I am not bothered by this. If someone else ends up killing my mob for a quest, I just accept the free conditional completion for my quest and move on. No calories spent.Is there no way to lock spawned quest mobs to only be killable by the person who spawned them? This always annoys me at patch time, new quests.. Hundreds of people at spawn point mass killing whatever pops. I want to be able to kill my own monsters but I can't. So I have to wait for the hype to die down, or just get lucky I can pull them away from the zerg...
I know this is possible because levequests... Why is this not implemented for story quests? Or at least an option to allow others to not target your quest objective.
This is mostly in reference to the new alliance raid, but I see the same thing with beast tribe quests, only worse because mobs are level synced but a higher level player if they are nearby can also blast them down like nothing.
Am I the only one who is annoyed by this? I probably am, but why is it allowed? a solo quest should only be compleatable by a solo player. If this was meant to be a group objective it would be in an instance. Not out in the open world
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