You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
Well the problem is how finicky macros can be.
Personally, I have only a couple gear changes in my macros for stuff, and I'm still considering taking them out just because they don't always work.
As an example, my protect macro is:
/equip feet "Mage's Pattens"
/wait 1
/ac "Protect" <t>
/wait 5
/equip feet "Healer's Boots"
Pretty simple, just gives me an extra boost to enhancing when I'm casting protect. Since it's a 5 minute spell I can afford to swap gear for it, even mid-battle. The problem is, sometimes it doesn't reequip the healer's boots. No, I'm not interrupting the macro with another one or anything. It just sometimes doesn't happen. And in the midst of battle I don't always notice that it didn't reequip my boots, so my Regen becomes gimped until I notice.
If protect lasted a half hour or something more substantial like that then sure, I'd have a full gear swap macro just for the enhancing magic for it, but since it's a short time there's really no use in full gear swapping for it. It ends up being less efficient because you're wasting time swapping gear (since the game does it 1 piece at a time). Swapping 1 piece of gear per macro is fine since it's a negligible amount of time taken, but anything more than that isn't worth it.
My whm goal is whm don't die and whm don't draw trouble.
However, during the poison area, you don't really need to worried about the enmity, so you can have extra gears if you have extra inventory spots.
It's not hard to achieve the regen that cancel out the AV poison
my gears are this:
Vit base (with +23 to vit): 205
Main hand: Wand of Tremors (Vit +3 double melded enmity -10)
Head: Paragon's Crown (Vit +10)
Body: Vintage Robe (melded Vit +16)
Waist: Serpent Sergeant's Belt (Vit +3)
Legs: Felt Gaskins (double melded Vit +16)
Hand: Healer's gloves
Feet: healer's boots
Rings: 2X Amber Ring +1 (+Vit 36)
Wrists: Amber Bracelets (Vit +3)
Up to here Vit 292, enhancement magic 422.
Discussion:
- you don't need to go to 324 vit to get enhance magic 422 since whm has enhance +8. so you don't need to be add like 1xx vit.
- for main hand you can meld +16 vit easily, so it give you lots room to play with. such as single melded leg, Serpent Sergeant's kicks (vit+8 Eva+20), NQ vit rings.
- There are some easy vit food like Arcon cookies (+6 vit), gobs drop them while you farm your Black Pearl +1
So ya. it's very easy to go to 190hp/tick... and the only extra item I bring is my Vit pants... the rest I can use as craft job (Vintage robe) or other classes.
Last edited by Deli; 04-22-2012 at 02:09 AM.
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