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  1. #1
    Player
    Paddycakes's Avatar
    Join Date
    Mar 2012
    Posts
    30
    Character
    Paddy Cakes
    World
    Siren
    Main Class
    Gladiator Lv 70

    Need some advice of cross class abilites

    Hello i just started a few days ago and i was wondering if someone wouldnt mind giving me a list of abilites that most cnj get from other classes? Id like to know what i need to level so i can get into doing things as soon as possible

    Ive been trying to find some and so far and ive had no luck. If someone could point me to a site that has some of these optimal builds that would be great
    (0)

  2. #2
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Hi. For Conjurer (not White Mage) these are, to me, some of the more useful cross-class abilities.

    I would definitely get Pugilist to Level 6 for Second Wind, and Gladiator to Level 22 for Sentinel, which is still useful as a White Mage.

    Thaumaturge magic is very useful when playing as Conjurer, but you cannot use them if you switch to White Mage.

    Second Wind (Pugilist Level 6) -- Instantly restores HP without using your MP.

    Sentinel (Gladiator L22) -- Temporarily reduces damage taken but increases enmity. Useful for surviving certain strong attacks or if you accidentally get hate from one or more monsters.

    Thunder (Thaumaturge L1) -- Deals lightning damage.

    Necrogenesis (Thaumaturge L6) -- Restores HP when next attack spell is cast.

    Fire (Thaumaturge L10) -- Deals fire damage to target and enemies near it.

    Darkseal (Thaumaturge L14) -- Increases magic accuracy of next cast.

    Resonance (Thaumaturge L22) -- Increases range of next cast.

    Sanguine Rite (Thaumaturge L30) -- Restores MP in proportion to damage taken. Casts cannot be interrupted while effect is active.

    Fira (Thaumaturge L34) -- Deals fire damage to target and enemies near it.


    Other possibly useful abilities:
    Decoy (Archer L2) -- Consumes MP to evade a single ranged or magic attack.
    Quelling Strike (Archer L22) -- Reduces enmity and increases TP generated by next attack.
    Chameleon (Archer L42) -- Reduces enmity.
    Shield Bash (Gladiator L18) -- Delivers a melee attack with your shield. Chance to inflict Stun. (if you use a wand + shield combination and happen to be within melee range)
    (1)

  3. #3
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    For White Mage we only get access to Gladiator and Pugilist abilities. There are only really 3 abilities that are useful for White Mage:

    Second Wind (Pugilist)
    Sentinel (Gladiator)
    Featherfoot (Pugilist)

    Second wind is the most important one. Sentinel and Featherfoot are nice emergency moves in case you pull hate.
    (0)

  4. #4
    Player
    Paddycakes's Avatar
    Join Date
    Mar 2012
    Posts
    30
    Character
    Paddy Cakes
    World
    Siren
    Main Class
    Gladiator Lv 70
    Thanks guys this is reallly helpful info i appreciate this a ton.

    Btw why is it we only get access to pugilist and glad abilities?

    And the THM spells look like they might be useful as well. Ill look into getting those thanks

    Gives me something to shoot for!
    (0)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    PGL and GLA give us some self-preservation abilities since if the healer dies your fight will probably start going downhill. If you use a shield you can use Outmaneuver for increased block rate and Shield bash, both of which are situationally useful. You should get enough TP for shield bash with one swing so it's not a bad idea to have it ready if you're fighting caster enemies, and both are quite nice for soloing when you should be in active mode.
    (0)

  6. #6
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Paddycakes View Post
    Btw why is it we only get access to pugilist and glad abilities?
    If you play as Conjurer then you can set any ability that is available to Disciples of Magic classes as long as you have earned the ability and have an open slot for it.

    But if you undertake the job quests and later play as White Mage then you are restricted to using abilities from Pugilist and Gladiator only, while gaining some new abilities specific to the White Mage job. You can read more about it in the 1.21 patch notes here: http://forum.square-enix.com/ffxiv/t...990#post580990

    Because of cross class ability freedom, classes can be fairly self-sufficient and good all-around.
    Jobs are specialized roles designed more for party play.
    At least that's the idea. ^^;

    Basically: White Mage is the best healer with somewhat limited attack abilities, while Conjurer is a good healer and also a competent damage dealer.
    (0)

  7. #7
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    In general, though, I find WHM to be almost strictly superior to CNJ. If you want to hurt things, you'll probably not be playing CNJ anyway and everything else WHM does better. This makes WHM easily a top tier job unlike some others, like DRG and MNK, which have quite narrow applications.
    (0)

  8. #8
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Frein View Post
    In general, though, I find WHM to be almost strictly superior to CNJ. If you want to hurt things, you'll probably not be playing CNJ anyway and everything else WHM does better. This makes WHM easily a top tier job unlike some others, like DRG and MNK, which have quite narrow applications.
    CNJ is really only superior for soloing, which was the intention of the Class/Job system. Aside from that, WHM is better than CNJ in every way... but it's kinda funny that the WHM AF is SO good at what it does and the best pieces take up slots that would otherwise be going to Magic attack/INT gear so you feel a bit pressured to stay in your AF in most cases. I know I'm never taking off the Regen boots even with my Attack Magic +21 shoes...
    (0)

  9. #9
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    For fights with mobs that are weak to wind/stone cnj can still (easily) shine as a DD/healer with the extra abilites while still maintaining access to the same MAP stuff that whm could wear.
    (1)