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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The idea of a longer lockout caters to the players who prefer reward over having fun. Not everyone does everything for the final reward. Some people do it to enjoy the content, and an increased lockout basically says that those players aren't worth considering.
    (2)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alerith View Post
    The idea of a longer lockout caters to the players who prefer reward over having fun.
    Nothing sais fun like Killing Ifirit....and then doing it again 10 seconds later, and again, and again...
    (0)

  3. #3
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jynx View Post
    Nothing sais fun like Killing Ifirit....and then doing it again 10 seconds later, and again, and again...
    I have my Ifrit clear. I don't have the sword, but I'm not concerned with it considering it's ugly and my cobalt winglet has enough materia in it to surpass Ifrit's Blade.

    I do the Ifrit fight because it's fun. I've done it as a GLA tank, PLD tank and GLA DD. The fight, for me, is enjoyable, and I wouldn't want to be locked out of it if I were helping my LS or decided to try something new over several runs.
    (1)

  4. #4
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alerith View Post
    I wouldn't want to be locked out of it if I were helping my LS or decided to try something new over several runs.
    I personally think that the best compromise would be to allow retry attempts but to lock you out once you win. Of course everyone is going to have their own idea of how long the lockout should be.

    But I don't think failures should be penalized, other than that I think that soon enough there will be enough content to cycle some different fights instead of just spamming the one.
    (0)