Does anyone else recall all the Dragoons through-out Final Fantasy's history?
Just going to list a few of the more popular Dragoons from the series below.
Appearances such as:
Ricard Highwind - FFII
Kain Highwind - FFIV
Cid Highwind - FFVII
Ward Zabac - FFVIII
Freya Crescent - FFIX
Sir "Iron-tail" Fratley - FFIX
Kimahri - FFX
Llyud - FFXII: Revenant Wings
Oerba Yun Fang - FFXIII
Now as the title suggest, this thread is about the Dragoon job, and the evolution of it's abilities. Forgive me, as I know everyone has their own opinions, but I personally feel that which makes a Dragoon, a Dragoon, is it's spear/lance and their plethora of Jump-based skills paired with Lancet.
For those who are unfamiliar with Lancet, it's an iconic ability used to steal the enemy's HP/MP.
Every Dragoon in the series, named or otherwise revolves around the use of their polearm weaponry, and Jump skill sets. Almost all of the games also incorporate the Lancet ability, though with differing names in the later titles they still perform the same.
Can we hope to see more Jump skills make it into the game?
For example, Double Jump, a much stronger version of the original Jump. I could see the combo system working for this, performing jump successfully could allow you to combo Double Jump, with an increase to damage or a reduced recast time.
Jump skills in the previous games also prevented the Dragoon from taking damage while in the air, so perhaps we could see more utility-based Jump abilities as well. Elusive Jump has already made it's way into the game as a means to evade a short to mid-range attack and effectively drop your enmity a bit when executed.
I recall seeing a post where someone has mentioned Dread Spike being a useless ability, and I could agree. I also agree that Lancet would make a great replacement for it. Having a more controlled recovery spell, someone like the Pugilist's Second Wind, with a relatively short recast time and moderately better restorative effects in comparison to Dread Spike.
I would like to see them rework Power Surge as well, albeit it does give a nice boost to attack power, I hardly find myself using it as Life Surge trumps it 90% of the time I'm playing DRG. I recall Speed Surge II being more useful as it increased your auto-attack speed while still giving the health regen per hit. Perhaps we could see two beneficial effects on either Surge skill.
An attack power boost paired together with increased TP generation on Power Surge. A +10% damage reduction modifier (something small, yet helpful when taking constant damage like Aurum Vale) and health regen on Life Surge?
These are all just thoughts on how to better progress the class, but I believe the developers should focus more on the weapon-skills and putting the DRG in the middle of the fray, rather than implementing a pet, and making you rely on that instead. Through-out the series it's rare that a Dragoon would have a pet by it's side, yes it has happened but not enough to say a Wyvern, or any other form of pet, is the Dragoon's signature.
Looking at 2.0, they're planning to implement the basic, mash your space-bar and jump around recklessly feature. Which is a nice addition I suppose, but I find that's all the more reason to focus on the Dragoon's Jump skill-set and keep it unique so another player can't walk up to you and say, "Hey! I can jump too! See?!" while mashing his space-bar as mentioned above. Add more flashy effects like those Dragonfire Dive possesses, add more useful effects as well, so they aren't just for show.
There's so much more floating around in my head right now...but I really want to get back into the game and (Jump) on stuff before the servers go down for the transfers+patch. Please feel free to post your own thoughts and how you feel the Dragoon class should progress or evolve with the growth of FFXIV.