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  1. #1
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    So far I am comfortable with the 5.1 changes. While I do feel that Hasty Touch, Rapid Synthesis, and Patient Touch should have their success chances boosted by 30% to make up for the loss of Steady Hand, I am fine not using them at all. It just seems a shame that they exist to only be used in desperate situations right now.

    It does feel strange that the only benefits to being a Specialist are extra stats and a single specialist skill. With that said, while I feel that Careful Observation is a niche skill right now (that could change in the near future), it is useful for it's likely intended to be used for, i.e. skipping "poor" states without losing vital buffs like Great Strides, or fishing for good/excellent procs for a beefy Byregot's or for extra CP.

    I feel fine with the removal of cross class skills since every crafting job has essentially the same skills now.

    I'm not certain under what circumstances I'd use Name of the Elements and Brand of the Elements over say Observe/Focused Synthesis. Mayhap it is simply intended to be used at lower levels and then outgrown?

    I do like that I can actually use Precise Touch and Intensive Synthesis now that they are 100% success rate. Prior to 5.1 I almost never touched them because the procs would happen when Steady Hand wasn't up or it would waste buffs. At least now if I am in a situation where I have a good/excellent proc with no buffs up I can actually hit one of those skills without rolling the dice and possibly losing both the proc and durability for nothing.

    Ultimately, I am not unhappy with 5.1 crafting right now. That could change when we see how Ishgard and 3star and 4star recipes are.
    (1)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  2. #2
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    While I do feel that Hasty Touch, Rapid Synthesis, and Patient Touch should have their success chances boosted by 30% to make up for the loss of Steady Hand, I am fine not using them at all. It just seems a shame that they exist to only be used in desperate situations right now.
    On the other hand it could also be said that it's pretty bizarre that two mid tier culinarian skills made up the basis for all of crafting leveling up to lv50 for every single crafting job.
    You really couldn't understand how important hasty was until you got it, it's like you didn't even really unlock crafting until you get the hasty/steady2 combo.
    It's because the default touch skills are so cp inefficient, along with basic having the awful 30% failure rate paired with that 18 cp cost, that they're laughably bad.

    They've brought up the success rate of most of the skills so hasty going in the bin doesn't bother me, but rip rapid synth 2.
    I know the rapid synth skills don't get much love, but I liked them for, well.... rapid synthing.
    (0)

  3. #3
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Orbus View Post
    On the other hand it could also be said that it's pretty bizarre that two mid tier culinarian skills made up the basis for all of crafting leveling up to lv50 for every single crafting job.
    You really couldn't understand how important hasty was until you got it, it's like you didn't even really unlock crafting until you get the hasty/steady2 combo.
    It's because the default touch skills are so cp inefficient, along with basic having the awful 30% failure rate paired with that 18 cp cost, that they're laughably bad.

    They've brought up the success rate of most of the skills so hasty going in the bin doesn't bother me, but rip rapid synth 2.
    I know the rapid synth skills don't get much love, but I liked them for, well.... rapid synthing.
    I can agree with you on missing Rapid Synthesis II & III, they were niche skills but I did use them when I wanted to complete a craft quickly and a failure wouldn't cost me the craft.
    (0)
    Last edited by Nicodemus_Mercy; 10-31-2019 at 10:00 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  4. #4
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I disagree with buffing Hasty/Rapid up to 80%. As a base chance, for what the skills are intended to be, that feels too powerful. I know, we've got nothing to buff them as is, but still. They're meant to be a gamble. 20% failure doesn't seem like enough risk vs reward. I'd say 70% success is closer to what I would feel should be reasonable.

    Everyone talking about how this changes/affects end game crafting. Personally, I'm kinda more interested in how it shifts leveling. Bit of a shame I can't go back to the start and learn everything as it comes again. Even starting an alt, it's not quite the same, going in with some foreknowledge. I want to know if they've improved at all how intuitive it is to grasp crafting as you level, the uses for each skill, how some skills fit together, etc. Learning and understanding the crafting process (rather than just looking up a macro) was one of my favorite parts of leveling.
    (2)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hasrat View Post
    I disagree with buffing Hasty/Rapid up to 80%. As a base chance, for what the skills are intended to be, that feels too powerful. I know, we've got nothing to buff them as is, but still. They're meant to be a gamble. 20% failure doesn't seem like enough risk vs reward. I'd say 70% success is closer to what I would feel should be reasonable.
    But they've always been 80% due to Steady? In fact Hasty II and Rapid II and III were 90% under Steady Hand II, so 80% is a nerf to compensate for not needing to spend CP on Steady Hand every 5 uses.

    I think 20% fail rate on every touch is plenty of risk. It only takes one or two misses to screw your craft up and fall short of HQ.
    (1)

  6. #6
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    But they've always been 80% due to Steady? In fact Hasty II and Rapid II and III were 90% under Steady Hand II, so 80% is a nerf to compensate for not needing to spend CP on Steady Hand every 5 uses.

    I think 20% fail rate on every touch is plenty of risk. It only takes one or two misses to screw your craft up and fall short of HQ.
    Of course they were. With the old system. But this is just about like starting fresh. And in light of the changes made everywhere else, I still hold that I'd find 70% more reasonable than 80%, for a skill you're meant to be very reluctant to use.
    (0)

  7. #7
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,425
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Liam_Harper View Post
    But they've always been 80% due to Steady? ...
    True. And I didn't use them then either.
    (0)

  8. #8
    Player
    Join Date
    May 2019
    Posts
    479
    Well, apparently in 5.1.1 or 5.2, that is when Yoshida will add procs to endgame. Question is, is it Ishgard recipes only or all endgame recipes? Just have to wait till the next live letter for more info.
    (0)

  9. #9
    Player
    Talam's Avatar
    Join Date
    Dec 2013
    Posts
    15
    Character
    Kyrion Exile
    World
    Balmung
    Main Class
    Marauder Lv 80
    Personally, I like it so far. Makes my crafting hotbar a lot cleaner and it was fun finding out my own white script crafting macro. All in all, a net positive for me.

    I'm leery about procs being a thing for Ishgard restoration crafting UNLESS there is a guaranteed number of procs in the craft. When they show up can be randomized with a range of steps, so you need to plan for them appropriately, know how to bait them out and so on, but it means you're not as beholden to RNGesus to save you.
    (1)

  10. #10
    Player
    rd77's Avatar
    Join Date
    Dec 2017
    Posts
    20
    Character
    Inazuma Aki
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Feedback? okay, if they do plan to add some value or challenge back to crafting, I hope it will not be Ishgard restoration only. Ishgard restoration in concept is content with begining, middle and end. Once it is restored, we're done and this is back to "complete item 7 of challenge log" or 6.0 rolls out and becomes dead content.

    Yes, all speculation so far since the information we have is very very limited on what will happen, but still hope that changes that might come should be planned with 6.x content in mind too, and not just Ishgard.
    (1)

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