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  1. #61
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Quote Originally Posted by Liam_Harper View Post
    I think what saddens me most is the community interaction and discussion has dropped significantly.
    I noticed that too and it is sad and a little worrying.

    I posted this in another thread but I think it's relevant to this discussion:
    If I need a book or a second monitor to relieve the tedium then I start questioning why I'm bothering to play at all and that's the point I'm at with crafting right now.

    I appreciate the recent changes have got people crafting who never enjoyed it in the past, but I do wonder how many will stick with it long-term. It's much easier now but essentially, it's pretty much the same. If you found crafting tedious before, I think you're still going to find it tedious, once the excitement of levelling and getting to endgame wears off.
    The discussions on this board that Liam mentioned were all part of the fun. Now endgame crafting has been made so easy, there really isn't anything to discuss; people rarely ask for help in-game, either. So, while there might be a lot more people crafting since 5.2 it actually feels less social.

    Crafting is niche in most games, and FFXIV used to offer a more in-depth experience than any other. I do understand the desire to broaden its appeal but I feel they've gone so far with the simplification that they're in danger of losing that depth and alienating those of us who enjoyed crafting as it was.
    (2)

  2. #62
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    Crafting was too overwhelming and frightening for newer players back in ARR and HW, I can understand that. However, for those people who preferred a challenge (in this case, It should be master recipes) they are denied that challenge and cannot ever get that back. This happened once SB arrived/4.0. Rotations could much more easily be fitted into macros than ever before, as all it consisted of mostly, were Prudent Touches. Guaranteed touches that have no consequence to the craft.

    And again, this would be fine for regular crafting, but master recipes shouldn’t have to go through this. When you nuke an entire system’s difficulty, (can we please not go into the RNG =/= difficultly thing for just this once and just bear with me...) you effectively get rid of what made it so unique in the first place. Yes, I know high end crafters could set prices high on the market. Yes, I know you wanted to be apart of it. Yes, it was time consuming. Yes, it was unfair. But most games have an RNG system set in place to keep items/content very rare and flashy. That’s the only way it can work. If you remove RNG and make everything guaranteed to work with no thought, the content and items set in place become very meaningless and not as fun to work towards.

    Not everyone likes not having a special endgame goal. Most people enjoy challenges and the rewards that come along with it. Final Fantasy XIV once had a unique crafting system, but the developers had to remove what made it so unique, in order to reel in more subscribers. It’s really sad they chose that route, but so be it. I assume the “Casual and Hardcore” thread influenced them to make hard Ishgard recipes in 5.2, but nothing will make them bring crafting to the way it once was, or similar to it. It’ll always be a copy/paste macro thing, It’ll always be far too easy, and it’ll always be minimal in terms of reward. FFXIV currently rules this mmo generation, but once the next mmo generation begins in the next few years, I guarantee something else will be on top. And whatever that is, I’m sure it’s crafting system will not be tailored towards minimalistic effort like how this game is.

    This game’s crafting community consists of people arguing over RNG =/= Difficultly, and casual players that often request for QoL updates that really affect its overall difficulty. It’s just bad compared to how it used to be. Fighting, arguing, laziness, it’s crazy and really sad.

    Sorry for being long winded.
    (4)
    Last edited by Nandrolone; 12-11-2019 at 03:06 AM.

  3. #63
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nandrolone View Post
    Crafting was too overwhelming and frightening for newer players back in ARR and HW, I can understand that. However, for those people who preferred a challenge (in this case, It should be master recipes) they are denied that challenge and cannot ever get that back. This happened once SB arrived/4.0. Rotations could much more easily be fitted into macros than ever before, as all it consisted of mostly, were Prudent Touches. Guaranteed touches that have no consequence to the craft.

    And again, this would be fine for regular crafting, but master recipes shouldn’t have to go through this. When you nuke an entire system’s difficulty, (can we please not go into the RNG =/= difficultly thing for just this once and just bear with me...) you effectively get rid of what made it so unique in the first place. Yes, I know high end crafters could set prices high on the market. Yes, I know you wanted to be apart of it. Yes, it was time consuming. Yes, it was unfair. But most games have an RNG system set in place to keep items/content very rare and flashy. That’s the only way it can work. If you remove RNG and make everything guaranteed to work with no thought, the content and items set in place become very meaningless and not as fun to work towards.

