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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    (7)

  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    @op : god bless the noob, dont forget that
    (0)

  3. #3
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Wow...
    Lots of hostility here on the lodestone.

    If anyone gets alienated I hope it is the hostile people, then we will have less hostility here and I'll be less sad.

    So far I am not alienated. But perhaps I seek something from this world that others do not. And those that are feeling alienated seek something from this world that is best served in other worlds, or that they are accusstomed to from other worlds.

    Please do not change my world to fit your needs. I am quite happy in this little world.
    (1)

  4. #4
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Asiaine View Post
    Wow...
    Lots of hostility here on the lodestone.

    If anyone gets alienated I hope it is the hostile people, then we will have less hostility here and I'll be less sad.

    So far I am not alienated. But perhaps I seek something from this world that others do not. And those that are feeling alienated seek something from this world that is best served in other worlds, or that they are accusstomed to from other worlds.

    Please do not change my world to fit your needs. I am quite happy in this little world.
    Hehe cute.

    The epeen swaggering going around is a bit much. This is why FF11's party grind was so great. We had to spend copious amounts of time with each other, so we learned who to blist/ignore.
    (1)

  5. #5
    Player
    ClearEnd's Avatar
    Join Date
    Mar 2012
    Location
    LIMSA
    Posts
    51
    Character
    Faultz Break
    World
    Balmung
    Main Class
    Arcanist Lv 50
    speed runs are fine on single dungeons low drop rate. lower lockout

    give us long dungeons with like a 1 week respawn, multiple wings and bosses guaranteed drop rate off bosses non speed run challenge or maybe speed run killing x boss liek moogle.

    people will quit bitching about how many x runs they do. long dungeon will be your main raid and speed run dungeon wil lb ur off time filler


    edit: thats if they are going the whole route of instance only fights i pprefer open world 3-4 day re spawn but that sjust me
    (1)
    -Faultz Break-
    :RareEx
    :Balmung

  6. #6
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    The answer to the poster's first post. SE makes you think you're gonna get something grand out of a quest that has required cooldown times but have to repeat several times to actually get it. Here's a formula you'll understand:

    More time spent trying to get something that might not even be there = $$$$$$$ in subscription fees.

    (0)

  7. #7
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NationOfZealots View Post
    The answer to the poster's first post. SE makes you think you're gonna get something grand out of a quest that has required cooldown times but have to repeat several times to actually get it. Here's a formula you'll understand:

    More time spent trying to get something that might not even be there = $$$$$$$ in subscription fees.

    While I agree the longer they can keep us playing the happier they are. I think there is a vaque no mans land between "too long" and long enough to make exclusive item worth attaining. In fact the two are in direct correlation.

    Long time to acheive goal= Most exclusive goal
    Short time to achieve goal= Less exclusive goal

    Personally, I like things hardcore. The harder, either mechanically or via a silly uber-bad drop rate time sink, the better. Even though Im not busting my arse to get these elusive items/achievements and Im taking my time. When I do get them; I want to feel as special as possible in comparison to my peers.

    If everything in the game is as easy as getting to lvl 50, why play the game?

    I once read someone say "If you are rushing through the game to get to the end and log out, then why are you playing". The point of the game is to be logged in and to be having fun.

    SE's goal should be the opposite of the Fatigue system, and their caution pop-up when we log in. SE should want us logged in and having a good time. I think they need to work on giving us reasons to stay logged in.

    Speed runs are an interesting dynamic. Once you have done the run a few times, you will be ready for speed runs and be able to possibly attain the best loot. Part of the problem is low populations and cliquely ls's keep experienced dungeon goers from mingling and playing with others who might be newer.

    Although I like that they are keeping some things hardcore. I can see them making it all a lot easier when 2.0 comes out. Its too bad. Having certain pieces of gear in FF11 like Vermillions Cloak at one point, was so impressive. SE has shown with FF11 that they are more than willing to dumb things down and increase drop rates, they just won't currently, to keep all of us masochists playing.
    (2)

  8. #8
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Drop rates are only too low when you cannot reasonably obtain them and get use of them in the time that the drops are relevant.

    What do you think is replacing this stuff anytime soon, likely nothing in the next few patches. So suck it up, and realize this content is not meant to be zerged in a week but last you until they have more itemization.

    My god you people are a bunch of a whiners, we finally get ANY ARMOR that is actually worth getting, and you whine and moan that it takes too long to get. Enjoy having something to actually look forward to in itemization, and be thankful maybe that you don't have to deal with stupid personal loot lists.

    When they introduce content that has other items, or at least get close to releasing it, I'm sure they'll increase the drop rate significantly.

