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  1. #1
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90

    These changes are absolutely terrible.

    1. Potions having no semblance of animation or tangible existence feels dreadful, weaving in between burst against non-stop counter burst promotes a very team reliant and comp reliant environment for Feast as a whole.

    2. Healers have a lot less responsibility when it comes to how deaths happen, there is a massive increase in team reliance seeing as how each team member has to actively min-max the usage of pots and utility spacing with cooldowns and bolt.

    3. All the jobs being stripped of single target centric cooldowns or combos in favor for AoE was incredibly unnecessary and applies absolutely 0 emphasis on the goal of the meta which is AoE pressure, the existence of the melee's AoE combos is downright pointless and lazy filler that adds no form of enjoyment from flowing with your job's optimal mechanics.

    4. Healing as a whole is light years more torturous now then it was before, as stated above, reliance on teammates to properly use potions and bolt to save themselves or help you out is extremely unhealthy in any perspective known to man in Feast exclusively. Having the option of a tier 1 AoE heal for the base MP cost is unwelcomed seeing as it just makes you more vulnerable to single target, there is no compromise with the decision of gcds in proper play, its a decision of dealing with AoE pressure in a meta where damage is overblown to numbers beyond what a healer can do by itself.

    5. Tanks have lost their identity completely not only with how their job functions, but as the role entirely. CC being a lot more scarce is a factor alone that defeats the purpose of their existence, if blue dps wasn't a meme before, it sure is a goddamn reality now. The universal AoE all tanks share proves my point further, all copy paste, poor excuse of utility for what the role named tank should have, and general gameplay is in extremely poor taste in terms of flow and longevity throughout the match. There are specific skills that promote the use of an additional, Rampart. This is an amazingly gross addition seeing as how the point of an additional is to encourage choice and an ADDITION, these specific skills make it borderline mandatory for the extra effect, if other skills had similar treatment for varying additionals, this would be fine, but these skills only target one specific additional.

    6. All the ranged were changes to promote pressure above all else, this is a direct shift of goal between the meta completely, one which is not welcome in this map specifically, as for preference it is subjective and personally its disgusting, but do consider re-adding the other maps that would better suit this specific type of play that will assumingly be supported from now on.
    • These points correlate with Feast, they seem to be Frontlines focused as well, and as far as we know they could just be experimenting, but as of now this is all 10/10 terrible.
    (23)
    Last edited by Crit; 10-30-2019 at 12:02 PM.