Maybe it's just because I played Yoko Taro's other games, but I loved every minute of it. The chat in my first few runs were going nuts, too.
Maybe it's just because I played Yoko Taro's other games, but I loved every minute of it. The chat in my first few runs were going nuts, too.
I thought it was ok, but I don't feel super invested in the story. Perhaps that's because I haven't played any of the games?
Music is great and mechanics are fun (especially 2nd boss). Gear I was disappointed in because I want my female character to be able to wear stuff like the 9s jacket. None of the super sexy stuff appeals to me.
Overall it's just ok content to me personally. I'm very happy for all you fans who get to experience it in all your excitement though![]()
I loved the fights and music, was a very run raid to play.
As someone who hasn't played much Nier however, I found very little story to get invested in. We have the quests with the dwarves which is fine, then suddenly we randomly find 2P who barely even looks at us and immediately goes "there are bad machines here, we'd better kill them" and off we go to do so, with a flashy fight scene after the last boss. Nothing is explained or lead up to and our character barely even interacts with 2P. Compared to the Rabanastre story which had multiple characters and it's own indepth story I wasn't very impressed with Nier.
It's so fun and the bgm so epic, maybe you need to learn boss's mechanic.
First time dead 10+, I'm learning mechanic in blind and now I have 18 run, it's still very fun and epic raid (for Orchestrion Roll, Pod minion, 2B outfit). Thanks SE, Yoko Taro and Okabe Keiichi.
Last edited by Naoki34; 10-31-2019 at 11:18 PM.
I have a couple nitpicks but I loved the raid overall.
The only problem is, it's not really Automata if my finger isn't cramped from holding down the R1 button.
Next one needs a Duty Action you need to spam to fire the pods, 24 different pods firing at a boss to bring it down in a QTE.
I didn't watch any videos before going in so when I was fighting No. 9 and then all of a sudden a tank drops in out of nowhere, I couldn't help but laugh at the pure ridiculousness in the chaos. I was stressed but in a good way I guess.
compared to Rabanastre, the first of the Ivalice raids I found Copied Factory to be kinda bland in terms of story and even some of the boss' mechanics. The slow start may be intended but it feels too slow (in my personal opinion ofc). A quest or two more going more in depth with 2P's introduction would have been good
I enjoyed Copied Factory quite a bit, but I won't deny it's an unforgiving raid to run blind and for what I feel is the wrong reasons. Primary reason being: Stormblood and Shadowbringers did a lot to standardize AoE indicators and this raid just seems to ignore all of them, with highly punishing consequences for not guessing the AoE that is coming immediately. A close second being that the boss fights are quite long.
For those who left it frustrated due to constant deaths: Give it time. As more players get geared up over the next couple weeks, the boss fights will become shorter and generally more forgiving.
I can see it. Am I the only one who found it really weird that nobody asked basic questions? Not even a "Who is this white-clad robot? Why are we following her into an unknown and hostile factory?" They talked about caution and hesitance to trust only after fighting a bunch of bosses together.compared to Rabanastre, the first of the Ivalice raids I found Copied Factory to be kinda bland in terms of story and even some of the boss' mechanics. The slow start may be intended but it feels too slow (in my personal opinion ofc). A quest or two more going more in depth with 2P's introduction would have been good
My guess is that players read up on a wiki or cutscene watched to Ending A, and stopped there. Never once touching NieR or Drakengard, and thus missing a lot.I can see it. Am I the only one who found it really weird that nobody asked basic questions? Not even a "Who is this white-clad robot? Why are we following her into an unknown and hostile factory?" They talked about caution and hesitance to trust only after fighting a bunch of bosses together.
I can imagine in the board room, Yoko Taro asking something along the lines of, "How many important Red dragons do you have in this game?"
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