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  1. #161
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    As someone that crafted in FFXIV legacy, ARR was so much easier. So even though I was playing casually, I was still able to make millions before I quit back in 2016. I was not the richest, or the most prominent crafter on my MB, but there was always at least a dozen people crafting relevant items for each craft. Some with a lot more time were just selling items from multiple DoH while others were only doing 1.

    I am just getting back into things with this new system, but so far, it's similar to the difference between legacy and ARR was, difficulty-wise. Just as DoW/DoM relics are that much easier to get. It's just the way most games are trending nowadays.

    Once things became gated by crafting scrips, everyone became limited.

    Edit: BTW, I like the changes.
    (1)

  2. #162
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    If need to rub your accomplishments in the face of others to feel proud of them..then yes you won't get through crafting anymore.
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    (2)

  3. #163
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    No, more like it's high end crafters charging ludicrous prices on the MB because they run a monopoly and before 5.1, it was rather difficult to DIY because of the ridiculous amount of work it took to get crafters levelled and crap.

    And then, they were always resistant to changes, it was like "I GOT UP HERE YOU CAN TOO!" (yeah, but it takes 10x more work to level any DoH class than it does to level a couple adventuring classes), and then once 5.1 dropped, high end crafters are going "IT'S TOO EASY NOW ANY SCRUB CAN GET TO 80 AND MAKE THEIR OWN STUFF" (translation: "we don't rule the MB anymore, this sucks! I can't add to my billions of gil stash now!")

    I don't care that you have billions of gil or that you quietly put effort into something.

    I do care when your fun gets in the way of me having my fun and/or when I have to listen to the complaints when things are made better for the majority of players.
    (0)

  4. #164
    Player
    Ethelwind's Avatar
    Join Date
    Nov 2019
    Posts
    15
    Character
    Ethelwind Alandriel
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    @Maeka - this is not specifically targeted at you, you were just the last using this argument of 'crafters overcharged = they are unjustly rich because of it'.

    I'm tired of being hit around the head with this argument in every thread where crafters are asking for more complex / harder crafting. And yes, harder crafting will make items more expensive but potentially also more time consuming.

    Someone - like me - that started back in 1.0 - 100 million might be a lot, for a newer player 1 million might be a lot.

    I've sold multiple 1000's of crafted items over the years and hit 10 million shortly before 5.0. I tend to charge at the lower end of the price scale.
    I've also spent maybe 10 million on levelling up desynth.


    Gathering example
    Collect 400 resources and sell them = 30mins / 120 - 200k
    Collect 400 resources & transform into 100 nq resources = 40mins / 100 - 200k
    Collect 400 resources & transform into 100 hq resources = 75 mins / 300 - 500k

    Adventure example (dailies)
    - 2 retainer = 5k
    - 5 dailies = 70 - 80k
    - 12 beast tribe adventures = 30k
    - Daily hunts = 30k
    = Total 100 - 150k

    Treasure hunts / fate farming = much more especially if you sell dropped resources.

    Gear prices
    Pre 5.0. top 'white' HQ gear, which was always sufficient if threshold was met up to 1-2 * items with no overmelds.
    After 5.0, this works with full 80 HQ non facet gear and no overmelding (80% hq without any prerequisites hq)

    Prices pre 4.0: top white HQ Crafter (80) / Gatherer gear : 100 - 250k
    Prices 5:0: top white HQ Crafter / Gatherer gear: 40 -120k with majority around 60-90k, (90%), some few exceptions: 150-240k, Facet gear to start: 250 - 750k (not needed to create facet gear)
    Prices after 5.1: 60's - 70's white hq gear: 10-90k, top white HQ Crafter (80) / Gatherer gear: 8k - 25k for vast majority, few exceptions 40-80k, facet gear : 100 - 150k (full set 1.2 - 1.5 million)

    I personally don't consider these prices to be outrageous at all, on the contrary i would argue they are now too low to be worth making for the vast majority of items.

    MSQ
    If you do full MSQ and selling drops you don't need, you should be nearing 5 million without doing much else.

    Conclusion
    So please folks, stop this myth of every crafter is so rich because they overcharged.
    This is just not the truth and either was achieved by extreme time investment, playing the MB and/or crafting stuff which requires rare drops and / or unspoiled resources.

    PS. I'm someone who does large-scale HW leves for completion purposes, so definately not the most efficient money maker out there.
    (4)
    Last edited by Ethelwind; 01-23-2020 at 08:05 AM.

  5. #165
    Player
    Nutshell's Avatar
    Join Date
    Jul 2017
    Posts
    26
    Character
    Toto Africa
    World
    Goblin
    Main Class
    Machinist Lv 90
    I think there needs to be actually hard crafts to do but I don't think the hardcore crafts should be able to be sold on the MB. Same with the mats needed to make them. You want that sweet new glam/mount/minion then you better start grinding some high end content. Make some nodes for gathering that have very low drop rates and or need a lot of the mats from timed nodes so it can take weeks to get that sweet new crafted item you want.

    The best crafted gear you can buy on the MB should be cheap and almost not worth doing for crafters. If you truly want the best crafted gear you should have to make it yourself and if you don't like crafting then good news there's already plenty of ways to get better gear from raids.
    (0)
    Last edited by Nutshell; 01-23-2020 at 10:52 AM.

  6. #166
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,938
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maeka View Post
    No, more like it's high end crafters charging ludicrous prices on the MB because they run a monopoly and before 5.1, it was rather difficult to DIY because of the ridiculous amount of work it took to get crafters levelled and crap.

