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  1. #1
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90

    These changes are absolutely terrible.

    1. Potions having no semblance of animation or tangible existence feels dreadful, weaving in between burst against non-stop counter burst promotes a very team reliant and comp reliant environment for Feast as a whole.

    2. Healers have a lot less responsibility when it comes to how deaths happen, there is a massive increase in team reliance seeing as how each team member has to actively min-max the usage of pots and utility spacing with cooldowns and bolt.

    3. All the jobs being stripped of single target centric cooldowns or combos in favor for AoE was incredibly unnecessary and applies absolutely 0 emphasis on the goal of the meta which is AoE pressure, the existence of the melee's AoE combos is downright pointless and lazy filler that adds no form of enjoyment from flowing with your job's optimal mechanics.

    4. Healing as a whole is light years more torturous now then it was before, as stated above, reliance on teammates to properly use potions and bolt to save themselves or help you out is extremely unhealthy in any perspective known to man in Feast exclusively. Having the option of a tier 1 AoE heal for the base MP cost is unwelcomed seeing as it just makes you more vulnerable to single target, there is no compromise with the decision of gcds in proper play, its a decision of dealing with AoE pressure in a meta where damage is overblown to numbers beyond what a healer can do by itself.

    5. Tanks have lost their identity completely not only with how their job functions, but as the role entirely. CC being a lot more scarce is a factor alone that defeats the purpose of their existence, if blue dps wasn't a meme before, it sure is a goddamn reality now. The universal AoE all tanks share proves my point further, all copy paste, poor excuse of utility for what the role named tank should have, and general gameplay is in extremely poor taste in terms of flow and longevity throughout the match. There are specific skills that promote the use of an additional, Rampart. This is an amazingly gross addition seeing as how the point of an additional is to encourage choice and an ADDITION, these specific skills make it borderline mandatory for the extra effect, if other skills had similar treatment for varying additionals, this would be fine, but these skills only target one specific additional.

    6. All the ranged were changes to promote pressure above all else, this is a direct shift of goal between the meta completely, one which is not welcome in this map specifically, as for preference it is subjective and personally its disgusting, but do consider re-adding the other maps that would better suit this specific type of play that will assumingly be supported from now on.
    • These points correlate with Feast, they seem to be Frontlines focused as well, and as far as we know they could just be experimenting, but as of now this is all 10/10 terrible.
    (23)
    Last edited by Crit; 10-30-2019 at 12:02 PM.

  2. #2
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    And you know what you'll get in return for this thread? You'll be swept under the rug and disowned like an abandoned teddy bear rotting at a child's grave. I'm still having more fun than I did in 5.0 (actually a lot of fun, but it doesn't mean this is good lol, it just happens to be new and better than what I had before, anything's an improvement on 5.0), but I felt a lot different about pvp after scrims than I did after my first training game, and mostly not for the better.


    Just so in a months time everyone's going to repeat the same stuff you just said and be upvoted en masse for it. Can't wait. That's why I'm just going to get all my feedback out the way in the first few days, take the hit for it then in a month or when the season starts and people just repeat things I said on day one (which almost always happens btw) - I'll just say concern froge and meme and take them as seriously as they took me and deliberately take an opposing opinion just to annoy them.
    (6)
    Last edited by BloodRubyXII; 10-30-2019 at 12:25 PM.
    FanGathering Mail Rail London Nov 2019 (✓)
    Lavigne#0001
    PvPaissa Staff - https://discord.gg/sUy86UC
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  3. 10-30-2019 01:12 PM

  4. #4
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Even tho i completely agree, i doubt that any mod/dev will see your post since they don't give a rats ass about NA/EU.
    We can only pray that JP share the same opinion since they gonna make changes on their feedback alone.

    LE: Was really looking forward to next feast season but with the current changes it'll be a complete mess.
    If they decide to go ahead and start a ranked season i hope that at the very least they gonna use 5.0 skills till they find a solution to this FL focused changes.

