so i messed around looking at gear choices and its not very hard to hit an extra 111VIT from gear alone with a double meld body and double meld legs.
What is base VIT/enhancing magic on whm?
so i messed around looking at gear choices and its not very hard to hit an extra 111VIT from gear alone with a double meld body and double meld legs.
What is base VIT/enhancing magic on whm?
Last edited by tachi; 03-27-2012 at 10:29 PM.



Base VIT is 178, not including allotted points. Personally, I have +23 in MND and +22 in VIT making my base VIT 200. This would make my base Enhancing 391, plus the +8 bonus that CNJ's "Greater Enhancing Magic" trait gives me makes it 399.
Again, while stacking VIT seems good for returns, Healing Magic Potency is almost always going to be a better option than stacking VIT. With pieces that give direct bonuses to Enhancing Magic Potency though, it's debatable which to use. You just have to weigh your options and pick whatever suits your playstyle.
Thanks for the info!! So, if i'm reading this correctly, 388 enhancement potency + af boots = capped regen and no further stat increase will offer continued returns? Which, if I'm not mistaken, is a lower number than one has in full AF with a MND/VIT allocation? (I can't check atm due to emergency maintenance). I ask because my current build offers 550 healing potency and I'm pretty happy over all, I just want to be sure I'm getting the full regen potential.
If interested, I'm using: Full AF, Tempest, Blessed Earring, Black Pearl Choker +1, Blessed Ring, MND bracelts +1, MND ring +1. I'm first in line for the dl gloves, but we're yet to see a drop :<
Oh, and about vitality reducing damage taken... 3 vit = 2 def and as complex testing best foudn in the tanking threads has shown... it amounts to almost nothing even in large numbers against high level mobs. This is why naked boss runs are possible. In short, to get to the defense floor on a mob like ifrit you'd need about 2k combined vit def, and really even the best tanks only have about 1.1-1.2k right now... so a whm is never gonna get there, and even if they could their healing potency would be like negative twelve :P If you're thinking about wearing vit to sruvive more hits, don't, it wont work. If you realllllly wanna go that route, get a hp materia. It'll at least improve your blissful mind effect as well.
Last edited by PiedPiper; 04-26-2012 at 05:52 PM. Reason: included info about vit mitigation



Nope, it's 438 enhancing magic potency to reach regen cap with AF boots.Thanks for the info!! So, if i'm reading this correctly, 388 enhancement potency + af boots = capped regen and no further stat increase will offer continued returns? Which, if I'm not mistaken, is a lower number than one has in full AF with a MND/VIT allocation? (I can't check atm due to emergency maintenance). I ask because my current build offers 550 healing potency and I'm pretty happy over all, I just want to be sure I'm getting the full regen potential.
If interested, I'm using: Full AF, Tempest, Blessed Earring, Black Pearl Choker +1, Blessed Ring, MND bracelts +1, MND ring +1. I'm first in line for the dl gloves, but we're yet to see a drop :<
Oh, and about vitality reducing damage taken... 3 vit = 2 def and as complex testing best foudn in the tanking threads has shown... it amounts to almost nothing even in large numbers against high level mobs. This is why naked boss runs are possible. In short, to get to the defense floor on a mob like ifrit you'd need about 2k combined vit def, and really even the best tanks only have about 1.1-1.2k right now... so a whm is never gonna get there, and even if they could their healing potency would be like negative twelve :P If you're thinking about wearing vit to sruvive more hits, don't, it wont work. If you realllllly wanna go that route, get a hp materia. It'll at least improve your blissful mind effect as well.
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