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  1. #1
    Player
    AnimaAnimus's Avatar
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    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I always help kill spawned mobs after mine go down because its an MMO and I think I am being nice to other members of the community.

    imo you don't like help from other ppl either wait til there is no one around so you can pull it off the side and do your thing, or switch to a single player game.

    In an mmo mobs should not be restricted to a single player, it was nonsensical in ffxi and it would be here too.
    (5)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    I always help kill spawned mobs after mine go down because its an MMO and I think I am being nice to other members of the community.

    imo you don't like help from other ppl either wait til there is no one around so you can pull it off the side and do your thing, or switch to a single player game.

    In an mmo mobs should not be restricted to a single player, it was nonsensical in ffxi and it would be here too.
    'Helping' someone whether they want you to or not is somehow better than not wanting people to help you? Why not wait for people to ask you to fight the mobs for them? Do you do other things to/with people without asking too?
    (2)

  3. #3
    Player
    AnimaAnimus's Avatar
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    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Doozer View Post
    'Helping' someone whether they want you to or not is somehow better than not wanting people to help you? Why not wait for people to ask you to fight the mobs for them?
    Cause its an MMO and MMOs are, or used to be anyway, about community.

    Some of the best things that used to happen in mmos is when a complete stranger would just help you for no reason other than just to be nice. Its how we made friends and connections in a game quite often.

    Some of us still have that, I am going to help you just cause, mentality because that was a staple in the old mmos. If you really want that solo experience, go play a solo game. But when you come into a game with hundreds of thousands of other people don't get your undies in a twist just because someone dares to be....nice....for no reason

    Quote Originally Posted by Doozer View Post
    Do you do other things to/with people without asking too?
    All the time, even irl, because I am a decent human being, so holding doors, picking up something for someone who dropped something, making room for someone to sit. Volunteering, Picking up shifts without being asked cause someone has an event, I do all these things just cause its the decent thing to do. Seriously, getting upset over someone simply being nice to you is about as ridiculous as it can be.
    (17)
    Last edited by AnimaAnimus; 11-03-2019 at 03:11 AM.

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    800
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by AnimaAnimus View Post
    Seriously, getting upset over someone simply being nice to you is about as ridiculous as it can be.
    That's not what's happening though. People are upset over the lack of challenge. There's definitely a difference between fighting a spawn on your own, or having multiple others attack it as well.

    I think the only solution for this in FF14 would be a setting to allow other players to attack your MSQ mobs. If you choose to prevent other players from assisting, your spawns should be marked as unattackable, or maybe just be appear faded and untargetable for others.
    (2)

  5. #5
    Player
    AnimaAnimus's Avatar
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    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Then the solution is to turn UP the difficulty, not lock other players out. Its an MMO, community interaction should be a boon not the bane and if your game is so simple that 1 random person helping you renders it so trivial it ruins the experience, then that just means that the experience needs to change, not the people.
    (3)

  6. #6
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    800
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by AnimaAnimus View Post
    Then the solution is to turn UP the difficulty, not lock other players out. Its an MMO, community interaction should be a boon not the bane and if your game is so simple that 1 random person helping you renders it so trivial it ruins the experience, then that just means that the experience needs to change, not the people.
    This oversimplifies a few things. Firstly an MMO doesn't have to give up a single player experience entirely. I personally think everything should be approachable from a cooperative standpoint but if a player seeks a solo challenge, that isn't at odds with MMO design. Secondly it's more than a case of just 1 random player showing up, as with newly released quests there can be many more people around. Level disparity also plays a role as no amount of difficulty is going to balance a level 50 fight to a level 80 character. The difference in stats is so great that if the level 80 isn't able to trivialize the fight, then a level 50 might as well not even bother.

    The only simple answer I see is just letting people isolate themselves. I'm sure it would only be a minority doing this anyway. There are some other ways around the problem, but they involve change the structure of the game. That's not something I find necessarily unwelcome, but it seems excessive just for this issue.
    (1)

  7. #7
    Player
    AnimaAnimus's Avatar
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    Feb 2012
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    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by PyurBlue View Post
    This oversimplifies a few things. Firstly an MMO doesn't have to give up a single player experience entirely. I personally think everything should be approachable from a cooperative standpoint but if a player seeks a solo challenge, that isn't at odds with MMO design. Secondly it's more than a case of just 1 random player showing up, as with newly released quests there can be many more people around. Level disparity also plays a role as no amount of difficulty is going to balance a level 50 fight to a level 80 character. The difference in stats is so great that if the level 80 isn't able to trivialize the fight, then a level 50 might as well not even bother.

    The only simple answer I see is just letting people isolate themselves. I'm sure it would only be a minority doing this anyway. There are some other ways around the problem, but they involve change the structure of the game. That's not something I find necessarily unwelcome, but it seems excessive just for this issue.
    That's why they have instanced fights and we get them and ppl then complain they have to do it solo and its too hard. Even with this super easy solo fight we had at the end of 5.1 there were ppl complaining of difficulty... There is just no winning.
    (3)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,202
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    That's not what's happening though. People are upset over the lack of challenge. There's definitely a difference between fighting a spawn on your own, or having multiple others attack it as well.
    What challenge though? It's ultimately just another random enemy you have to fight. You're standing in a whole field of them. Go do a FATE and get the same degree of challenge; take off some armour if you want it to be more difficult.

    It's a communal game where you can help people get through things. It makes more sense to me that you help kill the enemies already there, rather than triggering your own set alongside them and adding to the chaos.

    There's going to be New Game Plus that lets you replay these quests anyway, if you want the solo experience later.
    (7)

  9. #9
    Player
    PyurBlue's Avatar
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    May 2015
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    800
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Iscah View Post
    What challenge though? It's ultimately just another random enemy you have to fight. You're standing in a whole field of them. Go do a FATE and get the same degree of challenge; take off some armour if you want it to be more difficult.
    Can we at least agree that actually fighting the mob is more challenging than having it disappear in a flash of AoE's? If challenge isn't the right word, then how about engaging? Some people would rather have to spend that little bit of effort to win the battle because it's more enjoyable for them. Savage is based around exactly the same concept, though at a much higher difficulty scale. I don't think it's hard to see why someone might want to avoid having their enemies instantly wiped out by other players, even if you don't personally mind (I don't for story enemies).
    (0)

  10. #10
    Player
    JohnSpawnVFX's Avatar
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    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PyurBlue View Post
    Can we at least agree that actually fighting the mob is more challenging than having it disappear in a flash of AoE's? If challenge isn't the right word, then how about engaging? Some people would rather have to spend that little bit of effort to win the battle because it's more enjoyable for them. Savage is based around exactly the same concept, though at a much higher difficulty scale. I don't think it's hard to see why someone might want to avoid having their enemies instantly wiped out by other players, even if you don't personally mind (I don't for story enemies).
    It's a damn quest mob. Mobs you fight on dungeons everyday are more engaging than this. There are mobs more engaging on every given map too.

    Honestly, OP sounds like they only run MSQ and someone else runs dungeons for them...
    (3)

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