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  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80

    5.X WHM Change Wishlist

    I know that this is a bit late considering the 5.1 patch notes just came out, but since barely anyone is talking about WHM in these forums, I feel like a thread like this is necessary.

    WHM was the first job I leveled up to 70 in SB. I loved the job despite it being the weakest healer in the game. 5.0 gave the job some changes, both good and bad, and is considered to be the most stable healing job out of all three.

    Now, I'm aware I may not be in the best position to criticize or demand any changes to the job, since I just got back into the game, and haven't reached max level on it nor have I beaten the main scenario quest. But I still want the job to do well. Square did an okay rework of WHM, BUT some of the job's glaring flaws are still there.

    I made a doc a few months ago that contains a list of changes that I think should help WHM. I just leave my notes here so that people can look and discuss what I have suggested.

    And given their record with the healing jobs, I doubt Square will take into consideration what I proposed. But hey, a man can dream.

    One more thing. This isn't a 6.0 wish list. This change list is built off of 5.0. As such, the purpose of this wish list is to improve on the current build of WHM. No over the top changes. Just some things that I believe should help the job in the 5.X lifespan.
    (3)

  2. #2
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Lily System
    Have the WHM lily regeneration changed from 30 seconds to 25.
    Have the WHM start with one lily at the start of every dungeon and raid.
    Move the trait Secret of the Lily down to Level 38. WHM will gain only ONE lily instead of three.
    Add the trait Secret of the Lily II at level 52. WHM can now use three lilies.

    Add Skills at level 38
    Stoneskin
    Description: Forms a barrier around the caster and the party, absorbing physical damage totaling 10% of the target’s maximum HP
    Duration: 8 seconds
    Recast: 30 seconds
    Additional Effect: Shares a recast timer with the skill, Shell (If cast, both skills will be on cooldown).

    Shell
    Description Forms a barrier around the caster and the party, absorbing magical damage totaling 10% of the target’s maximum HP
    Duration: 8 seconds
    Recast: 30 seconds
    Additional Effect: Shares a recast timer with the skill, Stoneskin (If cast, both skills will be on cooldown).
    (1)
    Last edited by currentlemon; 10-26-2019 at 11:31 AM.

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Add Skill at level 58
    New AoE Water Skill
    Description: Deals unaspected damage to target and all enemies nearby.
    Additional Effect: Depending on how many lilies the WHM has available, the damage potency to the target may change. The use of a blood lily allows the spell to be cast at its strongest form.
    One Lily: 300 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Two Lilies: 400 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Three Lilies: 600 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Recast: 2.5 seconds (GCD)

    This skill will morph to Afflatus Misery at level 78.
    Changes to Afflatus Misery
    Description: Deals unaspected damage to target and all enemies nearby.
    Additional Effect: Depending on how many lilies the WHM has available, the damage potency to the target may change. The use of a blood lily allows the spell to be cast at its strongest form.
    One Lily: 500 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Two Lilies: 750 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Three Lilies: 900 damage potency for the first enemy, 10% less for the second, 20% for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
    Recast: 2.5 seconds (GCD)

    Afflatus Rapture is now gained at level 68.

    Add Skills at level 76
    Bravery
    Description: Empowers a nearby ally, increasing their physical damage output by 30%.
    Duration: 10 seconds
    Can only be executed when the Blood Lily is in full bloom.

    Faith
    Description: Empowers a nearby ally, increasing their magical damage output by 30%.
    Duration: 10 seconds
    Can only be executed when the Blood Lily is in full bloom.
    (0)
    Last edited by currentlemon; 10-26-2019 at 11:26 AM.

  4. #4
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Miscellaneous Changes
    WHM receives the skill Aero III at level 72.

    Tetragrammation Changes
    Cure Potency has been reduced from 700 to 500.
    Additional Effect: Regenerates One Lily upon use.

    Fluid Aura Changes
    Description: Deals water damage with a potency of 180.
    Additional Effect: 15-yalm knockback and Bind effect on hit. Duration: 6 seconds.
    Recast: 25 seconds.

    Add Skill at level 40
    Divine Seal
    Description: Increases healing magic potency by 20% for 15 seconds
    Recast: 120 seconds
    The skill will morph to Temperance at level 80.

    Cure III is now gained at level 42.
    (1)
    Last edited by currentlemon; 10-26-2019 at 11:27 AM.

