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Thread: Enhancing Magic

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  1. #1
    Player
    StateAlchemist's Avatar
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    Mar 2011
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    Limsa Lominsa
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    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    (1)

  2. #2
    Player
    Blenkinsop74's Avatar
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    Mar 2011
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    Character
    Blenka Sop
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by StateAlchemist View Post
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    He more than likely does State. And I do, mostly in 2 WHM parties. Cannot be all things
    (0)

  3. #3
    Player
    Sol_Aureus's Avatar
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    Mar 2011
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    Gridania
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    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by StateAlchemist View Post
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    Well the problem is how finicky macros can be.

    Personally, I have only a couple gear changes in my macros for stuff, and I'm still considering taking them out just because they don't always work.

    As an example, my protect macro is:
    /equip feet "Mage's Pattens"
    /wait 1
    /ac "Protect" <t>
    /wait 5
    /equip feet "Healer's Boots"

    Pretty simple, just gives me an extra boost to enhancing when I'm casting protect. Since it's a 5 minute spell I can afford to swap gear for it, even mid-battle. The problem is, sometimes it doesn't reequip the healer's boots. No, I'm not interrupting the macro with another one or anything. It just sometimes doesn't happen. And in the midst of battle I don't always notice that it didn't reequip my boots, so my Regen becomes gimped until I notice.

    If protect lasted a half hour or something more substantial like that then sure, I'd have a full gear swap macro just for the enhancing magic for it, but since it's a short time there's really no use in full gear swapping for it. It ends up being less efficient because you're wasting time swapping gear (since the game does it 1 piece at a time). Swapping 1 piece of gear per macro is fine since it's a negligible amount of time taken, but anything more than that isn't worth it.
    (0)

  4. #4
    Player
    Deli's Avatar
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    Mar 2011
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    Windurst!
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    1,339
    Character
    Deli Denkryst
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by StateAlchemist View Post
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    Quote Originally Posted by tachi View Post
    so i messed around looking at gear choices and its not very hard to hit an extra 111VIT from gear alone with a double meld body and double meld legs.

    What is base VIT/enhancing magic on whm?
    My whm goal is whm don't die and whm don't draw trouble.
    However, during the poison area, you don't really need to worried about the enmity, so you can have extra gears if you have extra inventory spots.
    It's not hard to achieve the regen that cancel out the AV poison

    my gears are this:
    Vit base (with +23 to vit): 205
    Main hand: Wand of Tremors (Vit +3 double melded enmity -10)
    Head: Paragon's Crown (Vit +10)
    Body: Vintage Robe (melded Vit +16)
    Waist: Serpent Sergeant's Belt (Vit +3)
    Legs: Felt Gaskins (double melded Vit +16)
    Hand: Healer's gloves
    Feet: healer's boots
    Rings: 2X Amber Ring +1 (+Vit 36)
    Wrists: Amber Bracelets (Vit +3)

    Up to here Vit 292, enhancement magic 422.

    Discussion:
    • you don't need to go to 324 vit to get enhance magic 422 since whm has enhance +8. so you don't need to be add like 1xx vit.
    • for main hand you can meld +16 vit easily, so it give you lots room to play with. such as single melded leg, Serpent Sergeant's kicks (vit+8 Eva+20), NQ vit rings.
    • There are some easy vit food like Arcon cookies (+6 vit), gobs drop them while you farm your Black Pearl +1

    So ya. it's very easy to go to 190hp/tick... and the only extra item I bring is my Vit pants... the rest I can use as craft job (Vintage robe) or other classes.
    (0)
    Last edited by Deli; 04-22-2012 at 02:09 AM.