    And then, they were always resistant to changes, it was like "I GOT UP HERE YOU CAN TOO!" (yeah, but it takes 10x more work to level any DoH class than it does to level a couple adventuring classes)
    Everyone is entitled to their own opinion, and i dont think anyone here is convincing anyone else to change their point of view. With that said, i have to object to the "10x more work" part of your statement. Using just custom deliveries, facet hand ins, and doing GC turn ins only on easy days i leveled up all 11 crafting and gathering classes from 70 to 80 during the first month of 5.0's release. Looking back to stormblood it was just custom deliveries, class quests, and the easy days worth of GC hand ins and i similarly had 11 classes from 60-70 in 3-4 weeks. I started post HW, and getting each non-fishing class from 1-60 took about 2 weeks(still using an easy mode of ixali dailies, class quests, gc turn ins, and the occasional leve - i had them all done before moogles became a thing). Fishing took me most of 2 years, but i haaaaaaate fishing. None of that is hard or even super time consuming. Certainly not 10x anything.
    (3)

  7. #167
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,442
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Here's an interesting concept. Wanting to accomplish something because it feels satisfying on a personal level to have achieved a difficult goal.

    If you feel high end crafters are "rubbing your face" in their accomplishments simply by owning gil or quietly putting effort into something, that's called jealousy.
    Here's a concept its called reading. Never said how I felt honestly dont care about other people, The accomplishments of others to me is no different then dirt there to be ignored or stepped on.
    (1)

  8. #168
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Frizze View Post
    Everyone is entitled to their own opinion, and i dont think anyone here is convincing anyone else to change their point of view. With that said, i have to object to the "10x more work" part of your statement. Using just custom deliveries, facet hand ins, and doing GC turn ins only on easy days i leveled up all 11 crafting and gathering classes from 70 to 80 during the first month of 5.0's release. Looking back to stormblood it was just custom deliveries, class quests, and the easy days worth of GC hand ins and i similarly had 11 classes from 60-70 in 3-4 weeks. I started post HW, and getting each non-fishing class from 1-60 took about 2 weeks(still using an easy mode of ixali dailies, class quests, gc turn ins, and the occasional leve - i had them all done before moogles became a thing). Fishing took me most of 2 years, but i haaaaaaate fishing. None of that is hard or even super time consuming. Certainly not 10x anything.
    But yet, if you don't mind putting in a couple hours per day, you could have a DoW/DoM class levelled from 70 to 80 in about 2-3 days, not counting the daily roulettes, even before Pixies. Or you could just binge for a few classes and get one class 70->80 in a single day if you wanted. It takes about 20 minutes per dungeon run, and each dungeon run yields roughly 50% of a level (for the first level a dungeon is available, about 30% for the 2nd) if you run the current dungeon with the occasional need to do one extra run. So an average of 50 minutes per levelup, maybe an hour max, is 10 hours per class. That's *NOT* counting Leveling Roulette. Now obviously the average person can't do this every day, as most of us have jobs, but if you did this twice a week if you really wanted to put your nose to the grindstone and then the other 5 days in a week you simply do the roulettes (only 1 hour) and nothing else, well...

    One week = 2 job levelled from the dungeon run binges, 1 job halfway levelled just from the roulettes. This is assuming you are NOT doing the MSQ Roulette, and if you don't mind spending an extra hour per day, well you could have that 3rd job completely levelled and then some, so that'd actually be 3+ jobs per week.

    It would take you about 3.5 weeks to get these jobs levelled (or sooner if you did MSQ roulette). Which is about the same as the 11 DoH/DoL classes, but... you don't have to buy anything, nor do you have to go out and farm skins/etc or do FATEs for the gemstones to buy such. You get all of your gear from the dungeon runs themselves, and you actually make money rather than spending it (Roulette gil does add up over time, as well as selling materia from clusters).

    I kinda doubt that you were able to get all 11 DoH/DoL classes up without buying much of anything, because of just how many mob drops are needed for some of those recipes, and Prior to 5.1, the rate of XP gain was far, far slower. That, and we are assuming here, that you are starting out with decked out gear from the previous expansion.

    If you didn't start out with such gear, you'd have to sink 2 million+ into a starter set of equipment or grind up scrips to buy the previous expansions' gear before you could even start, because you're not going to HQ anything with NQs until you grind out a level first, at the very least (and even then you're still looking at upwards of a million to buy a whole set of clothes and tools from the NPC).

    So if you're a player who came from the previous expansion with just enough to do Namazu quests, you were looking at quite the shopping spree before you could even begin. But, if you're doing DoW or DoM, you had previous dungeon gear already on you unless you threw it away, and doing those roulettes would quickly give you the Tomestones to buy gear, esp. if you did MSQ. MSQ+Trials is 500+ tomes per day; you'd likely have enough tomes to deck out all the tank and healer jobs in the first week and start on the DPS jobs and have them done in the other two weeks (+ what you'd find dropping in Holminster Switch).

    And under 5.0, you couldn't just level *one* crafter to 80, oh no, you needed *all* the crafters because of the cross-class skills and the fact that nearly everything you make requires items made from several different crafts, lumber, goldsmith nuggets, bsm ingots, alchemy tinctures/glue, weaver cloth, etc.
    (0)
    Last edited by Maeka; 01-24-2020 at 12:40 AM.

  9. #169
    Player
    testname's Avatar
    Join Date
    Jun 2017
    Posts
    232
    Character
    Rin Shima
    World
    Raiden
    Main Class
    Paladin Lv 90
    Maek please just stop trolling

    I see You in tank forum fighting back also in here - just what the hell lol ?
    (2)

  10. #170
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    god forgive me for posting this



    https://imgur.com/a/hJdzqbx
    (0)
    Last edited by Nandrolone; 02-03-2020 at 01:01 AM.

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