  5. #5
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    If WHM got bravery or faith, their personal DPS should be reduced.
    30% damage increase is too much (compare it with DNC and AST).
    I prefer WHM to have more tools for DPS than for buffing.
    Let AST have the buff and SCH have the debuff.
    (6)

  6. #6
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bobsmiaw View Post
    Snip
    Well, considering that WHM would have to wait 90 sec (25/50 sec with my changes) to use Bravery or Faith, I figured the damage increase needs to be high enough for players to use it over a lvl. 3 Afflatus Misery. 30% does seem a bit too much, so let's compensate.

    Add Skills at level 76
    Bravery
    Description: Empowers a nearby ally, increasing their physical damage output by 20%.
    Duration: 10 seconds
    Can only be executed when the Blood Lily is in full bloom.

    Faith
    Description: Empowers a nearby ally, increasing their magical damage output by 20%.
    Duration: 10 seconds
    Can only be executed when the Blood Lily is in full bloom.

    And perhaps some potency nerfs to some of the job would compensate for the changes I'm requesting. Hmm, not sure which DPS skills would need to be nerfed.
    (0)
    Last edited by currentlemon; 10-26-2019 at 01:11 PM.

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Tbh it's clear that they don't want to make WHM a support job so requesting insanely strong buff such as "faith" sounds a bit... unrealistic
    They also seem to want WHM to be the "GCD" healer with the Lilies spells being all on the gcd

    I personally really like the direction they took with the lilies, heal granting dps.
    With spells like Assize that could definitely be something the WHM could be built uppon, some skills heal and grant damage, and some damage and grant healing.

    For instance we could have something like

    "Afflatus Despair" : Instant, Spell, 60s recharge
    Deals unaspected damage with a potency of 200.
    Additional Effect : Refresh the duration of all Regen and MedicaII effect on allies.
    Additional Effect: Nourishes the Blood Lily
    Healing Gauge Cost: 1 Lily

    "Afflatus Wither" : Spell, Instant, 2.5s cd
    Deals unaspected damage with a potency of 300.
    Additionnal Effect : Wither a Lily making it unusable for the next 15s. If no Lily are available, potency is reduced to 200.
    Additionnal Effect : If Afflatus Wither is used while a Lily is withered, consumes the Lily and grant a Blood Lily

    [Trait] Garden of Pain
    Everytime Regen heals an ally, advance the Lily gauge by 3s. This effect can only be triggered once every 3s.

    [Trait] Soothing Misery
    Afflatus Misery now refresh Regen and heals allies affected by Regen equal to the damage dealt by Afflatus Misery.


    People often complain that healers have no identity, but I believe WHM identity could definitely be expanded around the Lilies with the idea that healing grant damage and damage grant healing with more abilities such as Assize and specific Afflatus spells
    (6)
    Last edited by Sylvain; 10-26-2019 at 08:39 PM.

  8. #8
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I'm finding that GCD healing is under powered 71+

    Cure II cast time reduced from 2s to 1.7s. (1.94 for most healers, but still too slow)
    Cure II potency increased from 700 to 720.
    Regen duration increased from 18s to 21s (why did they reduce this to 18 anyway...)
    Medica potency increased from 300 to 350. (to cut down on the amount of casts needed)
    Medica mp cost increased from 1000 to 1100.

    The GCD instants are fine.
    (0)
    Last edited by Rasikko; 10-26-2019 at 11:29 PM.

  9. #9
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    All ability that consume Lily should not be DPS ability and should not be a buff ability.
    SE can give a new ability that consume 2-3 Lily for medica 2 equivalent or party mitigation (protect, sheel, or shield).

    On the other hand, all ability that consume Blood Lily should be DPS ability.
    Ex: single nuke and aoe nuke.
    The damage potency can be adjusted based on the amount of Blood Lily.

    WHM will heal more with Lily in cost of a GCD. However, they can redem the damage loss via Blood Liliy in the end.
    (0)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Raid buffs have been something WHMs have been asking for since falling out of the meta Heavensward. Let me know when it happens because I'll need to verify that hell has frozen over. That, and, WHM has the highest personal DPS exactly because it has no DPS buffs to offer the party. I'd rather WHM keep this.

    Honestly at this point, right now, all I'd really like is a cast time reduction for the Stones & Glare. Make weaving not so cumbersome.
    (2)

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