Quote Originally Posted by Vidu View Post
meaning that even non-crafters with less income will be able to afford crafted gear. Making regular crafting more difficult OR RNG-heavy would result in higher prices on the market, which would mean that a lot of people dont have access to that gear. And yes, I know its fun to sell items that took you 2 minutes to make for millions, did that often enough... but at the end of the day thats not really all that good for the game.
Curious on that myself. If items sell for 2 million, it's usually because it took expensive melds, time and effort to get to the stage where you could even make that item (sometimes even more than the profit you make) and there also needs to be buyers. I agree it's not healthy if a bulk of necessary items are exclusive, or it's so exclusive 1-2 crafters per DC have monopoly, but otherwise I don't see the issue if it's a tiny handful of vanity items.

Currently the high end items consist of the crafter gear, 2 glams and 3 Hade's items. In the same way people ask why casuals even need raid gear when they complain tomes are capped, I'd ask why casual crafters need the new crafter set and must have access to those 5 vanity items when they already have a few thousand other items available?