But yet, if you don't mind putting in a couple hours per day, you could have a DoW/DoM class levelled from 70 to 80 in about 2-3 days, not counting the daily roulettes, even before Pixies. Or you could just binge for a few classes and get one class 70->80 in a single day if you wanted. It takes about 20 minutes per dungeon run, and each dungeon run yields roughly 50% of a level (for the first level a dungeon is available, about 30% for the 2nd) if you run the current dungeon with the occasional need to do one extra run. So an average of 50 minutes per levelup, maybe an hour max, is 10 hours per class. That's *NOT* counting Leveling Roulette. Now obviously the average person can't do this every day, as most of us have jobs, but if you did this twice a week if you really wanted to put your nose to the grindstone and then the other 5 days in a week you simply do the roulettes (only 1 hour) and nothing else, well...
One week = 2 job levelled from the dungeon run binges, 1 job halfway levelled just from the roulettes. This is assuming you are NOT doing the MSQ Roulette, and if you don't mind spending an extra hour per day, well you could have that 3rd job completely levelled and then some, so that'd actually be 3+ jobs per week.
It would take you about 3.5 weeks to get these jobs levelled (or sooner if you did MSQ roulette). Which is about the same as the 11 DoH/DoL classes, but... you don't have to buy anything, nor do you have to go out and farm skins/etc or do FATEs for the gemstones to buy such. You get all of your gear from the dungeon runs themselves, and you actually make money rather than spending it (Roulette gil does add up over time, as well as selling materia from clusters).
I kinda doubt that you were able to get all 11 DoH/DoL classes up without buying much of anything, because of just how many mob drops are needed for some of those recipes, and Prior to 5.1, the rate of XP gain was far, far slower. That, and we are assuming here, that you are starting out with decked out gear from the previous expansion.
If you didn't start out with such gear, you'd have to sink 2 million+ into a starter set of equipment or grind up scrips to buy the previous expansions' gear before you could even start, because you're not going to HQ anything with NQs until you grind out a level first, at the very least (and even then you're still looking at upwards of a million to buy a whole set of clothes and tools from the NPC).
So if you're a player who came from the previous expansion with just enough to do Namazu quests, you were looking at quite the shopping spree before you could even begin. But, if you're doing DoW or DoM, you had previous dungeon gear already on you unless you threw it away, and doing those roulettes would quickly give you the Tomestones to buy gear, esp. if you did MSQ. MSQ+Trials is 500+ tomes per day; you'd likely have enough tomes to deck out all the tank and healer jobs in the first week and start on the DPS jobs and have them done in the other two weeks (+ what you'd find dropping in Holminster Switch).
And under 5.0, you couldn't just level *one* crafter to 80, oh no, you needed *all* the crafters because of the cross-class skills and the fact that nearly everything you make requires items made from several different crafts, lumber, goldsmith nuggets, bsm ingots, alchemy tinctures/glue, weaver cloth, etc.
 
			 
			

 
			 
			 Originally Posted by Frizze
 Originally Posted by Frizze
					
 
					
					
					
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