Someone posted a brilliant idea in another thread: Make All Mobs Defeated Achievement
Let me explain to you how this provides the best of both worlds with an example:
Normal Run = 3/5 Chests; Iron, Silver, and Electrum Chests
Speed Run = 4/5 Chests; Iron, Silver, Electrum, AND Mythril Chests
All Mobs = 4/5 Chests; Iron, Silver, Electrum, AND Cobalt Chests
In this case, speed runs require that you forgoe half the mobs in the dungeon thus making it impossible to get the all mobs chest simultaneously. Likewise, killing all the mobs in the dungeon requires more time than is required for speed runs thus making it impossible to get the speed run chest simultaneously.
In this case, players would have reason to do both speed runs and full mob runs because they unlock different chests that contain different loot. Also, one serves as a stepping stone for the other. That is, killing all the mobs helps the players get a better understanding of the dungeon which can lead to speed runs thereafter.
Perhaps this can be a groundbreaking novelty system for future end game instanced raids, where in choices are made by the players in real time that determine the outcome of the rewards. Also, implenting an instance where in more than one strategy leads to different results as far as chests are concerned will break the monotony of doing the same thing over and over again.
This can be done for a much bigger dungeon with many more than 2/3 paths to choose from for ex:
a 5 boss dungeon with 20 chests.
5 chests can be picked up along the way to bosses (1 chest on the path to each boss with varying pop requirements like the lily room)
First boss drops 1 chest guarentee
Second boss drops 1/2 chest guarentee
One extra chest possible from second boss if certain conditions are met
Third boss drops 1/3 chest guarentee
Another two chest chests possible from third boss, conditions to spawn one of two
extra chests negate the possibility to spawn the other one.
Fourth boss drops 2/4 chests guarentee
Another two chests possible from fourth boss, again, conditions required to spawn
one negates the possibility to spawn the second.
Fifth boss drops 3/5 chests guarentee
Fifth boss drops one of two extra chests depending on "speed run" and "all mobs cleared run"
Timers would be required.
Most importantly though, critical thinking skills and decision making will be priority. The 5 non boss chests would require something along the lines of killing the 4 lilies to spawn them while the extra boss chests would be in direct conflict with one another: you wont be able to get speed run chest if you clear all mobs, etc.
So that in the end obtaining ALL the chests in this dungeon would be impossible. Maybe 15/20 max. Or 10/20 on average.
How does that sound?


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