Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22

Thread: Enhancing Magic

  1. #1
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90

    Enhancing Magic

    Enhancing Magic Potency Returns:

    Turnovers:

    NOTE: These levels apply to all magic potency types (and magic accuracy). Keep in mind that WHM gets +18 Healing Magic Potency, +8 Enhancing Magic Potency, and +8 Magic Accuracy from our traits.



    Legend:
    Red Text with light gray background: This level gives no returns (outside of Stoneskin) with AF Boots equipped.
    Red Text with dark gray background: This level gives no returns (outside of Stoneskin) regardless of if AF boots are equipped or not.

    NOTE: Stoneskin is only partially filled out because I haven't had a large enough sample size to figure out a formula for sure. The trend shows that for every 25 levels of enhancing magic potency, there's a level where it increases the mitigation by 1 instead of 2, but since it's such a large gap I don't trust it to be accurate constantly, especially considering the formulas for the others are so convoluted. The shown values for Stoneskin are the ones that I have confirmed myself.

    NOTE 2: I had the gear for Enhancing Magic Potency levels 396-449. Anything listed on the chart that is not one of the levels in that range is projected data using the formulas that I gathered.



    Basically this means don't stack Enhancing Magic Potency passed 438, it's not worth it because Regen caps out with the AF boots equipped at that level.

    Specific mechanics:

    Stoneskin:
    Enhancing Magic Potency is the only thing that affects Stoneskin. Enhanced Stoneskin makes WHM's Stoneskin a lot better than, say, a BRD's (at 398 potency it's 534 vs 780). Every 1 Enhancing Magic Potency increases Stoneskin's mitigation by either 1 or 2, most of the time it's 2 per level.


    Protect:
    Protect is affected by Enhancing Magic Potency. For every 4-5 points in Enhancing you have (alternates 4-5-4-5), Protect gives 1 more defense (NOTE: There is some fluctuation in this formula, although it's very slight. The actual formula is every 5-4-5-4-5-4-5-4-5 levels repeating, but because it's an odd number of numbers per cycle when it repeats it ends up being 5-5 at the end/beginning of each cycle. So 3 cycles would look like 5-4-5-4-5-4-5-4-5-5-4-5-4-5-4-5-4-5-5-4-5-4-5-4-5-4-5.]. For every 7-6-7 repeating points in Enhancing you have, Protect gives 1 more to all elemental resistances (3 cycles look like: 7-6-7-7-6-7-7-6-7). See the Enhancing Magic chart for details on exact numbers.


    Regen:
    Enhancing Magic Potency is the only thing that affects Regen. For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1.

    2 cycles look like: 1-2-2-1-2-1-2-2-1-2-1-2-2-1-2-1-2-1-2-2-1-2-1-2-2-1-2-1-2-2-1-2-2-1-2-1-2-2-1-2-1-2-2-1-2-1-2-1-2-2-1-2-1-2-2-1-2-1-2-2. This one is a bit more confusing so I'll break these 2 cycles down: it repeats the 1-2-2-1-2 pattern 3 times, then repeats the 1-2-1-2-2 pattern 3 times. That's one cycle. Since I listed 2 cycles, it just repeats the same thing every cycle: 1-2-2-1-2---1-2-2-1-2---1-2-2-1-2--/--1-2-1-2-2---1-2-1-2-2---1-2-1-2-2--/--1-2-2-1-2---1-2-2-1-2---1-2-2-1-2--/--1-2-1-2-2---1-2-1-2-2---1-2-1-2-2--/

    The WHM AF Boots' "Enhances Regen" stat increases the amount your Regen cures per tic by up to 41, and because the bonus the boots give scales with your enhancing magic potency, it changes the formula for Regen. The new formula increases the amount your Regen cures per tic by 1 for every 1-1-2-1-1-1-2-1-1-2-1-1-1-2-1-1-1-2 repeating levels of Enhancing magic potency you have.

    The cap for Regen at level 50 is 203 HP per tic.
    (32)
    Last edited by Sol_Aureus; 03-30-2012 at 02:42 AM. Reason: grammatical errors.

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Yay Sol! Thanks for all the hard work buddy.
    (6)

  3. #3
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    very nice. thanks as well
    (2)

  4. #4
    Player
    carraway's Avatar
    Join Date
    Mar 2011
    Posts
    637
    Character
    Carraway Author
    World
    Excalibur
    Main Class
    Armorer Lv 90
    This is an awesome resource, thanks.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    51
    Do you mind posting the gear used to hit cap? just wondering if you needed DL drops or just lots of melding? I would gladly forgo some of the healing potency in favor of a much higher stronger protect/regen/SS.
    (0)

  6. #6
    Player
    Blenkinsop74's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Blenka Sop
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Nice post Sol Just got linked he by a friend. This is the kinda WHM I want to be. I do not think you can be this and tip-top on cures.
    (0)

  7. #7
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    (1)

  8. #8
    Player
    Blenkinsop74's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Blenka Sop
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by StateAlchemist View Post
    You know what effects Enhancing Magic Potency? Vitality. Wait. I don't see any WHM's in VIT gear when they buff. Why u no have 2 sets of gear? :O
    He more than likely does State. And I do, mostly in 2 WHM parties. Cannot be all things
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    51
    so i messed around looking at gear choices and its not very hard to hit an extra 111VIT from gear alone with a double meld body and double meld legs.

    What is base VIT/enhancing magic on whm?
    (1)
    Last edited by tachi; 03-27-2012 at 10:29 PM.

  10. #10
    Player
    Signy's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah.
    Posts
    329
    Character
    Signy Ragnarok
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Thanks for the info!.
    (0)
    I'm the Princess of the Night~~


Page 1 of 3 1 2 3 LastLast