusia's back yard? It kinda makes that whole segment of the MSQ feel a lot more pointless in retrospect.

Anyway, I imagine the people who are fans of Nier are really stoked, but for those that aren't or haven't even played it, it's kind of a big "whaaaa?"