    Until then maybe be a little glad you have something to do until 2.0 other than a Garuda primal fight and the legatus battle... Hell I would have appreciated having relevant gear from the roaming NM's from the day they were added until NOW. That would have given endgame shells sooooooooooo much more to do rather than ONE thing a patch.

    Put a sock in it, you are obnoxious and no one cares that you can't get all the gear you want in two weeks.

    Or you know what buy it on the MW with all that gil I'm sure you have saved up if you really play 14 hours+ a day, and spare us all the headache of listening to you bitch. Go do farming parties or something instead of dungeon and leave it to people who can actually do endgame content without having a conniption fit because "waaaaaaaaah we didn't get what we wanted".
    (8)
    Last edited by Murugan; 03-26-2012 at 07:45 PM.

  9. #9
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    Quote Originally Posted by Murugan View Post
    Drop rates are only too low when you cannot reasonably obtain them and get use of them in the time that the drops are relevant.

    What do you think is replacing this stuff anytime soon, likely nothing in the next few patches. So suck it up, and realize this content is not meant to be zerged in a week but last you until they have more itemization.

    My god you people are a bunch of a whiners, we finally get ANY ARMOR that is actually worth getting, and you whine and moan that it takes too long to get. Enjoy having something to actually look forward to in itemization, and be thankful maybe that you don't have to deal with stupid personal loot lists.

    When they introduce content that has other items, or at least get close to releasing it, I'm sure they'll increase the drop rate significantly.

    Until then maybe be a little glad you have something to do until 2.0 other than a Garuda primal fight and the legatus battle... Hell I would have appreciated having relevant gear from the roaming NM's from the day they were added until NOW. That would have given endgame shells sooooooooooo much more to do rather than ONE thing a patch.

    Put a sock in it, you are obnoxious and no one cares that you can't get all the gear you want in two weeks.

    Or you know what buy it on the MW with all that gil I'm sure you have saved up if you really play 14 hours+ a day, and spare us all the headache of listening to you bitch. Go do farming parties or something instead of dungeon and leave it to people who can actually do endgame content without having a conniption fit because "waaaaaaaaah we didn't get what we wanted".
    First of all, triple melded armor is superior to the Heavy Darklight Gear. We've gone over the stats and benefits, and triple melded Sentinel Boots + Figthers Breechers >> Heavy Darklight Flancguard (yes, I have triple melded Sentinel Gear). Similarly, a case can be stated for helm+chest piece etc. The DD gear is pretty sexy though. Regardless, to say the gear is actually worth getting, sadly is not necessarily true. We are merely trying to obtain it, because it is the only thing to do in the game.

    Second of all, no one is whining here. At all. In fact, I started by saying it was NOT a qq post, but a zzz post implying boredom and apathy, rather than whining. So please learn to read before throwing out rash generalizations about those posting.

    And I am glad you are slowly working your way through the game, hoping to get gear. I wish you luck getting full sets of DL gear going about at a snails pace. But let's be clear: the only obnoxious thing here is people like you who haven't put in the time, and who have not suffered the time sinks and yet have the gall to post about us raiding linkshells.

    And no I do not play 14+ hours a day. I actually study a lot and have a life. Once again people (i.e. YOU) need to read. I mentioned that we decided to go extremely hardcore this weekend given our free time. Why would I go form farming parties when as an End-Game LS all there is to do is AV/CC?

    Honestly, I fail to understand why you bothered to post in this thread at all. It would've been fun if you trolled, but in reality, you really only gave us your opinion which, if you read the thread title, I did not ask for.

    With regards to Viion, if you followed the dungeon thread, I was a big advocate for intricate, well designed, exploration dungeons. In fact, I honestly don't know where or why you started posting negatively to the thread. If anything, my thread was intended to call for proper dungeon design and to get rid of the silly drop rates. i.e. Bigger dungeon, more exploration, more bosses, progressive drops etc.
    (0)
    Last edited by KiraAmane; 03-26-2012 at 08:50 PM.
    vii.guildwork.com

  10. #10
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by KiraAmane View Post
    With regards to Viion, if you followed the dungeon thread, I was a big advocate for intricate, well designed, exploration dungeons. In fact, I honestly don't know where or why you started posting negatively to the thread. If anything, my thread was intended to call for proper dungeon design and to get rid of the silly drop rates. i.e. Bigger dungeon, more exploration, more bosses, progressive drops etc.
    If that is the case I completely misunderstood the purpose and read it wrong, I apologise.

    It seemed to me the main focus was: Drop rates being low for those who speed run, with the attitude of wanting higher drop rates as a reward to speed run the dungeon.
    (1)

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