    Not everyone likes not having a special endgame goal. Most people enjoy challenges and the rewards that come along with it. Final Fantasy XIV once had a unique crafting system, but the developers had to remove what made it so unique, in order to reel in more subscribers. It’s really sad they chose that route, but so be it. I assume the “Casual and Hardcore” thread influenced them to make hard Ishgard recipes in 5.2, but nothing will make them bring crafting to the way it once was, or similar to it. It’ll always be a copy/paste macro thing, It’ll always be far too easy, and it’ll always be minimal in terms of reward. FFXIV currently rules this mmo generation, but once the next mmo generation begins in the next few years, I guarantee something else will be on top. And whatever that is, I’m sure it’s crafting system will not be tailored towards minimalistic effort like how this game is.

    This game’s crafting community consists of people arguing over RNG =/= Difficultly, and casual players that often request for QoL updates that really affect its overall difficulty. It’s just bad compared to how it used to be. Fighting, arguing, laziness, it’s crazy and really sad.

    Sorry for being long winded.

    Most games dont spit in your face and crap all over your efforts either like the old crafting system. Excalibur II in FF9 is difficult to get and there is no rng involved with getting it. Its you and your knowledge of the game vs a 12 hr time limit.
    https://www.youtube.com/watch?v=M8h5b_vF_VA time index 5:47-9:07

    Watch it through that time index and you will see why RNG is despised in crafting. Rng has its place but when it comes to crafting it should not be what determines if you are successful or not. Crafting already requires a good deal of time and effort making that effort feel worthless with stupid amounts of rng is not fun.
    (1)
    Last edited by NanaWiloh; 12-11-2019 at 06:10 AM.

  4. #64
    Player
    Nandrolone's Avatar
    Join Date
    Nov 2019
    Posts
    224
    Character
    Kyara Nemura
    World
    Raiden
    Main Class
    Alchemist Lv 90
    @NanaWiloh

    I’m not saying I like RNG. In fact, we can all agree it gets us really annoyed and angry often. However, just the very fact that the developer team of FFXIV doesn’t even bother to try and make master recipes or even ishgard 5.2 recipes more skill based, just goes to show you the future of the game.

    As for effort, no, it really does not require that much effort. I can get a brand new account right now. (Yes, I’ve done this) Give me 20 million gil and give me 1.5 weeks - 2 weeks, I’ll get all crafters to 80 in no time. Back then, 2 weeks was not enough time for that, also, the exp gain wasn’t so over powered as it is now. You really can’t argue that the time and effort spent is much less compared to how it used to be. Haha, “argue”. Not to mention buying Gil is much easier now.

    That brings me to my previous point. All this game’s crafter community does nowadays is just argue about RNG, difficulty, time/effort, and whether or not things should be hardcore or not. It’s honestly really sad it’s gotten to this point. Never ending conversations over the same thing with no resolution. Fighting, arguing, silly hardcore/casual roast sessions, and “I need a macro” threads.

    That is why I hope the next generation’s MMO is something that is not made by square Enix. And if it is, I would hope it is not anything directed by Yoshida for these very reasons. Preferably by people that have similar mindsets as the people who made FFXI.
    (3)
    Last edited by Nandrolone; 12-11-2019 at 08:06 AM.

  5. #65
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nandrolone View Post
    @NanaWiloh

    I’m not saying I like RNG. In fact, we can all agree it gets us really annoyed and angry often. However, just the very fact that the developer team of FFXIV doesn’t even bother to try and make master recipes or even ishgard 5.2 recipes more skill based, just goes to show you the future of the game.

    As for effort, no, it really does not require that much effort. I can get a brand new account right now. (Yes, I’ve done this) Give me 20 million gil and give me 1.5 weeks - 2 weeks, I’ll get all crafters to 80 in no time. Back then, 2 weeks was not enough time for that, also, the exp gain wasn’t so over powered as it is now. You really can’t argue that the time and effort spent is much less compared to how it used to be. Haha, “argue”. Not to mention buying Gil is much easier now.

    That brings me to my previous point. All this game’s crafter community does nowadays is just argue about RNG, difficulty, time/effort, and whether or not things should be hardcore or not. It’s honestly really sad it’s gotten to this point. Never ending conversations over the same thing with no resolution. Fighting, arguing, silly hardcore/casual roast sessions, and “I need a macro” threads.

