A lot of people will be using it, don't worry.

A lot of people will be using it, don't worry.

I’m a bit disappointed as well. Other games would have incentives for average joes to go through the game, new bosses, areas, I think a older FF or other JRPG had different endings in NG+, and last but not least, new items. I’ll use a example from the Dark Souls series as I feel it relates to what I’m trying to say well.
When I first experienced a Souls games NG+, I was excited to find out I would be able to get more of the same items, and get more souls from enemies, enabling me to upgrade weapons and level up more effectively at the minor cost of having enemies being a little (little, keyword here) more difficult for the first NG+. Further NG+’s would repeat the cycle of getting more items and souls, but each cycle would be more difficult in turn, and in Dark Souls 3, you could even get upgraded rings by going further into NG+. This system incentivized players to venture into NG*, if nothing changed at all, there would be little reason to experience Dark Souls again, in this game we at least have a decent story, while the Souls series story is poor due to it being vague and a lacking of narrative told by NPC’s, not bloody item descriptions. But that’s Souls and this is FF14, and I am here to say what we can learn from this system and not a bunch of what ifs.
And there are quite a few things we can learn. As you could likely deduce, Souls incentivized players by increasing rewards in some way, whether that be the materials being duplicated (think XP and possibly even Gil in 14) by the game being repeated, or by a increase in difficulty yielding more souls from enemies. I personally think the first optioned mentioned, just having XP being repeated.
This would incentivize players who aren’t very lore heavy to go through NG+ due to a repeat of XP and maybe even Gil, and would also provide another leveling method that would benefit everyone who’s plays this game, especially DPS’s due to their stupid long queue times.




Issue is that even though the MSQ must be apparently experienced in chunks according to what we know about NG+, many of those chunks are little more than drip feeds of dialogue that can be spammed through. EXP is one thing but Gil on top of that? Yeah, no that's just asking for the botters to turn their attention to NG+ to run their programs. I could see them adding a title or mount at the end of the NG+ grind, kinda like how getting all Trusts back up to 80 provides a title for your hassle, but beyond that and you're just asking for too much trouble.


This is also a nice feature for people who used a story skip potion (to immediately start end game stuff, like if they want to do raids and stuff), and then they can experience the story later when they have more time (like during content droughts, in-between raid patches etc).
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



I'm still unclear on whether NG+ gives xp or not. Guess I should try it myself and see.
How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?


I've been initially waiting for it to level the other classes and relive that way the story with another job in mind (basically an alter ego, that I'm leveling), instead of the mindless spams of potd or dungeons over and over again.
I'm at that point that I still prefer creating other characters to relive the story. That way, my alt has a story he/she grows up with.
Besides, making an alt allows me to design my character that way so it fits the class/job. With my main who's been a paladin and became a drk when things went south at end ARR/begin HW, I can hardly imagine being also a whitemage or a machinist... But this is another topic.![]()


Can't redo ARR yet, which means class quests I guess... so I'm bummed.

I would if NG+ had Achievments with rewards like Mounts, Minions or even Tittles. But there's nothing to reward you, so it's way better create a new character and do ecxatly the same thing + able to do Weekly stuff twice + Extra Slots for your needs.





The reward for NG+ is that people who want to re-experience the story simply to re-experience the story get to re-experience the story. It’s like reading for pleasure: that is the reward.
People that just want to go back and do the stories again or specific parts of stories or quests or whatever for fun don’t need the extra carrots because the re-experience is their carrot.
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