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  1. #71
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    On the other hand the rewards are not tradeable, so there probably isn't a whole lot of incentive for botters to obtain them. Or are you suggesting they'd enact some sort of ransom scheme where the bots will dominate the leaderboard unless you pay their owners to make them go away?
    (0)

  2. #72
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Espritduo View Post
    If bots are something we can't do anything about, then they shouldn't be adding competitive, limited content that bots can completely dominate and push everyone else out of. Because that is exactly what is going to happen, on every server, on every data center come 5.2.
    It's not that they can't do ANYTHING about bots. It's just that gameplay changes won't do anything about them.

    Anything a human can do, a bot can do.
    (1)

  3. #73
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Callinon View Post
    It's not that they can't do ANYTHING about bots. It's just that gameplay changes won't do anything about them.

    Anything a human can do, a bot can do.
    Yep, pretty much this.
    (0)

  4. #74
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by tdb View Post
    Make crafting use a complex set of actions, make it require correct decisions at correct times, but don't make it rely on RNG that can't be mitigated with good planning.
    Quote Originally Posted by KageTokage View Post
    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    This is kinda what I see, from an outsider standpoint, in this whole argument. Crafters want difficulty. But they also want macros. If you're going to macro something, aren't you already removing what little difficulty there is? And by doing so, are you not demonstrating that you indeed want less difficulty?

    Make crafting as difficult as you want, the meta will continue to be "What's the rotation macro so I don't have to put so much effort into this?"

    I've only just started poking into the new changes, and only know the 65-70 experience. I'd agree that Prudent Touch certainly makes everything simple. Maybe it's not absolutely necessary. Maybe you could make it artificially difficult if you opted for a different rotation. It may be some time and many changes yet before they can get some sort of Condition system in place that can really give some scaling difficulty or something.

    But. More than the RNG/difficulty argument maybe, what might need considering is how difficulty can successfully be implemented alongside macros. I think maybe it can be done, if it's made enough to require some level of reaction. But, at the same time, it'll still be a system that players want to make easier and simpler and just ignore those reaction points and barrel through anyway.

    Am I wrong here, tho? Doesn't the idea of making macros defeat difficulty to begin with?
    (0)

  5. #75
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,447
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    The method you use to input a crafting rotation does not change the recipes difficulty. How many times does this have to be explained!!!!
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #76
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Maeka View Post
    Almost nothing is going to break well-coded bots. Bots are just something you have to accept, sadly. It's getting harder and harder to detect them.
    They're only difficult to detect through whatever methods SE uses, because their repetitive movement patterns and abnormal amounts of activity would be readily exposing them to any half-way competent enforcement team.

    The rankings are only going to make this even more egregious once people with ridiculous point disparities start dominating the leaderboards. You can already see this in the Lodestone FC rankings from nonsense like tiny FCs with single digit member counts maintaining top spots over massive FCs with hundreds of members via 24/7 DoL/H spam (And yes, I did actually check to verify that the suspect FCs on my DC were involved in foul play because boredom).

    Quote Originally Posted by tdb View Post
    On the other hand the rewards are not tradeable, so there probably isn't a whole lot of incentive for botters to obtain them. Or are you suggesting they'd enact some sort of ransom scheme where the bots will dominate the leaderboard unless you pay their owners to make them go away?
    From what I've heard, they aren't going to allow the same people to keep monopolizing the top spot for the special title rewards after they win it once, but there's still liable to be a waiting queue before legitimate players can actually get said title depending on whether or not only the top player has access to it or if it's something broader like top 10 or some such. I honestly think it would be better to just let everyone who contributes *insert ridiculous number of collectibles* within a 10 day "season" have access to the best rewards and to leave the leaderboards strictly as a bragging rights thing, especially if it's going to be publicized on the Lodestone.

    There's also a somewhat common misconception that all bots are related to RMT/gil farming when there's a non-negligible amount of actual players who rely almost entirely on bots to do their DoL/H work and just leave them running overnight on a regular basis.

    Quote Originally Posted by Callinon View Post
    It's not that they can't do ANYTHING about bots. It's just that gameplay changes won't do anything about them.

    Anything a human can do, a bot can do.
    One of few things they seem incapable of doing is distinguishing tugs because every FSH bot I've seen just reels in literally everything they hook instead of gauging tug time/strength to increase the odds of hooking something desirable.

    That said, I think I'm going to shoot for the FSH rankings first if anything as the amount of time/GP they waste hooking/mooching useless fish might actually offset their activity advantage enough to make competing with them feasible.
    (0)
    Last edited by KageTokage; 12-16-2019 at 08:29 PM.

  7. #77
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by KageTokage View Post
    One of few things they seem incapable of doing is distinguishing tugs because every FSH bot I've seen just reels in literally everything they hook instead of gauging tug time/strength to increase the odds of hooking something desirable.
    What would be the benefit of not reeling it in? I mean, won't you lose your bait anyway and have to cast again if you don't respond to the tug? I guess you might save a few seconds of catching animation.
    (0)

  8. #78
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by tdb View Post
    What would be the benefit of not reeling it in? I mean, won't you lose your bait anyway and have to cast again if you don't respond to the tug? I guess you might save a few seconds of catching animation.
    The benefit is not wasting GP on hookset abilities on the wrong catch. If you're just doing cast/hook/cast/hook/cast/hook then yeah, it doesn't matter.. go nuts. But if you're going for something specific, you're using patience and you're using hooksets and that costs GP.
    (1)

  9. #79
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Callinon View Post
    The benefit is not wasting GP on hookset abilities on the wrong catch. If you're just doing cast/hook/cast/hook/cast/hook then yeah, it doesn't matter.. go nuts. But if you're going for something specific, you're using patience and you're using hooksets and that costs GP.
    Right, yes, those. But if a fishing bot is using patience, wouldn't it be doubly bad to not recognize the tug since the wrong hookset just wastes GP without providing any benefit? I've always used patience just for the HQ boost, but I guess the "increases the likelihood of catching larger fish" on patience II counts for something. I don't even remember when I last needed to use mooching to catch something outside of quests, so catching HQ fishes hasn't been hugely important to me.
    (0)

  10. #80
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They can use the correct hookset but they're not selective about what they use it on even if they're after a single specific fish that's huge/medium/small tug only so they waste both time and GP as a consequence.

    Predators are probably the best example of how laughably inefficient they are because said fish is both medium tug only and bites quickly so you can know after just a few seconds whether or not you might have one hooked.
    (0)

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