    That is why I hope the next generation’s MMO is something that is not made by square Enix. And if it is, I would hope it is not anything directed by Yoshida for these very reasons. Preferably by people that have similar mindsets as the people who made FFXI.
    Do it without the 20 million no having people farm for you or offer help. No quick and easy road use only what you earn yourself you want the old days then do it like the old days. When I leveled up crafting I farmed my mats as often as I could rarely if ever asked for help rarely spent gil, too this day I have put less then 4 million into leveling crafting. So when I put forth time and effort to get the mats for high end gear I want to be rewarded not slapped across by the game and told try again.
    (0)
    Last edited by NanaWiloh; 12-11-2019 at 02:44 PM.
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #66
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nandrolone View Post
    And again, this would be fine for regular crafting, but master recipes shouldn’t have to go through this. When you nuke an entire system’s difficulty, (can we please not go into the RNG =/= difficultly thing for just this once and just bear with me...) you effectively get rid of what made it so unique in the first place. Yes, I know high end crafters could set prices high on the market. Yes, I know you wanted to be apart of it. Yes, it was time consuming. Yes, it was unfair. But most games have an RNG system set in place to keep items/content very rare and flashy. That’s the only way it can work. If you remove RNG and make everything guaranteed to work with no thought, the content and items set in place become very meaningless and not as fun to work towards.
    I'd like to note that there are multiple ways RNG can be used. The approach where you effectively have to flip a coin several times and get heads every time is unfair and tedious as you just have to repeat until you succeed. I much prefer an approach where you have to correctly react to some random events in order to succeed.

    The crafting condition mechanic is a good start. They appear in certain patterns and there are several actions which can only be used in good or excellent condition, so to make the most use of them you have to plan your actions accordingly. Unfortunately this too was simplified by removing some buffs and heavily nerfing others. Also good conditions for master recipes are very rare, to the point that in Stormblood endgame crafts that could take 50+ steps it was common to only see good two or three times. Consequently whistle was not worth using, even though it was otherwise an interesting mechanic that expanded the strategic possibilities.

    Make crafting use a complex set of actions, make it require correct decisions at correct times, but don't make it rely on RNG that can't be mitigated with good planning.
    (1)

  7. #67
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nandrolone View Post
    But most games have an RNG system set in place to keep items/content very rare and flashy. That’s the only way it can work. If you remove RNG and make everything guaranteed to work with no thought, the content and items set in place become very meaningless and not as fun to work towards.
    This is an illusion brought about by an industry standard.

    No, RNG is *not* the only way to "keep something flashy".

    There are other ways, such as requiring a lot of time and effort (grind), or requiring something exceedingly difficult (passing an Ultimate boss fight, for example). Neither of these things require RNG.
    (0)

  8. #68
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    So their answer to crafting difficulty to just add more conditions past poor/good/excellent on the "expert" recipes which I assume are going to influence control/quality gains in ways that are not as straight-forward as the previous conditions.

    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    (2)

  9. #69
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by KageTokage View Post
    So their answer to crafting difficulty to just add more conditions past poor/good/excellent on the "expert" recipes which I assume are going to influence control/quality gains in ways that are not as straight-forward as the previous conditions.

    That is liable to break macros depending on how often they trigger, but lamentably isn't going to faze bots when they can already react to condition changes.
    Almost nothing is going to break well-coded bots. Bots are just something you have to accept, sadly. It's getting harder and harder to detect them.

    I'd prefer if we didn't break the game by trying to kill bots; much like FFXI did for the longest time, they made the game less and less fun because of "THINK OF THE BOTS WE HAVE TO KILL THE BOTS!".

    Might I remind you of the plethora of changes made to Fishing in FFXI that killed the fun of that, because of the bots? Where you had to move every few minutes or where you could only fish in an area for so long, and/or you could only fish so many times a day until your character got tired, or how about when they included that painful minigame that was hell on your hands?
    (1)

  10. #70
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    If bots are something we can't do anything about, then they shouldn't be adding competitive, limited content that bots can completely dominate and push everyone else out of. Because that is exactly what is going to happen, on every server, on every data center come 5.2.
    (2)

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