    Yes, AST is gonna be the only solid choice for healer but i'd rather have that than this mess of a balance we currently got.
    (6)
    Last edited by Saintly; 10-30-2019 at 02:09 PM.

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The "potions" should have been in 5.0. People need more responsibility for their own survival, and have for a long time. Healers have been too defining.
    (9)

  6. #6
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    (3)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  7. #7
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Was the author post ironic ? I thought it was, then now I'm seeing people answering seriously they agree with it.
    (3)

  8. #8
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Fannah View Post
    Was the author post ironic ? I thought it was, then now I'm seeing people answering seriously they agree with it.
    The Author is a Stormblood PvPer. He will do everything in his power to prevent PvP from becoming a skillbased Mode again. To achieve this he always uses the "new Players/its fairer/apparently more tactical" Excuses.
    (9)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  9. #9
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Can't speak for feast, but imo FL is ok.
    All the aoe can be a better choice in some circumstances (FL), but I can't imagine the aoes being very useful in feast.

    Haven't tried PAL yed but I've seen some pretty tanky PALs. Need to check out dat shiet.

    Honestly, with all these major changes at this frequency, it makes me lose interest. Why bother learning more than 1, or a few, jobs if they constantly change things. It's not fun. I know PvE (aka the "real" game, not mini-game PvP) have changed some as well, but not nearly to the extent PvP has. Imagine if they redesigned all jobs for PvE at this rate. The rage would be real. Just shows how little focus PvP really has.
    (1)

  10. #10
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Araxes View Post
    The Author is a Stormblood PvPer. He will do everything in his power to prevent PvP from becoming a skillbased Mode again. To achieve this he always uses the "new Players/its fairer/apparently more tactical" Excuses.
    Is being a Stormblood PvP player an insult now? xD If he likes it, he has the right to make his voice heard as way more people on the forum are for HW PvP return. It's even nice to hear both side.

    And well, it can be viewed as more tactical as it's way easier to use a rotation so more people on the map have an idea of what to do, making the mode more about decision making, while it was easier to be a noobstomper when it was about PvE skills. Think also about the dev team that said they want to have a mode more easy to balance from a PvP point of view while every change for PvE purpose would impact PvP. They were also right to remove stats as it was not really about who was the best as PvE had a role to play here, or the farming aspect of PvP with the special stat made for it.
    Noobstomp to get Battle High bonus to kill them again and again and the as skill based players (which is still possible) is not what I would call being skilled. Wonder if you had an adventure mode in Street fighter, and when you get stats bonuses in it, you get it for your online competitive plays (which is what FFXIV PvP is), and when you got 4 wins in a row, you get +30% dmg on all your hits on top of that (and more at 8kills). Let's be honest about the fact too many people are overall lost about what to do in Feast and Frontline.
    I was MCH during HW, and I found stupid (sometimes fun) I could OS people with all buffs, stun + "Between the eyes". I don't call that being skilled.

    I believe it would be ok to have a more skill based game if the player base was splitted with a ranking system (of course I talk about FL here).

    Queue showed itself people were not interested in PvP (way less than in Stormblood). Anyway, I don't believe they will make a comeback about PvE aspect being PvP again, with PvE skills and stats.
    For now, they added more skills to use, which is what people asked.
    What makes you think current PvP is not skillbased, btw? I can tell it kinda still is when I'm able to 1v2 people (2 melee), to 1V1 a melee using his LB while I didn't, to kill someone and I have 80% HP left. (I'm usually monk).
    In Feast it needs coordination which people are not even able to provide with an easy rotation. Why would they know much better what to do with PvE rotation.

    Well, maybe my problem is that tbh FFXIV PvE is not that skillbased in itself, and it will be even less without PvE mechanics to dodge/succeed everytime, so better having a system more rewarding decision making.
    (4)
    Last edited by Fannah; 10-31-2019 at 06:23 AM.

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