What about it didn't you enjoy? Not bashing but genuinely curious.
What about it didn't you enjoy? Not bashing but genuinely curious.
I got a kick from how the second boss was basically GLaDOS, but that's about it.
The raid itself was okay, I guess, but the story/setting just feels way too detached from Final Fantasy for me to care very much. 2.x was directly inspired by FF3; 3.x was kind of its own thing but it at least stayed within FFXIV's setting and revolved around Diabolos who is a recurring FF entity; 4.x was directly inspired by the Ivalice games (FFTactics and FF12); but I don't even know what this is supposed to be. It also introduces what I see as a little bit of a MSQ plot hole (I would spoiler this if I knew how but I don't, so instead I'll just put in some more line breaks and hope that nobody reading this hasn't already finished 5.0):
Why do we bust our asses trying to make this giant golem thing to climb to Mount Gulg with when there was literally something big enough to probably fit the bill right in Kholusia's back yard? It kinda makes that whole segment of the MSQ feel a lot more pointless in retrospect.
Anyway, I imagine the people who are fans of Nier are really stoked, but for those that aren't or haven't even played it, it's kind of a big "whaaaa?"
Some of it’s just a little too chaotic for my taste. I still like it, though.
I actually asked myself a similar question; how did they not see all that? They have Amaro. Eulmore, a military power who would most definitely patrol their borders, has airships. Kholusia is SW of the rest of Norvrandt. It would have been literally impossible for everyone to have missed everything that was in that valley from the sky.
I'm not going to be surprised if it ends up being explained as there being some interdimensional foolery going on within the dwarven dig site,I actually asked myself a similar question; how did they not see all that? They have Amaro. Eulmore, a military power who would most definitely patrol their borders, has airships. Kholusia is SW of the rest of Norvrandt. It would have been literally impossible for everyone to have missed everything that was in that valley from the sky.
I'm a big fan of Nier and Nier Automata and I had to work around a few things to enjoy the raid actually!
I don't like the concept of shoving a whole game world / setting into another. It gets so much Automata-y that I kind of forgot I was actually playing FFXIV, or at least I felt a bit confused about it. And if you want to be really the annoying lore person, there's quite a lot of Automata base concepts that make no sense in FFXIV's setting, or have an awkward justification.
Now it is quite well designed, self contained, does what Nier does rather well, and from an FFXIV gameplay perspective it's good. I find it a bit too easy but maybe it's my taste.
So my concerns would be to get a "y tho?" feeling by the end of the raid quests (so we have quite some time). If I wanted to play something with a Nier Automata flavour, well I'd play Nier Automata, it has a great replayability value. The introduction is not that interesting in my opinion, so let's wait and see.
Precisely why, upon hearing about the new raid at the Fan Fests, I went out and played Neir Automata so I would now what was going on.
I'm now a bit of a Nier fan and hugely enjoyed the raid.
I did think it seemed a bit easy though, in comparison to Rabanastre.
Hard to compare it to Void Ark and Labyrinth though as that's 2 and 3 generations earlier.
Last edited by Seraphor; 11-01-2019 at 02:55 AM.
What you're looking for to hide it is using hb and /hb inside of the [ ] symbols, with the hb at the start and the /hb at the end of whatever you want to hide for spoilers...Why do we bust our asses trying to make this giant golem thing to climb to Mount Gulg with when there was literally something big enough to probably fit the bill right in Kholusia's back yard? It kinda makes that whole segment of the MSQ feel a lot more pointless in retrospect.
Anyway, I imagine the people who are fans of Nier are really stoked, but for those that aren't or haven't even played it, it's kind of a big "whaaaa?"
Plot related stuff:
Even assuming that there were that many who were actually aware of the existence of the copied factory location, and assuming that it is in fact visible from the sky, we don't really know that Engles was visible from the sky as well, or how close the whole area really is to Eulmore. Distances between areas that aren't visibly connected is pretty malleable, so it's possible that the area is further away than it first seems.
Which makes it less likely that it would have been spotted by Eulmore's airships, who until Vauthry took power seemed pretty focused on dealing with the Lightwarden threat and less so on investigating random ruins. Once Vauthry did take power, there's even less reason to assume they'd have gone out investigating that stuff...the whole city state of Eulmore at that point seemed quite content to just live in decadence for quite some time now.
There's also how they basically stopped relations with the Dwarves, which suggests that they just didn't go into that area much, so that's more evidence that the current members of the army or airship pilots just aren't likely to have both seen and explored that area.
Then there's the possibility that if they did have some explore it, it's possible that they simply didn't make it back or were driven off before reaching Engles (and based on his location, with the dust in the area reducing visibility, may have only been visible from the ground).
And let's say that somehow things line up so that someone who was around Eulmore at the exact time that we were headed up to chase after Vauthry knew about the Copied Factory, knew that there was machines down there, AND knew that they were functioning (an unlikely set of conditions). Would they know how to control it? The building and maintenance of Talos on Norvrandt is apparently a bit of a specialty - Engles and the other machines are clearly more advanced than anything else currently on the First, with the sole exception of possibly the Crystal Tower.
And finally, and probably most importantly...Engles isn't actually big enough.
Last edited by Berethos; 11-01-2019 at 05:42 AM.
I found this raid to be immensely frustrating. It seemed like I was dying every 2 seconds. The aoes seemed to be poorly telegraphed, and the consequences unforgiving. I found the story to it confusing, as if I was expected to know everything about N:A going in (I tried the game a while ago but I bounced off of it because it was too difficult to me). Don't think I'll be queuing for this one any time soon.
I don't feel like it's any harder/harsher than previous 24 man raids. Most of the aoes telegraph and handle like typical FFXIV aoes. The exception in this new 24 man is the staggered divebomb/line aoes that 9S does when he flies off in his suit, since that damage/effect is tied to the animation instead of the typical position snapshot. And in terms of overall mechanics and movement, it's actually less punishing than many of the older 24 man encounters. For example, there are a lot less one-shot mechanics (as in mechanics where you just die if you mess up even once, which were pretty common in HW and SB 24 mans).I found this raid to be immensely frustrating. It seemed like I was dying every 2 seconds. The aoes seemed to be poorly telegraphed, and the consequences unforgiving. I found the story to it confusing, as if I was expected to know everything about N:A going in (I tried the game a while ago but I bounced off of it because it was too difficult to me). Don't think I'll be queuing for this one any time soon.
I've only been through it twice, (first time was in progress, joining halfway through) and most of the mechanics were fairly intuitive and avoidable (with just some quick 1-2 sentence explanations in alliance chat for the last two bosses). A lot of people I saw dying frequently looked like they were essentially ignoring the mechanics, so I'd wager it's likely they were simply paying attention to the wrong thing at the wrong time (and that's normal in a new fight!). Most of it just comes down to situational awareness, and getting more familiar with the fights/mechanics should help greatly with that. I'm sure it will feel better after you try it a few more times and/or get used to things a bit more!
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